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win_thread.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\asio\detail\win_thread.hpp
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// // win_thread.hpp // ~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_WIN_THREAD_HPP #define BOOST_ASIO_DETAIL_WIN_THREAD_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include
#include
#include
#include
#include
#if defined(BOOST_WINDOWS) && !defined(UNDER_CE) #include
#include
#include
#include
#include
#include
#include
#include
namespace boost { namespace asio { namespace detail { unsigned int __stdcall win_thread_function(void* arg); class win_thread : private noncopyable { public: // Constructor. template
win_thread(Function f) { std::auto_ptr
arg(new func
(f)); unsigned int thread_id = 0; thread_ = reinterpret_cast
(::_beginthreadex(0, 0, win_thread_function, arg.get(), 0, &thread_id)); if (!thread_) { DWORD last_error = ::GetLastError(); boost::system::system_error e( boost::system::error_code(last_error, boost::asio::error::get_system_category()), "thread"); boost::throw_exception(e); } arg.release(); } // Destructor. ~win_thread() { ::CloseHandle(thread_); } // Wait for the thread to exit. void join() { ::WaitForSingleObject(thread_, INFINITE); } private: friend unsigned int __stdcall win_thread_function(void* arg); class func_base { public: virtual ~func_base() {} virtual void run() = 0; }; template
class func : public func_base { public: func(Function f) : f_(f) { } virtual void run() { f_(); } private: Function f_; }; ::HANDLE thread_; }; inline unsigned int __stdcall win_thread_function(void* arg) { std::auto_ptr
func( static_cast
(arg)); func->run(); return 0; } } // namespace detail } // namespace asio } // namespace boost #endif // defined(BOOST_WINDOWS) && !defined(UNDER_CE) #include
#endif // BOOST_ASIO_DETAIL_WIN_THREAD_HPP
win_thread.hpp
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