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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\asio\detail\wrapped_handler.hpp
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// // wrapped_handler.hpp // ~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_WRAPPED_HANDLER_HPP #define BOOST_ASIO_DETAIL_WRAPPED_HANDLER_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include
#include
#include
#include
#include
#include
#include
namespace boost { namespace asio { namespace detail { template
class wrapped_handler { public: typedef void result_type; wrapped_handler( typename boost::add_reference
::type dispatcher, Handler handler) : dispatcher_(dispatcher), handler_(handler) { } void operator()() { dispatcher_.dispatch(handler_); } void operator()() const { dispatcher_.dispatch(handler_); } template
void operator()(const Arg1& arg1) { dispatcher_.dispatch(detail::bind_handler(handler_, arg1)); } template
void operator()(const Arg1& arg1) const { dispatcher_.dispatch(detail::bind_handler(handler_, arg1)); } template
void operator()(const Arg1& arg1, const Arg2& arg2) { dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2)); } template
void operator()(const Arg1& arg1, const Arg2& arg2) const { dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2)); } template
void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3) { dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2, arg3)); } template
void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3) const { dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2, arg3)); } template
void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3, const Arg4& arg4) { dispatcher_.dispatch( detail::bind_handler(handler_, arg1, arg2, arg3, arg4)); } template
void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3, const Arg4& arg4) const { dispatcher_.dispatch( detail::bind_handler(handler_, arg1, arg2, arg3, arg4)); } template
void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3, const Arg4& arg4, const Arg5& arg5) { dispatcher_.dispatch( detail::bind_handler(handler_, arg1, arg2, arg3, arg4, arg5)); } template
void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3, const Arg4& arg4, const Arg5& arg5) const { dispatcher_.dispatch( detail::bind_handler(handler_, arg1, arg2, arg3, arg4, arg5)); } //private: Dispatcher dispatcher_; Handler handler_; }; template
inline void* asio_handler_allocate(std::size_t size, wrapped_handler
* this_handler) { return boost_asio_handler_alloc_helpers::allocate( size, &this_handler->handler_); } template
inline void asio_handler_deallocate(void* pointer, std::size_t size, wrapped_handler
* this_handler) { boost_asio_handler_alloc_helpers::deallocate( pointer, size, &this_handler->handler_); } template
class rewrapped_handler { public: explicit rewrapped_handler(const Handler& handler, const Context& context) : handler_(handler), context_(context) { } void operator()() { handler_(); } void operator()() const { handler_(); } //private: Handler handler_; Context context_; }; template
inline void asio_handler_invoke(const Function& function, wrapped_handler
* this_handler) { this_handler->dispatcher_.dispatch( rewrapped_handler
( function, this_handler->handler_)); } template
inline void asio_handler_invoke(const Function& function, rewrapped_handler
* this_handler) { boost_asio_handler_invoke_helpers::invoke( function, &this_handler->context_); } } // namespace detail } // namespace asio } // namespace boost #include
#endif // BOOST_ASIO_DETAIL_WRAPPED_HANDLER_HPP
wrapped_handler.hpp
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