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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\bimap\relation\member_at.hpp
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// Boost.Bimap // // Copyright (c) 2006-2007 Matias Capeletto // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) /// \file relation/member_at.hpp /// \brief Defines the tags for the member_at::side idiom #ifndef BOOST_BIMAP_RELATION_MEMBER_AT_HPP #define BOOST_BIMAP_RELATION_MEMBER_AT_HPP #if defined(_MSC_VER) && (_MSC_VER>=1200) #pragma once #endif #include
namespace boost { namespace bimaps { namespace relation { /// \brief member_at::side idiom to access relation values and types using metaprogramming. /** This tags are used to specify which member you want to acces when using a metafunction over a symmetrical type. The idea is to be able to write code like: \code result_of::get
::type data = get
(rel); \endcode The relation class supports this idiom even when the elements are tagged. This is useful because a user can decide to start tagging in any moment of the development. See also member_with_tag, is_tag_of_member_at_left, is_tag_of_member_at_right, get value_type_of, pair_by, pair_type_by. \ingroup relation_group **/ namespace member_at { /// \brief Member at left tag /** See also member_at, rigth. **/ struct left {}; /// \brief Member at right tag /** See also member_at, left. **/ struct right {}; /// \brief Member info tag /** See also member_at, left, right. **/ struct info {}; } } // namespace relation } // namespace bimaps } // namespace boost #endif // BOOST_BIMAP_RELATION_MEMBER_AT_HPP
member_at.hpp
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