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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\concept\detail\msvc.hpp
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// Copyright David Abrahams 2006. Distributed under the Boost // Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_CONCEPT_CHECK_MSVC_DWA2006429_HPP # define BOOST_CONCEPT_CHECK_MSVC_DWA2006429_HPP # include
# ifdef BOOST_OLD_CONCEPT_SUPPORT # include
# include
# endif namespace boost { namespace concept { template
struct check { virtual void failed(Model* x) { x->~Model(); } }; # ifdef BOOST_OLD_CONCEPT_SUPPORT namespace detail { // No need for a virtual function here, since evaluating // not_satisfied below will have already instantiated the // constraints() member. struct constraint {}; } template
struct require : mpl::if_c< not_satisfied
::value , detail::constraint , check
>::type {}; # else template
struct require : check
{}; # endif # if BOOST_WORKAROUND(BOOST_MSVC, == 1310) // // The iterator library sees some really strange errors unless we // do things this way. // template
struct require
{ virtual void failed(Model*) { require
(); } }; # define BOOST_CONCEPT_ASSERT_FN( ModelFnPtr ) \ enum \ { \ BOOST_PP_CAT(boost_concept_check,__LINE__) = \ sizeof(::boost::concept::require
) \ } # else // Not vc-7.1 template
require
require_(void(*)(Model)); # define BOOST_CONCEPT_ASSERT_FN( ModelFnPtr ) \ enum \ { \ BOOST_PP_CAT(boost_concept_check,__LINE__) = \ sizeof(::boost::concept::require_((ModelFnPtr)0)) \ } # endif }} #endif // BOOST_CONCEPT_CHECK_MSVC_DWA2006429_HPP
msvc.hpp
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