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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\config\compiler\comeau.hpp
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// (C) Copyright John Maddock 2001. // (C) Copyright Douglas Gregor 2001. // (C) Copyright Peter Dimov 2001. // (C) Copyright Aleksey Gurtovoy 2003. // (C) Copyright Beman Dawes 2003. // (C) Copyright Jens Maurer 2003. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for most recent version. // Comeau C++ compiler setup: #include "boost/config/compiler/common_edg.hpp" #if (__COMO_VERSION__ <= 4245) # if defined(_MSC_VER) && _MSC_VER <= 1300 # if _MSC_VER > 100 // only set this in non-strict mode: # define BOOST_NO_ARGUMENT_DEPENDENT_LOOKUP # endif # endif // Void returns don't work when emulating VC 6 (Peter Dimov) // TODO: look up if this doesn't apply to the whole 12xx range # if defined(_MSC_VER) && (_MSC_VER < 1300) # define BOOST_NO_VOID_RETURNS # endif #endif // version 4245 // // enable __int64 support in VC emulation mode // # if defined(_MSC_VER) && (_MSC_VER >= 1200) # define BOOST_HAS_MS_INT64 # endif #define BOOST_COMPILER "Comeau compiler version " BOOST_STRINGIZE(__COMO_VERSION__) // // versions check: // we don't know Comeau prior to version 4245: #if __COMO_VERSION__ < 4245 # error "Compiler not configured - please reconfigure" #endif // // last known and checked version is 4245: #if (__COMO_VERSION__ > 4245) # if defined(BOOST_ASSERT_CONFIG) # error "Unknown compiler version - please run the configure tests and report the results" # endif #endif
comeau.hpp
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