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gcc_xml.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\config\compiler\gcc_xml.hpp
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// (C) Copyright John Maddock 2006. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for most recent version. // GCC-XML C++ compiler setup: # if !defined(__GCCXML_GNUC__) || ((__GCCXML_GNUC__ <= 3) && (__GCCXML_GNUC_MINOR__ <= 3)) # define BOOST_NO_IS_ABSTRACT # endif // // Threading support: Turn this on unconditionally here (except for // those platforms where we can know for sure). It will get turned off again // later if no threading API is detected. // #if !defined(__MINGW32__) && !defined(_MSC_VER) && !defined(linux) && !defined(__linux) && !defined(__linux__) # define BOOST_HAS_THREADS #endif // // gcc has "long long" // #define BOOST_HAS_LONG_LONG #define BOOST_COMPILER "GCC-XML C++ version " __GCCXML__
gcc_xml.hpp
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