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cygwin.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\config\platform\cygwin.hpp
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// (C) Copyright John Maddock 2001 - 2003. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for most recent version. // cygwin specific config options: #define BOOST_PLATFORM "Cygwin" #define BOOST_NO_CWCTYPE #define BOOST_NO_CWCHAR #define BOOST_NO_SWPRINTF #define BOOST_HAS_DIRENT_H #define BOOST_HAS_LOG1P #define BOOST_HAS_EXPM1 // // Threading API: // See if we have POSIX threads, if we do use them, otherwise // revert to native Win threads. #define BOOST_HAS_UNISTD_H #include
#if defined(_POSIX_THREADS) && (_POSIX_THREADS+0 >= 0) && !defined(BOOST_HAS_WINTHREADS) # define BOOST_HAS_PTHREADS # define BOOST_HAS_SCHED_YIELD # define BOOST_HAS_GETTIMEOFDAY # define BOOST_HAS_PTHREAD_MUTEXATTR_SETTYPE # define BOOST_HAS_SIGACTION #else # if !defined(BOOST_HAS_WINTHREADS) # define BOOST_HAS_WINTHREADS # endif # define BOOST_HAS_FTIME #endif // // find out if we have a stdint.h, there should be a better way to do this: // #include
#ifdef _STDINT_H #define BOOST_HAS_STDINT_H #endif // boilerplate code: #include
cygwin.hpp
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