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stlport.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\config\stdlib\stlport.hpp
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// (C) Copyright John Maddock 2001 - 2002. // (C) Copyright Darin Adler 2001. // (C) Copyright Jens Maurer 2001. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for most recent version. // STLPort standard library config: #if !defined(__SGI_STL_PORT) && !defined(_STLPORT_VERSION) # include
# if !defined(__SGI_STL_PORT) && !defined(_STLPORT_VERSION) # error "This is not STLPort!" # endif #endif // // __STL_STATIC_CONST_INIT_BUG implies BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS // for versions prior to 4.1(beta) // #if (defined(__STL_STATIC_CONST_INIT_BUG) || defined(_STLP_STATIC_CONST_INIT_BUG)) && (__SGI_STL_PORT <= 0x400) # define BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS #endif // // If STLport thinks that there is no partial specialisation, then there is no // std::iterator traits: // #if !(defined(_STLP_CLASS_PARTIAL_SPECIALIZATION) || defined(__STL_CLASS_PARTIAL_SPECIALIZATION)) # define BOOST_NO_STD_ITERATOR_TRAITS #endif // // No new style iostreams on GCC without STLport's iostreams enabled: // #if (defined(__GNUC__) && (__GNUC__ < 3)) && !(defined(__SGI_STL_OWN_IOSTREAMS) || defined(_STLP_OWN_IOSTREAMS)) # define BOOST_NO_STRINGSTREAM #endif // // No new iostreams implies no std::locale, and no std::stringstream: // #if defined(__STL_NO_IOSTREAMS) || defined(__STL_NO_NEW_IOSTREAMS) || defined(_STLP_NO_IOSTREAMS) || defined(_STLP_NO_NEW_IOSTREAMS) # define BOOST_NO_STD_LOCALE # define BOOST_NO_STRINGSTREAM #endif // // If the streams are not native, and we have a "using ::x" compiler bug // then the io stream facets are not available in namespace std:: // #ifdef _STLPORT_VERSION # if !(_STLPORT_VERSION >= 0x500) && !defined(_STLP_OWN_IOSTREAMS) && defined(_STLP_USE_NAMESPACES) && defined(BOOST_NO_USING_TEMPLATE) && !defined(__BORLANDC__) # define BOOST_NO_STD_LOCALE # endif #else # if !defined(__SGI_STL_OWN_IOSTREAMS) && defined(__STL_USE_NAMESPACES) && defined(BOOST_NO_USING_TEMPLATE) && !defined(__BORLANDC__) # define BOOST_NO_STD_LOCALE # endif #endif // // Without member template support enabled, their are no template // iterate constructors, and no std::allocator: // #if !(defined(__STL_MEMBER_TEMPLATES) || defined(_STLP_MEMBER_TEMPLATES)) # define BOOST_NO_TEMPLATED_ITERATOR_CONSTRUCTORS # define BOOST_NO_STD_ALLOCATOR #endif // // however we always have at least a partial allocator: // #define BOOST_HAS_PARTIAL_STD_ALLOCATOR #if !defined(_STLP_MEMBER_TEMPLATE_CLASSES) || defined(_STLP_DONT_SUPPORT_REBIND_MEMBER_TEMPLATE) # define BOOST_NO_STD_ALLOCATOR #endif #if defined(_STLP_NO_MEMBER_TEMPLATE_KEYWORD) && defined(BOOST_MSVC) && (BOOST_MSVC <= 1300) # define BOOST_NO_STD_ALLOCATOR #endif // // If STLport thinks there is no wchar_t at all, then we have to disable // the support for the relevant specilazations of std:: templates. // #if !defined(_STLP_HAS_WCHAR_T) && !defined(_STLP_WCHAR_T_IS_USHORT) # ifndef BOOST_NO_STD_WSTRING # define BOOST_NO_STD_WSTRING # endif # ifndef BOOST_NO_STD_WSTREAMBUF # define BOOST_NO_STD_WSTREAMBUF # endif #endif // // We always have SGI style hash_set, hash_map, and slist: // #define BOOST_HAS_HASH #define BOOST_HAS_SLIST // // STLport does a good job of importing names into namespace std::, // but doesn't always get them all, define BOOST_NO_STDC_NAMESPACE, since our // workaround does not conflict with STLports: // // // Harold Howe says: // Borland switched to STLport in BCB6. Defining BOOST_NO_STDC_NAMESPACE with // BCB6 does cause problems. If we detect C++ Builder, then don't define // BOOST_NO_STDC_NAMESPACE // #if !defined(__BORLANDC__) && !defined(__DMC__) // // If STLport is using it's own namespace, and the real names are in // the global namespace, then we duplicate STLport's using declarations // (by defining BOOST_NO_STDC_NAMESPACE), we do this because STLport doesn't // necessarily import all the names we need into namespace std:: // # if (defined(__STL_IMPORT_VENDOR_CSTD) \ || defined(__STL_USE_OWN_NAMESPACE) \ || defined(_STLP_IMPORT_VENDOR_CSTD) \ || defined(_STLP_USE_OWN_NAMESPACE)) \ && (defined(__STL_VENDOR_GLOBAL_CSTD) || defined (_STLP_VENDOR_GLOBAL_CSTD)) # define BOOST_NO_STDC_NAMESPACE # define BOOST_NO_EXCEPTION_STD_NAMESPACE # endif #elif defined(__BORLANDC__) && __BORLANDC__ < 0x560 // STLport doesn't import std::abs correctly: #include
namespace std { using ::abs; } // and strcmp/strcpy don't get imported either ('cos they are macros) #include
#ifdef strcpy # undef strcpy #endif #ifdef strcmp # undef strcmp #endif #ifdef _STLP_VENDOR_CSTD namespace std{ using _STLP_VENDOR_CSTD::strcmp; using _STLP_VENDOR_CSTD::strcpy; } #endif #endif // // std::use_facet may be non-standard, uses a class instead: // #if defined(__STL_NO_EXPLICIT_FUNCTION_TMPL_ARGS) || defined(_STLP_NO_EXPLICIT_FUNCTION_TMPL_ARGS) # define BOOST_NO_STD_USE_FACET # define BOOST_HAS_STLP_USE_FACET #endif // // If STLport thinks there are no wide functions,
etc. is not working; but // only if BOOST_NO_STDC_NAMESPACE is not defined (if it is then we do the import // into std:: ourselves). // #if defined(_STLP_NO_NATIVE_WIDE_FUNCTIONS) && !defined(BOOST_NO_STDC_NAMESPACE) # define BOOST_NO_CWCHAR # define BOOST_NO_CWCTYPE #endif // // If STLport for some reason was configured so that it thinks that wchar_t // is not an intrinsic type, then we have to disable the support for it as // well (we would be missing required specializations otherwise). // #if !defined( _STLP_HAS_WCHAR_T) || defined(_STLP_WCHAR_T_IS_USHORT) # undef BOOST_NO_INTRINSIC_WCHAR_T # define BOOST_NO_INTRINSIC_WCHAR_T #endif // // Borland ships a version of STLport with C++ Builder 6 that lacks // hashtables and the like: // #if defined(__BORLANDC__) && (__BORLANDC__ == 0x560) # undef BOOST_HAS_HASH #endif // // gcc-2.95.3/STLPort does not like the using declarations we use to get ADL with std::min/max // #if defined(__GNUC__) && (__GNUC__ < 3) # include
// for std::min and std::max # define BOOST_USING_STD_MIN() ((void)0) # define BOOST_USING_STD_MAX() ((void)0) namespace boost { using std::min; using std::max; } #endif #define BOOST_STDLIB "STLPort standard library version " BOOST_STRINGIZE(__SGI_STL_PORT)
stlport.hpp
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