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advance.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\iterator\advance.hpp
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_ADVANCE_09172005_1146) #define FUSION_ADVANCE_09172005_1146 #include
#include
#include
#include
#include
#include
namespace boost { namespace fusion { struct random_access_traversal_tag; // Special tags: struct iterator_facade_tag; // iterator facade tag struct array_iterator_tag; // boost::array iterator tag struct mpl_iterator_tag; // mpl sequence iterator tag struct std_pair_iterator_tag; // std::pair iterator tag namespace extension { template
struct advance_impl { // default implementation template
struct apply : mpl::if_c< (N::value > 0) , advance_detail::forward
, advance_detail::backward
>::type { BOOST_MPL_ASSERT_NOT((traits::is_random_access
)); }; }; template <> struct advance_impl
{ template
struct apply : Iterator::template advance
{}; }; template <> struct advance_impl
; template <> struct advance_impl
; template <> struct advance_impl
; } namespace result_of { template
struct advance_c : extension::advance_impl
::type>::template apply
> {}; template
struct advance : extension::advance_impl
::type>::template apply
{}; } template
inline typename result_of::advance_c
::type const advance_c(Iterator const& i) { return result_of::advance_c
::call(i); } template
inline typename result_of::advance
::type const advance(Iterator const& i) { return result_of::advance
::call(i); } }} // namespace boost::fusion #endif
advance.hpp
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