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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\support\deduce.hpp
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/*============================================================================= Copyright (c) 2007 Tobias Schwinger Use modification and distribution are subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt). ==============================================================================*/ #if !defined(BOOST_FUSION_SUPPORT_DEDUCE_HPP_INCLUDED) #define BOOST_FUSION_SUPPORT_DEDUCE_HPP_INCLUDED #include
namespace boost { namespace fusion { namespace traits { template
struct deduce; //----- ---- --- -- - - - - // Non-references pass unchanged template
struct deduce { typedef T type; }; template
struct deduce
{ typedef T type; }; template
struct deduce
{ typedef T type; }; template
struct deduce
{ typedef T type; }; // Keep references on mutable LValues template
struct deduce
{ typedef T & type; }; template
struct deduce
{ typedef T volatile& type; }; // Store away potential RValues template
struct deduce
{ typedef T type; }; template
struct deduce
{ typedef T type; }; // Unwrap Boost.RefS (referencee cv is deduced) template
struct deduce
& > { typedef T& type; }; template
struct deduce
const & > { typedef T& type; }; // Keep references on arrays, even if const template
struct deduce
{ typedef const T(&type)[N]; }; template
struct deduce
{ typedef const volatile T(&type)[N]; }; }}} #endif
deduce.hpp
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