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null_index.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\interprocess\indexes\null_index.hpp
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////////////////////////////////////////////////////////////////////////////// // // (C) Copyright Ion Gaztanaga 2005-2008. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/interprocess for documentation. // ////////////////////////////////////////////////////////////////////////////// #ifndef BOOST_INTERPROCESS_NULL_INDEX_HPP #define BOOST_INTERPROCESS_NULL_INDEX_HPP #include
#include
#include
//!\file //!Describes a null index adaptor, so that if we don't want to construct //!named objects, we can use this null index type to save resources. namespace boost { namespace interprocess { //!Null index type //!used to save compilation time when //!named indexes are not needed. template
class null_index { /// @cond typedef typename MapConfig:: segment_manager_base segment_manager_base; /// @endcond public: typedef void * iterator; typedef const void * const_iterator; //!begin() is equal //!to end() const_iterator begin() const { return const_iterator(0); } //!begin() is equal //!to end() iterator begin() { return iterator(0); } //!begin() is equal //!to end() const_iterator end() const { return const_iterator(0); } //!begin() is equal //!to end() iterator end() { return iterator(0); } //!Empty constructor null_index(segment_manager_base *){} }; }} //namespace boost { namespace interprocess { #include
#endif //#ifndef BOOST_INTERPROCESS_NULL_INDEX_HPP
null_index.hpp
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