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add_facet.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\iostreams\detail\add_facet.hpp
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// (C) Copyright 2008 CodeRage, LLC (turkanis at coderage dot com) // (C) Copyright 2003-2007 Jonathan Turkanis // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) // See http://www.boost.org/libs/iostreams for documentation. // Borrowed from
#ifndef BOOST_IOSTREAMS_DETAIL_ADD_FACET_HPP_INCLUDED #define BOOST_IOSTREAMS_DETAIL_ADD_FACET_HPP_INCLUDED #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif #include
// BOOST_DINKUMWARE_STDLIB. #include
//------------------Definition of add_facet-----------------------------------// // Does STLport uses old Dinkumware locale? #if (defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) && \ defined(_STLP_NO_OWN_IOSTREAMS) \ /**/ # if (defined(_YVALS) && !defined(__IBMCPP__)) || defined(_CPPLIB_VER) # define BOOST_IOSTREMS_STLPORT_WITH_OLD_DINKUMWARE # endif #endif namespace boost { namespace iostreams { namespace detail { template
inline std::locale add_facet(const std::locale &l, Facet * f) { return #if BOOST_WORKAROUND(BOOST_DINKUMWARE_STDLIB, == 1) || \ defined(BOOST_IOSTREMS_STLPORT_WITH_OLD_DINKUMWARE) \ /**/ std::locale(std::_Addfac(l, f)); #else // standard compatible std::locale(l, f); #endif } } } } // End namespaces detail, iostreams, boost. #endif // #ifndef BOOST_IOSTREAMS_DETAIL_ADD_FACET_HPP_INCLUDED
add_facet.hpp
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