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current_directory.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\iostreams\detail\current_directory.hpp
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/* * Distributed under the Boost Software License, Version 1.0.(See accompanying * file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) * * See http://www.boost.org/libs/iostreams for documentation. * File: boost/iostreams/detail/execute.hpp * Date: Thu Dec 06 13:21:54 MST 2007 * Copyright: 2007-2008 CodeRage, LLC * Author: Jonathan Turkanis * Contact: turkanis at coderage dot com * * Defines the function boost::iostreams::detail::current_directory, used by * boost::iostreams::detail::absolute_path. */ #ifndef BOOST_IOSTREAMS_DETAIL_CURRENT_DIRECTORY_HPP_INCLUDED #define BOOST_IOSTREAMS_DETAIL_CURRENT_DIRECTORY_HPP_INCLUDED #include
// make sure size_t is in std. #include
// size_t #include
#include
#include
#include
#ifdef BOOST_IOSTREAMS_WINDOWS # define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers # include
#else # include
// sysconf. #endif namespace boost { namespace iostreams { namespace detail { // Returns the current working directory inline std::string current_directory() { #ifdef BOOST_IOSTREAMS_WINDOWS DWORD length; basic_buffer
buf(MAX_PATH); while (true) { length = ::GetCurrentDirectoryA(buf.size(), buf.data()); if (!length) throw_system_failure("failed determining current directory"); if (length < static_cast
(buf.size())) break; buf.resize(buf.size() * 2); } return std::string(buf.data(), length); #else // #ifdef BOOST_IOSTREAMS_WINDOWS basic_buffer
buf(pathconf(".", _PC_PATH_MAX)); if (!getcwd(buf.data(), static_cast
(buf.size()))) throw_system_failure("failed determining current directory"); return std::string(buf.data()); #endif // #ifdef BOOST_IOSTREAMS_WINDOWS } } } } // End namespaces detail, iostreams, boost. #endif // #ifndef BOOST_IOSTREAMS_DETAIL_CURRENT_DIRECTORY_HPP_INCLUDED
current_directory.hpp
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