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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\iostreams\detail\ios.hpp
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// (C) Copyright 2008 CodeRage, LLC (turkanis at coderage dot com) // (C) Copyright 2003-2007 Jonathan Turkanis // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) // See http://www.boost.org/libs/iostreams for documentation. #ifndef BOOST_IOSTREAMS_DETAIL_IOS_HPP_INCLUDED #define BOOST_IOSTREAMS_DETAIL_IOS_HPP_INCLUDED #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif #include
// BOOST_MSVC. #include
#include
#ifndef BOOST_IOSTREAMS_NO_STREAM_TEMPLATES # if !BOOST_WORKAROUND(__MWERKS__, <= 0x3003) # include
# else # include
# include
# endif #else # include
# include
#endif namespace boost { namespace iostreams { namespace detail { #ifndef BOOST_IOSTREAMS_NO_STREAM_TEMPLATES //--------------------------------// # define BOOST_IOSTREAMS_BASIC_IOS(ch, tr) std::basic_ios< ch, tr > # if !BOOST_WORKAROUND(__MWERKS__, <= 0x3003) && \ !BOOST_WORKAROUND(__BORLANDC__, < 0x600) && \ !BOOST_WORKAROUND(BOOST_MSVC, < 1300) \ /**/ #define BOOST_IOS std::ios #define BOOST_IOSTREAMS_FAILURE std::ios::failure # else #define BOOST_IOS std::ios_base #define BOOST_IOSTREAMS_FAILURE std::ios_base::failure # endif #else // #ifndef BOOST_IOSTREAMS_NO_STREAM_TEMPLATES //-----------------------// #define BOOST_IOS std::ios #define BOOST_IOSTREAMS_BASIC_IOS(ch, tr) std::ios #define BOOST_IOSTREAMS_FAILURE boost::iostreams::detail::failure class failure : std::exception { public: explicit failure(const std::string& what_arg) : what_(what_arg) { } const char* what() const { return what_.c_str(); } private: std::string what_; }; #endif // #ifndef BOOST_IOSTREAMS_NO_STREAM_TEMPLATES //----------------------// } } } // End namespace failure, iostreams, boost. #endif // #ifndef BOOST_IOSTREAMS_DETAIL_IOS_HPP_INCLUDED
ios.hpp
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