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broadcast_sc.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpi\detail\broadcast_sc.hpp
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// Copyright (C) 2005, 2006 Douglas Gregor
. // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // Allows broadcast of skeletons via proxy. // This header may only be included after both the broadcast.hpp and // and skeleton_and_content.hpp headers have been included. #ifndef BOOST_MPI_BROADCAST_SC_HPP #define BOOST_MPI_BROADCAST_SC_HPP namespace boost { namespace mpi { template
inline void broadcast(const communicator& comm, skeleton_proxy
& proxy, int root) { const skeleton_proxy
& const_proxy(proxy); broadcast(comm, const_proxy, root); } template
void broadcast(const communicator& comm, const skeleton_proxy
& proxy, int root) { if (comm.rank() == root) { packed_skeleton_oarchive oa(comm); oa << proxy.object; broadcast(comm, oa, root); } else { packed_skeleton_iarchive ia(comm); broadcast(comm, ia, root); ia >> proxy.object; } } } } // end namespace boost::mpi #endif // BOOST_MPI_BROADCAST_SC_HPP
broadcast_sc.hpp
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