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content_oarchive.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpi\detail\content_oarchive.hpp
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// (C) Copyright 2005 Matthias Troyer // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // Authors: Matthias Troyer #ifndef BOOST_MPI_DETAIL_CONTENT_OARCHIVE_HPP #define BOOST_MPI_DETAIL_CONTENT_OARCHIVE_HPP #include
#include
#include
#include
#include
namespace boost { namespace mpi { namespace detail { // an archive wrapper that stores only the data members but not the // special types defined by the serialization library // to define the data skeletons (classes, pointers, container sizes, ...) class BOOST_MPI_DECL content_oarchive : public mpi_datatype_primitive, public ignore_skeleton_oarchive
{ public: content_oarchive() : committed(false) {} content get_content() { if (!committed) { // create the content holder only once c=this->get_mpi_datatype(); committed=true; } return c; } private: bool committed; content c; }; } // end namespace detail template
const content get_content(const T& x) { detail::content_oarchive ar; ar << x; return ar.get_content(); } } } // end namespace boost::mpi // required by export BOOST_SERIALIZATION_REGISTER_ARCHIVE(boost::mpi::detail::content_oarchive) BOOST_SERIALIZATION_REGISTER_ARCHIVE(boost::mpi::detail::ignore_skeleton_oarchive
) #endif // BOOST_MPI_DETAIL_CONTENT_OARCHIVE_HPP
content_oarchive.hpp
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