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ignore_iprimitive.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpi\detail\ignore_iprimitive.hpp
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// (C) Copyright 2005 Matthias Troyer // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // Authors: Matthias Troyer #ifndef BOOST_MPI_DETAIL_IGNORE_IPRIMITIVE_HPP #define BOOST_MPI_DETAIL_IGNORE_IPRIMITIVE_HPP #include
#include
#include
namespace boost { namespace mpi { namespace detail { /// @brief a minimal input archive, which ignores any load /// /// This class implements a minimal input archive, probably an input archive /// archetype, doing nothing at any load. It's use, besides acting as an /// archetype is as a base class to implement special archives that ignore /// loading of most types class ignore_iprimitive { public: /// a trivial default constructor ignore_iprimitive() {} /// don't do anything when loading binary data void load_binary(void *, std::size_t ) {} /// don't do anything when loading arrays template
void load_array(serialization::array
&, unsigned int ) {} typedef is_mpi_datatype
use_array_optimization; #ifndef BOOST_NO_MEMBER_TEMPLATE_FRIENDS friend class archive::load_access; protected: #else public: #endif /// don't do anything when loading primitive types template
void load(T & t) { } }; } } } // end namespace boost::mpi::detail #endif // BOOST_MPI_DETAIL_IGNORE_IPRIMITIVE_HPP
ignore_iprimitive.hpp
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