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erase_impl.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\aux_\erase_impl.hpp
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#ifndef BOOST_MPL_AUX_ERASE_IMPL_HPP_INCLUDED #define BOOST_MPL_AUX_ERASE_IMPL_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source$ // $Date: 2004-09-02 11:41:37 -0400 (Thu, 02 Sep 2004) $ // $Revision: 24874 $ #include
#include
#include
#include
#include
#include
namespace boost { namespace mpl { // default implementation; conrete sequences might override it by // specializing either the 'erase_impl' or the primary 'erase' template template< typename Tag > struct erase_impl { template< typename Sequence , typename First , typename Last > struct apply { typedef typename if_na< Last,typename next
::type >::type last_; // 1st half: [begin, first) typedef iterator_range< typename begin
::type , First > first_half_; // 2nd half: [last, end) ... that is, [last + 1, end) typedef iterator_range< last_ , typename end
::type > second_half_; typedef typename reverse_fold< second_half_ , typename clear
::type , push_front<_,_> >::type half_sequence_; typedef typename reverse_fold< first_half_ , half_sequence_ , push_front<_,_> >::type type; }; }; }} #endif // BOOST_MPL_AUX_ERASE_IMPL_HPP_INCLUDED
erase_impl.hpp
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