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include_preprocessed.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\aux_\include_preprocessed.hpp
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// NO INCLUDE GUARDS, THE HEADER IS INTENDED FOR MULTIPLE INCLUSION // Copyright Aleksey Gurtovoy 2000-2006 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source$ // $Date: 2006-11-08 19:46:57 -0500 (Wed, 08 Nov 2006) $ // $Revision: 35931 $ #include
#include
#include
#include
#include
#if !defined(BOOST_NEEDS_TOKEN_PASTING_OP_FOR_TOKENS_JUXTAPOSING) # define AUX778076_PREPROCESSED_HEADER \ BOOST_MPL_CFG_COMPILER_DIR/BOOST_MPL_PREPROCESSED_HEADER \ /**/ #else # define AUX778076_PREPROCESSED_HEADER \ BOOST_PP_CAT(BOOST_MPL_CFG_COMPILER_DIR,/)##BOOST_MPL_PREPROCESSED_HEADER \ /**/ #endif #if BOOST_WORKAROUND(__IBMCPP__, BOOST_TESTED_AT(700)) # define AUX778076_INCLUDE_STRING BOOST_PP_STRINGIZE(boost/mpl/aux_/preprocessed/AUX778076_PREPROCESSED_HEADER) # include AUX778076_INCLUDE_STRING # undef AUX778076_INCLUDE_STRING #else # include BOOST_PP_STRINGIZE(boost/mpl/aux_/preprocessed/AUX778076_PREPROCESSED_HEADER) #endif # undef AUX778076_PREPROCESSED_HEADER #undef BOOST_MPL_PREPROCESSED_HEADER
include_preprocessed.hpp
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