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push_back_impl.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\aux_\push_back_impl.hpp
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#ifndef BOOST_MPL_AUX_PUSH_BACK_IMPL_HPP_INCLUDED #define BOOST_MPL_AUX_PUSH_BACK_IMPL_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source$ // $Date: 2004-09-02 11:41:37 -0400 (Thu, 02 Sep 2004) $ // $Revision: 24874 $ #include
#include
#include
#include
#include
namespace boost { namespace mpl { // agurt 05/feb/04: no default implementation; the stub definition is needed // to enable the default 'has_push_back' implementation below template< typename Tag > struct push_back_impl { template< typename Sequence, typename T > struct apply {}; }; template< typename Tag > struct has_push_back_impl { template< typename Seq > struct apply #if !defined(BOOST_MPL_CFG_NO_NESTED_FORWARDING) : aux::has_type< push_back
> { #else { typedef aux::has_type< push_back
> type; BOOST_STATIC_CONSTANT(bool, value = (aux::has_type< push_back
>::value) ); #endif }; }; BOOST_MPL_ALGORITM_TRAITS_LAMBDA_SPEC(2, push_back_impl) BOOST_MPL_ALGORITM_TRAITS_LAMBDA_SPEC(1, has_push_back_impl) }} #endif // BOOST_MPL_AUX_PUSH_BACK_IMPL_HPP_INCLUDED
push_back_impl.hpp
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