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set40_c.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\set\set40_c.hpp
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#ifndef BOOST_MPL_SET_SET40_C_HPP_INCLUDED #define BOOST_MPL_SET_SET40_C_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // Copyright David Abrahams 2003-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source$ // $Date: 2004-11-27 20:58:27 -0500 (Sat, 27 Nov 2004) $ // $Revision: 26325 $ #if !defined(BOOST_MPL_PREPROCESSING_MODE) # include
# include
#endif #include
#if !defined(BOOST_MPL_CFG_NO_PREPROCESSED_HEADERS) \ && !defined(BOOST_MPL_PREPROCESSING_MODE) # define BOOST_MPL_PREPROCESSED_HEADER set40_c.hpp # include
#else # include
namespace boost { namespace mpl { # define BOOST_PP_ITERATION_PARAMS_1 \ (3,(31, 40,
)) # include BOOST_PP_ITERATE() }} #endif // BOOST_MPL_CFG_NO_PREPROCESSED_HEADERS #endif // BOOST_MPL_SET_SET40_C_HPP_INCLUDED
set40_c.hpp
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