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archive_constructed.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\multi_index\detail\archive_constructed.hpp
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/* Copyright 2003-2005 Joaqu�n M L�pez Mu�oz. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org/libs/multi_index for library home page. */ #ifndef BOOST_MULTI_INDEX_DETAIL_ARCHIVE_CONSTRUCTED_HPP #define BOOST_MULTI_INDEX_DETAIL_ARCHIVE_CONSTRUCTED_HPP #if defined(_MSC_VER)&&(_MSC_VER>=1200) #pragma once #endif #include
/* keep it first to prevent nasty warns in MSVC */ #include
#include
#include
#include
#include
namespace boost{ namespace multi_index{ namespace detail{ /* constructs a stack-based object from a serialization archive */ template
struct archive_constructed:private noncopyable { template
archive_constructed(Archive& ar,const unsigned int version) { serialization::load_construct_data_adl(ar,&get(),version); BOOST_TRY{ ar>>get(); } BOOST_CATCH(...){ (&get())->~T(); BOOST_RETHROW; } BOOST_CATCH_END } template
archive_constructed(const char* name,Archive& ar,const unsigned int version) { serialization::load_construct_data_adl(ar,&get(),version); BOOST_TRY{ ar>>serialization::make_nvp(name,get()); } BOOST_CATCH(...){ (&get())->~T(); BOOST_RETHROW; } BOOST_CATCH_END } ~archive_constructed() { (&get())->~T(); } T& get(){return *static_cast
(static_cast
(&space));} private: typename aligned_storage
::value>::type space; }; } /* namespace multi_index::detail */ } /* namespace multi_index */ } /* namespace boost */ #endif
archive_constructed.hpp
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