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cast.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\numeric\conversion\cast.hpp
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// � Copyright Fernando Luis Cacciola Carballal 2000-2004 // Use, modification, and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See library home page at http://www.boost.org/libs/numeric/conversion // // Contact the author at: fernando_cacciola@hotmail.com // // // Revision History // // 19 Nov 2001 Syntatic changes as suggested by Darin Adler (Fernando Cacciola) // 08 Nov 2001 Fixes to accommodate MSVC (Fernando Cacciola) // 04 Nov 2001 Fixes to accommodate gcc2.92 (Fernando Cacciola) // 30 Oct 2001 Some fixes suggested by Daryle Walker (Fernando Cacciola) // 25 Oct 2001 Initial boostification (Fernando Cacciola) // 23 Jan 2004 Inital add to cvs (post review)s // #ifndef BOOST_NUMERIC_CONVERSION_CAST_25OCT2001_HPP #define BOOST_NUMERIC_CONVERSION_CAST_25OCT2001_HPP #include
#if BOOST_WORKAROUND(BOOST_MSVC, < 1300) || BOOST_WORKAROUND(__BORLANDC__, BOOST_TESTED_AT(0x582)) # include
#else #include
#include
namespace boost { template
inline Target numeric_cast ( Source arg ) { typedef boost::numeric::converter
Converter ; return Converter::convert(arg); } using numeric::bad_numeric_cast; } // namespace boost #endif #endif
cast.hpp
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