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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\preprocessor\list\at.hpp
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# /* Copyright (C) 2001 # * Housemarque Oy # * http://www.housemarque.com # * # * Distributed under the Boost Software License, Version 1.0. (See # * accompanying file LICENSE_1_0.txt or copy at # * http://www.boost.org/LICENSE_1_0.txt) # */ # # /* Revised by Paul Mensonides (2002) */ # # /* See http://www.boost.org for most recent version. */ # # ifndef BOOST_PREPROCESSOR_LIST_AT_HPP # define BOOST_PREPROCESSOR_LIST_AT_HPP # # include
# include
# include
# # /* BOOST_PP_LIST_AT */ # # if ~BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_EDG() # define BOOST_PP_LIST_AT(list, index) BOOST_PP_LIST_FIRST(BOOST_PP_LIST_REST_N(index, list)) # else # define BOOST_PP_LIST_AT(list, index) BOOST_PP_LIST_AT_I(list, index) # define BOOST_PP_LIST_AT_I(list, index) BOOST_PP_LIST_FIRST(BOOST_PP_LIST_REST_N(index, list)) # endif # # /* BOOST_PP_LIST_AT_D */ # # if ~BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_EDG() # define BOOST_PP_LIST_AT_D(d, list, index) BOOST_PP_LIST_FIRST(BOOST_PP_LIST_REST_N_D(d, index, list)) # else # define BOOST_PP_LIST_AT_D(d, list, index) BOOST_PP_LIST_AT_D_I(d, list, index) # define BOOST_PP_LIST_AT_D_I(d, list, index) BOOST_PP_LIST_FIRST(BOOST_PP_LIST_REST_N_D(d, index, list)) # endif # # endif
at.hpp
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