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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\python\converter\pyobject_traits.hpp
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// Copyright David Abrahams 2002. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef PYOBJECT_TRAITS_DWA2002720_HPP # define PYOBJECT_TRAITS_DWA2002720_HPP # include
# include
namespace boost { namespace python { namespace converter { template
struct pyobject_traits; template <> struct pyobject_traits
{ // All objects are convertible to PyObject static bool check(PyObject*) { return true; } static PyObject* checked_downcast(PyObject* x) { return x; } #ifndef BOOST_PYTHON_NO_PY_SIGNATURES static PyTypeObject const* get_pytype() { return 0; } #endif }; // // Specializations // # define BOOST_PYTHON_BUILTIN_OBJECT_TRAITS(T) \ template <> struct pyobject_traits
\ : pyobject_type
{} // This is not an exhaustive list; should be expanded. BOOST_PYTHON_BUILTIN_OBJECT_TRAITS(Type); BOOST_PYTHON_BUILTIN_OBJECT_TRAITS(List); BOOST_PYTHON_BUILTIN_OBJECT_TRAITS(Int); BOOST_PYTHON_BUILTIN_OBJECT_TRAITS(Long); BOOST_PYTHON_BUILTIN_OBJECT_TRAITS(Dict); BOOST_PYTHON_BUILTIN_OBJECT_TRAITS(Tuple); }}} // namespace boost::python::converter #endif // PYOBJECT_TRAITS_DWA2002720_HPP
pyobject_traits.hpp
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