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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\signals\detail\signals_common.hpp
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// Boost.Signals library // Copyright Douglas Gregor 2001-2004. Use, modification and // distribution is subject to the Boost Software License, Version // 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // For more information, see http://www.boost.org #ifndef BOOST_SIGNALS_COMMON_HEADER #define BOOST_SIGNALS_COMMON_HEADER #ifndef BOOST_SIGNALS_NAMESPACE # define BOOST_SIGNALS_NAMESPACE signals #endif #include
#include
#include
#ifdef BOOST_HAS_ABI_HEADERS # include BOOST_ABI_PREFIX #endif namespace boost { namespace BOOST_SIGNALS_NAMESPACE { namespace detail { // The unusable class is a placeholder for unused function arguments // It is also completely unusable except that it constructable from // anything. This helps compilers without partial specialization // handle slots returning void. struct unusable { unusable() {} }; // Determine the result type of a slot call template
struct slot_result_type { typedef R type; }; template<> struct slot_result_type
{ typedef unusable type; }; // Determine if the given type T is a signal class signal_base; template
struct is_signal { BOOST_STATIC_CONSTANT(bool, value = (is_convertible
::value)); }; /* * The IF implementation is temporary code. When a Boost metaprogramming * library is introduced, Boost.Signals will use it instead. */ namespace intimate { struct SelectThen { template
struct Result { typedef Then type; }; }; struct SelectElse { template
struct Result { typedef Else type; }; }; template
struct Selector { typedef SelectThen type; }; template<> struct Selector
{ typedef SelectElse type; }; } // end namespace intimate template
struct IF { typedef typename intimate::Selector
::type select; typedef typename select::template Result
::type type; }; // Determine if the incoming argument is a reference_wrapper #ifndef BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION template
struct is_ref { BOOST_STATIC_CONSTANT(bool, value = false); }; template
struct is_ref
> { BOOST_STATIC_CONSTANT(bool, value = true); }; #else // no partial specialization typedef char yes_type; typedef double no_type; no_type is_ref_tester(...); template
yes_type is_ref_tester(reference_wrapper
*); template
struct is_ref { static T* t; BOOST_STATIC_CONSTANT(bool, value = (sizeof(is_ref_tester(t)) == sizeof(yes_type))); }; #endif // BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION // A slot can be a signal, a reference to a function object, or a // function object. struct signal_tag {}; struct reference_tag {}; struct value_tag {}; // Classify the given slot as a signal, a reference-to-slot, or a // standard slot template
class get_slot_tag { typedef typename IF<(is_signal
::value), signal_tag, value_tag>::type signal_or_value; public: typedef typename IF<(is_ref
::value), reference_tag, signal_or_value>::type type; }; // Forward declaration needed in lots of places class signal_base_impl; class bound_objects_visitor; class slot_base; } // end namespace detail } // end namespace BOOST_SIGNALS_NAMESPACE } // end namespace boost #ifdef BOOST_HAS_ABI_HEADERS # include BOOST_ABI_SUFFIX #endif #endif // BOOST_SIGNALS_COMMON_HEADER
signals_common.hpp
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