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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\spirit\core\assert.hpp
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/*============================================================================= Copyright (c) 2001-2003 Joel de Guzman Copyright (c) 2002-2003 Hartmut Kaiser http://spirit.sourceforge.net/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #if !defined(BOOST_SPIRIT_ASSERT_HPP) #define BOOST_SPIRIT_ASSERT_HPP #include
#include
/////////////////////////////////////////////////////////////////////////////// // // BOOST_SPIRIT_ASSERT is used throughout the framework. It can be // overridden by the user. If BOOST_SPIRIT_ASSERT_EXCEPTION is defined, // then that will be thrown, otherwise, BOOST_SPIRIT_ASSERT simply turns // into a plain assert() // /////////////////////////////////////////////////////////////////////////////// #if !defined(BOOST_SPIRIT_ASSERT) #if defined(NDEBUG) #define BOOST_SPIRIT_ASSERT(x) #elif defined (BOOST_SPIRIT_ASSERT_EXCEPTION) #define BOOST_SPIRIT_ASSERT_AUX(f, l, x) BOOST_SPIRIT_ASSERT_AUX2(f, l, x) #define BOOST_SPIRIT_ASSERT_AUX2(f, l, x) \ do{ if (!(x)) boost::throw_exception( \ BOOST_SPIRIT_ASSERT_EXCEPTION(f "(" #l "): " #x)); } while(0) #define BOOST_SPIRIT_ASSERT(x) BOOST_SPIRIT_ASSERT_AUX(__FILE__, __LINE__, x) #else #include
#define BOOST_SPIRIT_ASSERT(x) assert(x) #endif #endif // !defined(BOOST_SPIRIT_ASSERT) #endif // BOOST_SPIRIT_ASSERT_HPP
assert.hpp
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