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condition_variable_fwd.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\thread\pthread\condition_variable_fwd.hpp
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#ifndef BOOST_THREAD_PTHREAD_CONDITION_VARIABLE_FWD_HPP #define BOOST_THREAD_PTHREAD_CONDITION_VARIABLE_FWD_HPP // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // (C) Copyright 2007 Anthony Williams #include
#include
#include
#include
#include
namespace boost { class condition_variable { private: pthread_cond_t cond; condition_variable(condition_variable&); condition_variable& operator=(condition_variable&); public: condition_variable(); ~condition_variable(); void wait(unique_lock
& m); template
void wait(unique_lock
& m,predicate_type pred) { while(!pred()) wait(m); } bool timed_wait(unique_lock
& m,boost::system_time const& wait_until); template
bool timed_wait(unique_lock
& m,boost::system_time const& wait_until,predicate_type pred) { while (!pred()) { if(!timed_wait(m, wait_until)) return pred(); } return true; } template
bool timed_wait(unique_lock
& m,xtime const& wait_until,predicate_type pred) { return timed_wait(m,system_time(wait_until),pred); } template
bool timed_wait(unique_lock
& m,duration_type const& wait_duration,predicate_type pred) { return timed_wait(m,get_system_time()+wait_duration,pred); } void notify_one(); void notify_all(); }; } #endif
condition_variable_fwd.hpp
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