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cpp_intlit_grammar.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\wave\grammars\cpp_intlit_grammar.hpp
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library http://www.boost.org/ Copyright (c) 2001-2008 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #if !defined(CPP_INTLIT_GRAMMAR_HPP_2E1E70B1_F15C_4132_8554_10A231B0D91C_INCLUDED) #define CPP_INTLIT_GRAMMAR_HPP_2E1E70B1_F15C_4132_8554_10A231B0D91C_INCLUDED #include
#include
#include
#if SPIRIT_VERSION >= 0x1700 #include
#include
#endif // SPIRIT_VERSION >= 0x1700 #include
#include
#include
#include
#include
#if !defined(spirit_append_actor) #if SPIRIT_VERSION >= 0x1700 #define spirit_append_actor(actor) boost::spirit::push_back_a(actor) #define spirit_assign_actor(actor) boost::spirit::assign_a(actor) #else #define spirit_append_actor(actor) boost::spirit::append(actor) #define spirit_assign_actor(actor) boost::spirit::assign(actor) #endif // SPIRIT_VERSION >= 0x1700 #endif // !defined(spirit_append_actor) // this must occur after all of the includes and before any code appears #ifdef BOOST_HAS_ABI_HEADERS #include BOOST_ABI_PREFIX #endif /////////////////////////////////////////////////////////////////////////////// // // Reusable grammar for parsing of C++ style integer literals // /////////////////////////////////////////////////////////////////////////////// namespace boost { namespace wave { namespace grammars { /////////////////////////////////////////////////////////////////////////////// namespace closures { struct intlit_closure : boost::spirit::closure
{ member1 val; }; } /////////////////////////////////////////////////////////////////////////////// // define, whether the rule's should generate some debug output #define TRACE_INTLIT_GRAMMAR \ bool(BOOST_SPIRIT_DEBUG_FLAGS_CPP & BOOST_SPIRIT_DEBUG_FLAGS_INTLIT_GRAMMAR) \ /**/ struct intlit_grammar : boost::spirit::grammar
{ intlit_grammar(bool &is_unsigned_) : is_unsigned(is_unsigned_) { BOOST_SPIRIT_DEBUG_TRACE_GRAMMAR_NAME(*this, "intlit_grammar", TRACE_INTLIT_GRAMMAR); } template
struct definition { typedef boost::spirit::rule
rule_t; rule_t int_lit; boost::spirit::subrule<0> sub_int_lit; boost::spirit::subrule<1> oct_lit; boost::spirit::subrule<2> hex_lit; boost::spirit::subrule<3> dec_lit; definition(intlit_grammar const &self) { using namespace boost::spirit; using namespace phoenix; int_lit = ( sub_int_lit = ( ch_p('0')[self.val = 0] >> (hex_lit | oct_lit) | dec_lit ) >> !as_lower_d[ (ch_p('u')[var(self.is_unsigned) = true] || ch_p('l')) | (ch_p('l') || ch_p('u')[var(self.is_unsigned) = true]) ] , hex_lit = (ch_p('X') | ch_p('x')) >> uint_parser
() [ self.val = arg1, var(self.is_unsigned) = true ] , oct_lit = !uint_parser
() [ self.val = arg1, var(self.is_unsigned) = true ] , dec_lit = uint_parser
() [ self.val = arg1 ] ) ; BOOST_SPIRIT_DEBUG_TRACE_RULE(int_lit, TRACE_INTLIT_GRAMMAR); BOOST_SPIRIT_DEBUG_TRACE_RULE(sub_int_lit, TRACE_INTLIT_GRAMMAR); BOOST_SPIRIT_DEBUG_TRACE_RULE(hex_lit, TRACE_INTLIT_GRAMMAR); BOOST_SPIRIT_DEBUG_TRACE_RULE(oct_lit, TRACE_INTLIT_GRAMMAR); BOOST_SPIRIT_DEBUG_TRACE_RULE(dec_lit, TRACE_INTLIT_GRAMMAR); } // start rule of this grammar rule_t const& start() const { return int_lit; } }; bool &is_unsigned; }; #undef TRACE_INTLIT_GRAMMAR /////////////////////////////////////////////////////////////////////////////// // // The following function is defined here, to allow the separation of // the compilation of the intlit_grammar from the function using it. // /////////////////////////////////////////////////////////////////////////////// #if BOOST_WAVE_SEPARATE_GRAMMAR_INSTANTIATION != 0 #define BOOST_WAVE_INTLITGRAMMAR_GEN_INLINE #else #define BOOST_WAVE_INTLITGRAMMAR_GEN_INLINE inline #endif template
BOOST_WAVE_INTLITGRAMMAR_GEN_INLINE uint_literal_type intlit_grammar_gen
::evaluate(TokenT const &token, bool &is_unsigned) { using namespace boost::spirit; intlit_grammar g(is_unsigned); uint_literal_type result = 0; typename TokenT::string_type const &token_val = token.get_value(); parse_info
hit = parse(token_val.begin(), token_val.end(), g[spirit_assign_actor(result)]); if (!hit.hit) { BOOST_WAVE_THROW(preprocess_exception, ill_formed_integer_literal, token_val.c_str(), token.get_position()); } return result; } #undef BOOST_WAVE_INTLITGRAMMAR_GEN_INLINE /////////////////////////////////////////////////////////////////////////////// } // namespace grammars } // namespace wave } // namespace boost // the suffix header occurs after all of the code #ifdef BOOST_HAS_ABI_HEADERS #include BOOST_ABI_SUFFIX #endif #endif // !defined(CPP_INTLIT_GRAMMAR_HPP_2E1E70B1_F15C_4132_8554_10A231B0D91C_INCLUDED)
cpp_intlit_grammar.hpp
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