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CEGUIRadioButton.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUIRadioButton.h
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/*********************************************************************** filename: CEGUIRadioButton.h created: 13/4/2004 author: Paul D Turner purpose: Interface to base class for RadioButton widget *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIRadioButton_h_ #define _CEGUIRadioButton_h_ #include "CEGUIBase.h" #include "elements/CEGUIButtonBase.h" #include "elements/CEGUIRadioButtonProperties.h" #if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief Base class to provide the logic for Radio Button widgets. */ class CEGUIEXPORT RadioButton : public ButtonBase { public: static const String EventNamespace; //!< Namespace for global events static const String WidgetTypeName; //!< Window factory name /************************************************************************* Event name constants *************************************************************************/ // generated internally by Window static const String EventSelectStateChanged; //!< The selected state of the widget has changed. /************************************************************************* Accessor Functions *************************************************************************/ /*! \brief return true if the radio button is selected (has the checkmark) \return true if this widget is selected, false if the widget is not selected. */ bool isSelected(void) const {return d_selected;} /*! \brief return the groupID assigned to this radio button \return ulong value that identifies the Radio Button group this widget belongs to. */ ulong getGroupID(void) const {return d_groupID;} /*! \brief Return a pointer to the RadioButton object within the same group as this RadioButton, that is currently selected. \return Pointer to the RadioButton object that is the RadioButton within the same group as this RadioButton, and is attached to the same parent window as this RadioButton, that is currently selected. Returns NULL if no button within the group is selected, or if 'this' is not attached to a parent window. */ RadioButton* getSelectedButtonInGroup(void) const; /************************************************************************* Manipulator Functions *************************************************************************/ /*! \brief set whether the radio button is selected or not \param select true to put the radio button in the selected state, false to put the radio button in the deselected state. If changing to the selected state, any previously selected radio button within the same group is automatically deselected. \return Nothing. */ void setSelected(bool select); /*! \brief set the groupID for this radio button \param group ulong value specifying the radio button group that this widget belongs to. \return Nothing. */ void setGroupID(ulong group); /************************************************************************* Construction / Destruction *************************************************************************/ RadioButton(const String& type, const String& name); virtual ~RadioButton(void); protected: /************************************************************************* Implementation Functions *************************************************************************/ /*! \brief Deselect any selected radio buttons attached to the same parent within the same group (but not do not deselect 'this'). */ void deselectOtherButtonsInGroup(void) const; /*! \brief Return whether this window was inherited from the given class name at some point in the inheritance hierarchy. \param class_name The class name that is to be checked. \return true if this window was inherited from \a class_name. false if not. */ virtual bool testClassName_impl(const String& class_name) const { if (class_name=="RadioButton") return true; return ButtonBase::testClassName_impl(class_name); } /************************************************************************* New Radio Button Events *************************************************************************/ /*! \brief event triggered internally when the select state of the button changes. */ virtual void onSelectStateChanged(WindowEventArgs& e); /************************************************************************* Overridden Event handlers *************************************************************************/ virtual void onMouseButtonUp(MouseEventArgs& e); /************************************************************************* Implementation Data *************************************************************************/ bool d_selected; // true when radio button is selected (has checkmark) ulong d_groupID; // radio button group ID private: /************************************************************************* Static Properties for this class *************************************************************************/ static RadioButtonProperties::Selected d_selectedProperty; static RadioButtonProperties::GroupID d_groupIDProperty; /************************************************************************* Private methods *************************************************************************/ void addRadioButtonProperties(void); }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUIRadioButton_h_
CEGUIRadioButton.h
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