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CEGUISliderProperties.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUISliderProperties.h
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/*********************************************************************** filename: CEGUISliderProperties.h created: 10/7/2004 author: Paul D Turner purpose: Interface to properties for Slider class *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUISliderProperties_h_ #define _CEGUISliderProperties_h_ #include "CEGUIProperty.h" // Start of CEGUI namespace section namespace CEGUI { // Start of SliderProperties namespace section /*! \brief Namespace containing all classes that make up the properties interface for the Slider class */ namespace SliderProperties { /*! \brief Property to access the current value of the slider. \par Usage: - Name: CurrentValue - Format: "[float]". \par Where: - [float] represents the current value of the slider. */ class CurrentValue : public Property { public: CurrentValue() : Property( "CurrentValue", "Property to get/set the current value of the slider. Value is a float.", "0.000000") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the maximum value of the slider. \par Usage: - Name: MaximumValue - Format: "[float]". \par Where: - [float] represents the maximum value of the slider. */ class MaximumValue : public Property { public: MaximumValue() : Property( "MaximumValue", "Property to get/set the maximum value of the slider. Value is a float.", "1.000000") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the click-step size for the slider. \par Usage: - Name: ClickStepSize - Format: "[float]". \par Where: - [float] represents the click-step size slider (this is how much the value changes when the slider container is clicked). */ class ClickStepSize : public Property { public: ClickStepSize() : Property( "ClickStepSize", "Property to get/set the click-step size for the slider. Value is a float.", "0.010000") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; } // End of SliderProperties namespace section } // End of CEGUI namespace section #endif // end of guard _CEGUISliderProperties_h_
CEGUISliderProperties.h
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