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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\function_types\detail\components_impl\master.hpp
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// (C) Copyright Tobias Schwinger // // Use modification and distribution are subject to the boost Software License, // Version 1.0. (See http://www.boost.org/LICENSE_1_0.txt). //------------------------------------------------------------------------------ // no include guards, this file is intended for multiple inclusion #if BOOST_FT_ARITY_LOOP_PREFIX # ifndef BOOST_FT_DETAIL_COMPONENTS_IMPL_MASTER_HPP_INCLUDED # define BOOST_FT_DETAIL_COMPONENTS_IMPL_MASTER_HPP_INCLUDED # include
# include
# include
# include
# include
# endif # define BOOST_FT_type_name # if !BOOST_FT_mfp # define BOOST_FT_types \ R BOOST_PP_COMMA_IF(BOOST_FT_arity) BOOST_FT_params(BOOST_PP_EMPTY) # else # define BOOST_FT_types \ R, typename class_transform
::type \ BOOST_PP_COMMA_IF(BOOST_PP_DEC(BOOST_FT_arity)) \ BOOST_FT_params(BOOST_PP_EMPTY) # endif #elif BOOST_FT_ARITY_LOOP_IS_ITERATING template< BOOST_FT_tplargs(BOOST_PP_IDENTITY(typename)), typename L> struct components_impl
{ typedef encode_bits
bits; typedef constant
mask; typedef function_types::components
type; typedef components_mpl_sequence_tag tag; typedef mpl::integral_c
function_arity; typedef BOOST_PP_CAT(mpl::vector,BOOST_FT_n)< BOOST_FT_types > types; }; #elif BOOST_FT_ARITY_LOOP_SUFFIX # undef BOOST_FT_types # undef BOOST_FT_type_name #else # error "attempt to use arity loop master file without loop" #endif
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