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deque_iterator.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\container\deque\deque_iterator.hpp
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Copyright (c) 2005-2006 Dan Marsden Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(BOOST_FUSION_DEQUE_ITERATOR_26112006_2154) #define BOOST_FUSION_DEQUE_ITERATOR_26112006_2154 #include
#include
#include
#include
namespace boost { namespace fusion { struct bidirectional_traversal_tag; template
struct deque_iterator : iterator_facade
, bidirectional_traversal_tag> { typedef Seq sequence; typedef mpl::int_
index; deque_iterator(Seq& seq) : seq_(seq) {} template
struct value_of : detail::keyed_element_value_at< typename Iterator::sequence, typename Iterator::index> {}; template
struct deref { typedef typename detail::keyed_element_value_at< typename Iterator::sequence, typename Iterator::index>::type element_type; typedef typename add_reference< typename mpl::eval_if< is_const
, add_const
, mpl::identity
>::type>::type type; static type call(Iterator const& it) { return it.seq_.get(typename Iterator::index()); } }; template
struct advance { typedef typename Iterator::index index; typedef typename Iterator::sequence sequence; typedef deque_iterator
type; static type call(Iterator const& i) { return type(i.seq_); } }; template
struct next : advance
> {}; template
struct prior : advance
> {}; template
struct distance : mpl::minus
{ typedef typename mpl::minus< typename I2::index, typename I1::index >::type type; static type call(I1 const&, I2 const&) { return type(); } }; template
struct equal_to : mpl::equal_to
{}; Seq& seq_; }; }} #endif
deque_iterator.hpp
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