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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\list\aux_\iterator.hpp
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#ifndef BOOST_MPL_LIST_AUX_ITERATOR_HPP_INCLUDED #define BOOST_MPL_LIST_AUX_ITERATOR_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source$ // $Date: 2004-10-01 12:32:41 -0400 (Fri, 01 Oct 2004) $ // $Revision: 25513 $ #include
#include
#include
#include
#include
#include
#include
namespace boost { namespace mpl { #if !defined(BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION) template< typename Node > struct l_iter { typedef aux::l_iter_tag tag; typedef forward_iterator_tag category; }; template< typename Node > struct deref< l_iter
> { typedef typename Node::item type; }; template< typename Node > struct next< l_iter
> { typedef l_iter< typename Node::next > type; }; #else // BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION template< typename Node > struct l_iter { typedef aux::l_iter_tag tag; typedef forward_iterator_tag category; typedef typename Node::item type; typedef l_iter< typename mpl::next
::type > next; }; #endif template<> struct l_iter
{ typedef aux::l_iter_tag tag; typedef forward_iterator_tag category; #if defined(BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION) typedef na type; typedef l_iter next; #endif }; BOOST_MPL_AUX_PASS_THROUGH_LAMBDA_SPEC(1, l_iter) }} #endif // BOOST_MPL_LIST_AUX_ITERATOR_HPP_INCLUDED
iterator.hpp
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