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div_base.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\preprocessor\arithmetic\detail\div_base.hpp
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# /* Copyright (C) 2001 # * Housemarque Oy # * http://www.housemarque.com # * # * Distributed under the Boost Software License, Version 1.0. (See # * accompanying file LICENSE_1_0.txt or copy at # * http://www.boost.org/LICENSE_1_0.txt) # */ # # /* Revised by Paul Mensonides (2002) */ # # /* See http://www.boost.org for most recent version. */ # # ifndef BOOST_PREPROCESSOR_ARITHMETIC_DETAIL_DIV_BASE_HPP # define BOOST_PREPROCESSOR_ARITHMETIC_DETAIL_DIV_BASE_HPP # # include
# include
# include
# include
# include
# include
# include
# # /* BOOST_PP_DIV_BASE */ # # if ~BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_EDG() # define BOOST_PP_DIV_BASE(x, y) BOOST_PP_WHILE(BOOST_PP_DIV_BASE_P, BOOST_PP_DIV_BASE_O, (0, x, y)) # else # define BOOST_PP_DIV_BASE(x, y) BOOST_PP_DIV_BASE_I(x, y) # define BOOST_PP_DIV_BASE_I(x, y) BOOST_PP_WHILE(BOOST_PP_DIV_BASE_P, BOOST_PP_DIV_BASE_O, (0, x, y)) # endif # # if BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_STRICT() # define BOOST_PP_DIV_BASE_P(d, rxy) BOOST_PP_DIV_BASE_P_IM(d, BOOST_PP_TUPLE_REM_3 rxy) # define BOOST_PP_DIV_BASE_P_IM(d, im) BOOST_PP_DIV_BASE_P_I(d, im) # else # define BOOST_PP_DIV_BASE_P(d, rxy) BOOST_PP_DIV_BASE_P_I(d, BOOST_PP_TUPLE_ELEM(3, 0, rxy), BOOST_PP_TUPLE_ELEM(3, 1, rxy), BOOST_PP_TUPLE_ELEM(3, 2, rxy)) # endif # # define BOOST_PP_DIV_BASE_P_I(d, r, x, y) BOOST_PP_LESS_EQUAL_D(d, y, x) # # if BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_STRICT() # define BOOST_PP_DIV_BASE_O(d, rxy) BOOST_PP_DIV_BASE_O_IM(d, BOOST_PP_TUPLE_REM_3 rxy) # define BOOST_PP_DIV_BASE_O_IM(d, im) BOOST_PP_DIV_BASE_O_I(d, im) # else # define BOOST_PP_DIV_BASE_O(d, rxy) BOOST_PP_DIV_BASE_O_I(d, BOOST_PP_TUPLE_ELEM(3, 0, rxy), BOOST_PP_TUPLE_ELEM(3, 1, rxy), BOOST_PP_TUPLE_ELEM(3, 2, rxy)) # endif # # define BOOST_PP_DIV_BASE_O_I(d, r, x, y) (BOOST_PP_INC(r), BOOST_PP_SUB_D(d, x, y), y) # # /* BOOST_PP_DIV_BASE_D */ # # if ~BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_EDG() # define BOOST_PP_DIV_BASE_D(d, x, y) BOOST_PP_WHILE_ ## d(BOOST_PP_DIV_BASE_P, BOOST_PP_DIV_BASE_O, (0, x, y)) # else # define BOOST_PP_DIV_BASE_D(d, x, y) BOOST_PP_DIV_BASE_D_I(d, x, y) # define BOOST_PP_DIV_BASE_D_I(d, x, y) BOOST_PP_WHILE_ ## d(BOOST_PP_DIV_BASE_P, BOOST_PP_DIV_BASE_O, (0, x, y)) # endif # # endif
div_base.hpp
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