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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\algorithm\iteration\detail\for_each.hpp
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_FOR_EACH_05052005_1028) #define FUSION_FOR_EACH_05052005_1028 #include <boost/fusion/sequence/intrinsic/begin.hpp> #include <boost/fusion/sequence/intrinsic/end.hpp> #include <boost/fusion/iterator/equal_to.hpp> #include <boost/fusion/iterator/next.hpp> #include <boost/fusion/iterator/deref.hpp> #include <boost/fusion/iterator/distance.hpp> #include <boost/mpl/bool.hpp> namespace boost { namespace fusion { namespace detail { template <typename First, typename Last, typename F> inline void for_each_linear(First const&, Last const&, F const&, mpl::true_) { } template <typename First, typename Last, typename F> inline void for_each_linear(First const& first, Last const& last, F const& f, mpl::false_) { f(*first); detail::for_each_linear(fusion::next(first), last, f, result_of::equal_to<typename result_of::next<First>::type, Last>()); } template <typename Sequence, typename F, typename Tag> inline void for_each(Sequence& seq, F const& f, Tag) { detail::for_each_linear( fusion::begin(seq) , fusion::end(seq) , f , result_of::equal_to< typename result_of::begin<Sequence>::type , typename result_of::end<Sequence>::type>()); } template<int N> struct for_each_unrolled { template<typename I0, typename F> static void call(I0 const& i0, F const& f) { f(*i0); typedef typename result_of::next<I0>::type I1; I1 i1(fusion::next(i0)); f(*i1); typedef typename result_of::next<I1>::type I2; I2 i2(fusion::next(i1)); f(*i2); typedef typename result_of::next<I2>::type I3; I3 i3(fusion::next(i2)); f(*i3); for_each_unrolled<N-4>::call(fusion::next(i3), f); } }; template<> struct for_each_unrolled<3> { template<typename I0, typename F> static void call(I0 const& i0, F const& f) { f(*i0); typedef typename result_of::next<I0>::type I1; I1 i1(fusion::next(i0)); f(*i1); typedef typename result_of::next<I1>::type I2; I2 i2(fusion::next(i1)); f(*i2); } }; template<> struct for_each_unrolled<2> { template<typename I0, typename F> static void call(I0 const& i0, F const& f) { f(*i0); typedef typename result_of::next<I0>::type I1; I1 i1(fusion::next(i0)); f(*i1); } }; template<> struct for_each_unrolled<1> { template<typename I0, typename F> static void call(I0 const& i0, F const& f) { f(*i0); } }; template<> struct for_each_unrolled<0> { template<typename It, typename F> static void call(It const&, F const&) { } }; template <typename Sequence, typename F> inline void for_each(Sequence& seq, F const& f, random_access_traversal_tag) { typedef typename result_of::begin<Sequence>::type begin; typedef typename result_of::end<Sequence>::type end; for_each_unrolled<result_of::distance<begin, end>::type::value>::call(fusion::begin(seq), f); } }}} #endif
for_each.hpp
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