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deque_keyed_values.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\container\deque\detail\deque_keyed_values.hpp
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Copyright (c) 2005-2006 Dan Marsden Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(BOOST_FUSION_DEQUE_DETAIL_DEQUE_KEYED_VALUES_26112006_1330) #define BOOST_FUSION_DEQUE_DETAIL_DEQUE_KEYED_VALUES_26112006_1330 #include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#define FUSION_VOID(z, n, _) void_ namespace boost { namespace fusion { struct void_; namespace detail { template
struct keyed_element; struct nil_keyed_element; template
struct deque_keyed_values_impl; template
struct deque_keyed_values_impl
{ typedef nil_keyed_element type; static type call() { return type(); } }; template
struct deque_keyed_values_impl { typedef mpl::int_
>::value> next_index; typedef typename deque_keyed_values_impl< next_index, BOOST_PP_ENUM_SHIFTED_PARAMS(FUSION_MAX_DEQUE_SIZE, T)>::type tail; typedef keyed_element
type; #include
}; template
struct deque_keyed_values : deque_keyed_values_impl
, BOOST_PP_ENUM_PARAMS(FUSION_MAX_DEQUE_SIZE, T)> {}; }}} #undef FUSION_VOID #endif
deque_keyed_values.hpp
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