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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\aux_\preprocessed\mwcw\arg.hpp
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// Copyright Peter Dimov 2001-2002 // Copyright Aleksey Gurtovoy 2001-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // Preprocessed version of "boost/mpl/arg.hpp" header // -- DO NOT modify by hand! BOOST_MPL_AUX_ADL_BARRIER_NAMESPACE_OPEN template<> struct arg< -1 > { BOOST_STATIC_CONSTANT(int, value = -1); BOOST_MPL_AUX_ARG_TYPEDEF(na, tag) BOOST_MPL_AUX_ARG_TYPEDEF(na, type) template< typename U1 = na, typename U2 = na, typename U3 = na , typename U4 = na, typename U5 = na > struct apply { typedef U1 type; BOOST_MPL_AUX_ASSERT_NOT_NA(type); }; }; template<> struct arg<1> { BOOST_STATIC_CONSTANT(int, value = 1); typedef arg<2> next; BOOST_MPL_AUX_ARG_TYPEDEF(na, tag) BOOST_MPL_AUX_ARG_TYPEDEF(na, type) template< typename U1 = na, typename U2 = na, typename U3 = na , typename U4 = na, typename U5 = na > struct apply { typedef U1 type; BOOST_MPL_AUX_ASSERT_NOT_NA(type); }; }; template<> struct arg<2> { BOOST_STATIC_CONSTANT(int, value = 2); typedef arg<3> next; BOOST_MPL_AUX_ARG_TYPEDEF(na, tag) BOOST_MPL_AUX_ARG_TYPEDEF(na, type) template< typename U1 = na, typename U2 = na, typename U3 = na , typename U4 = na, typename U5 = na > struct apply { typedef U2 type; BOOST_MPL_AUX_ASSERT_NOT_NA(type); }; }; template<> struct arg<3> { BOOST_STATIC_CONSTANT(int, value = 3); typedef arg<4> next; BOOST_MPL_AUX_ARG_TYPEDEF(na, tag) BOOST_MPL_AUX_ARG_TYPEDEF(na, type) template< typename U1 = na, typename U2 = na, typename U3 = na , typename U4 = na, typename U5 = na > struct apply { typedef U3 type; BOOST_MPL_AUX_ASSERT_NOT_NA(type); }; }; template<> struct arg<4> { BOOST_STATIC_CONSTANT(int, value = 4); typedef arg<5> next; BOOST_MPL_AUX_ARG_TYPEDEF(na, tag) BOOST_MPL_AUX_ARG_TYPEDEF(na, type) template< typename U1 = na, typename U2 = na, typename U3 = na , typename U4 = na, typename U5 = na > struct apply { typedef U4 type; BOOST_MPL_AUX_ASSERT_NOT_NA(type); }; }; template<> struct arg<5> { BOOST_STATIC_CONSTANT(int, value = 5); typedef arg<6> next; BOOST_MPL_AUX_ARG_TYPEDEF(na, tag) BOOST_MPL_AUX_ARG_TYPEDEF(na, type) template< typename U1 = na, typename U2 = na, typename U3 = na , typename U4 = na, typename U5 = na > struct apply { typedef U5 type; BOOST_MPL_AUX_ASSERT_NOT_NA(type); }; }; BOOST_MPL_AUX_NONTYPE_ARITY_SPEC(1,int, arg) BOOST_MPL_AUX_ADL_BARRIER_NAMESPACE_CLOSE
arg.hpp
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