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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\aux_\preprocessed\plain\apply.hpp
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// Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // Preprocessed version of "boost/mpl/apply.hpp" header // -- DO NOT modify by hand! namespace boost { namespace mpl { template< typename F > struct apply0 : apply_wrap0< typename lambda
::type > { }; template< typename F > struct apply< F,na,na,na,na,na > : apply0
{ }; template< typename F, typename T1 > struct apply1 : apply_wrap1< typename lambda
::type , T1 > { }; template< typename F, typename T1 > struct apply< F,T1,na,na,na,na > : apply1< F,T1 > { }; template< typename F, typename T1, typename T2 > struct apply2 : apply_wrap2< typename lambda
::type , T1, T2 > { }; template< typename F, typename T1, typename T2 > struct apply< F,T1,T2,na,na,na > : apply2< F,T1,T2 > { }; template< typename F, typename T1, typename T2, typename T3 > struct apply3 : apply_wrap3< typename lambda
::type , T1, T2, T3 > { }; template< typename F, typename T1, typename T2, typename T3 > struct apply< F,T1,T2,T3,na,na > : apply3< F,T1,T2,T3 > { }; template< typename F, typename T1, typename T2, typename T3, typename T4 > struct apply4 : apply_wrap4< typename lambda
::type , T1, T2, T3, T4 > { }; template< typename F, typename T1, typename T2, typename T3, typename T4 > struct apply< F,T1,T2,T3,T4,na > : apply4< F,T1,T2,T3,T4 > { }; template< typename F, typename T1, typename T2, typename T3, typename T4 , typename T5 > struct apply5 : apply_wrap5< typename lambda
::type , T1, T2, T3, T4, T5 > { }; /// primary template (not a specialization!) template< typename F, typename T1, typename T2, typename T3, typename T4 , typename T5 > struct apply : apply5< F,T1,T2,T3,T4,T5 > { }; }}
apply.hpp
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