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DXUTgui.cpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\DXUT\Optional\DXUTgui.cpp
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//-------------------------------------------------------------------------------------- // File: DXUTgui.cpp // // Copyright (c) Microsoft Corporation. All rights reserved. //-------------------------------------------------------------------------------------- #include "DXUT.h" #include "DXUTgui.h" #include "DXUTsettingsDlg.h" #include "DXUTres.h" #undef min // use __min instead #undef max // use __max instead #ifndef WM_XBUTTONDOWN #define WM_XBUTTONDOWN 0x020B // (not always defined) #endif #ifndef WM_XBUTTONUP #define WM_XBUTTONUP 0x020C // (not always defined) #endif #ifndef WM_MOUSEWHEEL #define WM_MOUSEWHEEL 0x020A // (not always defined) #endif #ifndef WHEEL_DELTA #define WHEEL_DELTA 120 // (not always defined) #endif // Minimum scroll bar thumb size #define SCROLLBAR_MINTHUMBSIZE 8 // Delay and repeat period when clicking on the scroll bar arrows #define SCROLLBAR_ARROWCLICK_DELAY 0.33 #define SCROLLBAR_ARROWCLICK_REPEAT 0.05 #define DXUT_NEAR_BUTTON_DEPTH 0.6f #define DXUT_FAR_BUTTON_DEPTH 0.8f #define DXUT_MAX_GUI_SPRITES 500 D3DCOLORVALUE D3DCOLOR_TO_D3DCOLORVALUE( D3DCOLOR c ) { D3DCOLORVALUE cv = { ( ( c >> 16 ) & 0xFF ) / 255.0f, ( ( c >> 8 ) & 0xFF ) / 255.0f, ( c & 0xFF ) / 255.0f, ( ( c >> 24 ) & 0xFF ) / 255.0f }; return cv; } #define UNISCRIBE_DLLNAME L"usp10.dll" #define GETPROCADDRESS( Module, APIName, Temp ) \ Temp = GetProcAddress( Module, #APIName ); \ if( Temp ) \ *(FARPROC*)&_##APIName = Temp #define PLACEHOLDERPROC( APIName ) \ _##APIName = Dummy_##APIName #define IMM32_DLLNAME L"imm32.dll" #define VER_DLLNAME L"version.dll" CHAR g_strUIEffectFile[] = \ "Texture2D g_Texture;"\ ""\ "SamplerState Sampler"\ "{"\ " Filter = MIN_MAG_MIP_LINEAR;"\ " AddressU = Wrap;"\ " AddressV = Wrap;"\ "};"\ ""\ "BlendState UIBlend"\ "{"\ " AlphaToCoverageEnable = FALSE;"\ " BlendEnable[0] = TRUE;"\ " SrcBlend = SRC_ALPHA;"\ " DestBlend = INV_SRC_ALPHA;"\ " BlendOp = ADD;"\ " SrcBlendAlpha = ONE;"\ " DestBlendAlpha = ZERO;"\ " BlendOpAlpha = ADD;"\ " RenderTargetWriteMask[0] = 0x0F;"\ "};"\ ""\ "BlendState NoBlending"\ "{"\ " BlendEnable[0] = FALSE;"\ " RenderTargetWriteMask[0] = 0x0F;"\ "};"\ ""\ "DepthStencilState DisableDepth"\ "{"\ " DepthEnable = false;"\ "};"\ "DepthStencilState EnableDepth"\ "{"\ " DepthEnable = true;"\ "};"\ "struct VS_OUTPUT"\ "{"\ " float4 Pos : SV_POSITION;"\ " float4 Dif : COLOR;"\ " float2 Tex : TEXCOORD;"\ "};"\ ""\ "VS_OUTPUT VS( float3 vPos : POSITION,"\ " float4 Dif : COLOR,"\ " float2 vTexCoord0 : TEXCOORD )"\ "{"\ " VS_OUTPUT Output;"\ ""\ " Output.Pos = float4( vPos, 1.0f );"\ " Output.Dif = Dif;"\ " Output.Tex = vTexCoord0;"\ ""\ " return Output;"\ "}"\ ""\ "float4 PS( VS_OUTPUT In ) : SV_Target"\ "{"\ " return g_Texture.Sample( Sampler, In.Tex ) * In.Dif;"\ "}"\ ""\ "float4 PSUntex( VS_OUTPUT In ) : SV_Target"\ "{"\ " return In.Dif;"\ "}"\ ""\ "technique10 RenderUI"\ "{"\ " pass P0"\ " {"\ " SetVertexShader( CompileShader( vs_4_0, VS() ) );"\ " SetGeometryShader( NULL );"\ " SetPixelShader( CompileShader( ps_4_0, PS() ) );"\ " SetDepthStencilState( DisableDepth, 0 );"\ " SetBlendState( UIBlend, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );"\ " }"\ "}"\ "technique10 RenderUIUntex"\ "{"\ " pass P0"\ " {"\ " SetVertexShader( CompileShader( vs_4_0, VS() ) );"\ " SetGeometryShader( NULL );"\ " SetPixelShader( CompileShader( ps_4_0, PSUntex() ) );"\ " SetDepthStencilState( DisableDepth, 0 );"\ " SetBlendState( UIBlend, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );"\ " }"\ "}"\ "technique10 RestoreState"\ "{"\ " pass P0"\ " {"\ " SetDepthStencilState( EnableDepth, 0 );"\ " SetBlendState( NoBlending, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );"\ " }"\ "}"; const UINT g_uUIEffectFileSize = sizeof(g_strUIEffectFile); // DXUT_MAX_EDITBOXLENGTH is the maximum string length allowed in edit boxes, // including the NULL terminator. // // Uniscribe does not support strings having bigger-than-16-bits length. // This means that the string must be less than 65536 characters long, // including the NULL terminator. #define DXUT_MAX_EDITBOXLENGTH 0xFFFF double CDXUTDialog::s_fTimeRefresh = 0.0f; CDXUTControl* CDXUTDialog::s_pControlFocus = NULL; // The control which has focus CDXUTControl* CDXUTDialog::s_pControlPressed = NULL; // The control currently pressed struct DXUT_SCREEN_VERTEX { float x, y, z, h; D3DCOLOR color; float tu, tv; static DWORD FVF; }; DWORD DXUT_SCREEN_VERTEX::FVF = D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1; struct DXUT_SCREEN_VERTEX_UNTEX { float x, y, z, h; D3DCOLOR color; static DWORD FVF; }; DWORD DXUT_SCREEN_VERTEX_UNTEX::FVF = D3DFVF_XYZRHW | D3DFVF_DIFFUSE; struct DXUT_SCREEN_VERTEX_10 { float x, y, z; D3DCOLORVALUE color; float tu, tv; }; inline int RectWidth( RECT &rc ) { return ( (rc).right - (rc).left ); } inline int RectHeight( RECT &rc ) { return ( (rc).bottom - (rc).top ); } //-------------------------------------------------------------------------------------- // CDXUTDialog class //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- CDXUTDialog::CDXUTDialog() { m_x = 0; m_y = 0; m_width = 0; m_height = 0; m_pManager = NULL; m_bVisible = true; m_bCaption = false; m_bMinimized = false; m_bDrag = false; m_wszCaption[0] = L'\0'; m_nCaptionHeight = 18; m_colorTopLeft = 0; m_colorTopRight = 0; m_colorBottomLeft = 0; m_colorBottomRight = 0; m_pCallbackEvent = NULL; m_pCallbackEventUserContext = NULL; m_fTimeLastRefresh = 0; m_pControlMouseOver = NULL; m_pNextDialog = this; m_pPrevDialog = this; m_nDefaultControlID = 0xffff; m_bNonUserEvents = false; m_bKeyboardInput = false; m_bMouseInput = true; } //-------------------------------------------------------------------------------------- CDXUTDialog::~CDXUTDialog() { int i=0; RemoveAllControls(); m_Fonts.RemoveAll(); m_Textures.RemoveAll(); for( i=0; i < m_DefaultElements.GetSize(); i++ ) { DXUTElementHolder* pElementHolder = m_DefaultElements.GetAt( i ); SAFE_DELETE( pElementHolder ); } m_DefaultElements.RemoveAll(); } //-------------------------------------------------------------------------------------- void CDXUTDialog::Init( CDXUTDialogResourceManager* pManager, bool bRegisterDialog ) { m_pManager = pManager; if( bRegisterDialog ) pManager->RegisterDialog( this ); SetTexture( 0, MAKEINTRESOURCE(0xFFFF), (HMODULE)0xFFFF ); InitDefaultElements(); } //-------------------------------------------------------------------------------------- void CDXUTDialog::Init( CDXUTDialogResourceManager* pManager, bool bRegisterDialog, LPCWSTR pszControlTextureFilename ) { m_pManager = pManager; if( bRegisterDialog ) pManager->RegisterDialog( this ); SetTexture( 0, pszControlTextureFilename ); InitDefaultElements(); } //-------------------------------------------------------------------------------------- void CDXUTDialog::Init( CDXUTDialogResourceManager* pManager, bool bRegisterDialog, LPCWSTR szControlTextureResourceName, HMODULE hControlTextureResourceModule ) { m_pManager = pManager; if( bRegisterDialog ) pManager->RegisterDialog( this ); SetTexture( 0, szControlTextureResourceName, hControlTextureResourceModule ); InitDefaultElements(); } //-------------------------------------------------------------------------------------- void CDXUTDialog::SetCallback( PCALLBACKDXUTGUIEVENT pCallback, void* pUserContext ) { // If this assert triggers, you need to call CDXUTDialog::Init() first. This change // was made so that the DXUT's GUI could become seperate and optional from DXUT's core. The // creation and interfacing with CDXUTDialogResourceManager is now the responsibility // of the application if it wishes to use DXUT's GUI. assert( m_pManager != NULL && L"To fix call CDXUTDialog::Init() first. See comments for details." ); m_pCallbackEvent = pCallback; m_pCallbackEventUserContext = pUserContext; } //-------------------------------------------------------------------------------------- void CDXUTDialog::RemoveControl( int ID ) { for( int i=0; i < m_Controls.GetSize(); i++ ) { CDXUTControl* pControl = m_Controls.GetAt( i ); if( pControl->GetID() == ID ) { // Clean focus first ClearFocus(); // Clear references to this control if( s_pControlFocus == pControl ) s_pControlFocus = NULL; if( s_pControlPressed == pControl ) s_pControlPressed = NULL; if( m_pControlMouseOver == pControl ) m_pControlMouseOver = NULL; SAFE_DELETE( pControl ); m_Controls.Remove( i ); return; } } } //-------------------------------------------------------------------------------------- void CDXUTDialog::RemoveAllControls() { if( s_pControlFocus && s_pControlFocus->m_pDialog == this ) s_pControlFocus = NULL; if( s_pControlPressed && s_pControlPressed->m_pDialog == this ) s_pControlPressed = NULL; m_pControlMouseOver = NULL; for( int i=0; i < m_Controls.GetSize(); i++ ) { CDXUTControl* pControl = m_Controls.GetAt( i ); SAFE_DELETE( pControl ); } m_Controls.RemoveAll(); } //-------------------------------------------------------------------------------------- CDXUTDialogResourceManager::CDXUTDialogResourceManager() { // Begin D3D9-specific m_pd3d9Device = NULL; m_pStateBlock = NULL; m_pSprite = NULL; // End D3D9-specific //// Begin D3D10-specific //m_pd3d10Device = NULL; //m_pEffect10 = NULL; //m_pTechRenderUI10 = NULL; //m_pTechRenderUIUntex10 = NULL; //m_pFxTexture10 = NULL; //m_pInputLayout10 = NULL; //m_pVBScreenQuad10 = NULL; //m_pStateBlock10 = NULL; //m_pSprite10 = NULL; //m_nBackBufferWidth = m_nBackBufferHeight = 0; // End D3D10-specific } //-------------------------------------------------------------------------------------- CDXUTDialogResourceManager::~CDXUTDialogResourceManager() { int i; for( i=0; i < m_FontCache.GetSize(); i++ ) { DXUTFontNode* pFontNode = m_FontCache.GetAt( i ); SAFE_DELETE( pFontNode ); } m_FontCache.RemoveAll(); for( i=0; i < m_TextureCache.GetSize(); i++ ) { DXUTTextureNode* pTextureNode = m_TextureCache.GetAt( i ); SAFE_DELETE( pTextureNode ); } m_TextureCache.RemoveAll(); CUniBuffer::Uninitialize(); } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialogResourceManager::OnD3D9CreateDevice( LPDIRECT3DDEVICE9 pd3dDevice ) { HRESULT hr = S_OK; int i=0; m_pd3d9Device = pd3dDevice; for( i=0; i < m_FontCache.GetSize(); i++ ) { hr = CreateFont9( i ); if( FAILED(hr) ) return hr; } for( i=0; i < m_TextureCache.GetSize(); i++ ) { hr = CreateTexture9( i ); if( FAILED(hr) ) return hr; } hr = D3DXCreateSprite( pd3dDevice, &m_pSprite ); if( FAILED(hr) ) return DXUT_ERR( L"D3DXCreateSprite", hr ); return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialogResourceManager::OnD3D9ResetDevice() { HRESULT hr = S_OK; for( int i=0; i < m_FontCache.GetSize(); i++ ) { DXUTFontNode* pFontNode = m_FontCache.GetAt( i ); if( pFontNode->pFont9 ) pFontNode->pFont9->OnResetDevice(); } if( m_pSprite ) m_pSprite->OnResetDevice(); V_RETURN( m_pd3d9Device->CreateStateBlock( D3DSBT_ALL, &m_pStateBlock ) ); return S_OK; } //-------------------------------------------------------------------------------------- bool CDXUTDialogResourceManager::MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { return false; } //-------------------------------------------------------------------------------------- void CDXUTDialogResourceManager::OnD3D9LostDevice() { for( int i=0; i < m_FontCache.GetSize(); i++ ) { DXUTFontNode* pFontNode = m_FontCache.GetAt( i ); if( pFontNode->pFont9 ) pFontNode->pFont9->OnLostDevice(); } if( m_pSprite ) m_pSprite->OnLostDevice(); SAFE_RELEASE( m_pStateBlock ); } //-------------------------------------------------------------------------------------- void CDXUTDialogResourceManager::OnD3D9DestroyDevice() { int i=0; m_pd3d9Device = NULL; // Release the resources but don't clear the cache, as these will need to be // recreated if the device is recreated for( i=0; i < m_FontCache.GetSize(); i++ ) { DXUTFontNode* pFontNode = m_FontCache.GetAt( i ); SAFE_RELEASE( pFontNode->pFont9 ); } for( i=0; i < m_TextureCache.GetSize(); i++ ) { DXUTTextureNode* pTextureNode = m_TextureCache.GetAt( i ); SAFE_RELEASE( pTextureNode->pTexture9 ); } SAFE_RELEASE( m_pSprite ); } //-------------------------------------------------------------------------------------- //HRESULT CDXUTDialogResourceManager::OnD3D10CreateDevice( ID3D10Device *pd3dDevice ) //{ // m_pd3d10Device = pd3dDevice; // // HRESULT hr = S_OK; // // // Create the UI effect object // V_RETURN( D3DX10CreateEffectFromMemory( g_strUIEffectFile, g_uUIEffectFileSize, NULL, NULL, // NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, // pd3dDevice, NULL, NULL, &m_pEffect10, NULL, NULL ) ); // // m_pTechRenderUI10 = m_pEffect10->GetTechniqueByName( "RenderUI" ); // m_pTechRenderUIUntex10 = m_pEffect10->GetTechniqueByName( "RenderUIUntex" ); // m_pFxTexture10 = m_pEffect10->GetVariableByName( "g_Texture" )->AsShaderResource(); // // // Create the font and texture objects in the cache arrays. // int i=0; // for( i=0; i < m_FontCache.GetSize(); i++ ) // { // hr = CreateFont10( i ); // if( FAILED(hr) ) // return hr; // } // // for( i=0; i < m_TextureCache.GetSize(); i++ ) // { // hr = CreateTexture10( i ); // if( FAILED(hr) ) // return hr; // } // // // Create input layout // const D3D10_INPUT_ELEMENT_DESC layout[] = // { // { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 }, // { "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0 }, // { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 28, D3D10_INPUT_PER_VERTEX_DATA, 0 }, // }; // // D3D10_PASS_DESC PassDesc; // V_RETURN( m_pTechRenderUI10->GetPassByIndex( 0 )->GetDesc( &PassDesc ) ); // V_RETURN( pd3dDevice->CreateInputLayout( layout, 3, PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pInputLayout10 ) ); // // // Create a vertex buffer quad for rendering later // D3D10_BUFFER_DESC BufDesc; // BufDesc.ByteWidth = sizeof( DXUT_SCREEN_VERTEX_10 ) * 4; // BufDesc.Usage = D3D10_USAGE_DYNAMIC; // BufDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; // BufDesc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; // BufDesc.MiscFlags = 0; // V_RETURN( pd3dDevice->CreateBuffer( &BufDesc, NULL, &m_pVBScreenQuad10 ) ); // // return S_OK; //} // // //-------------------------------------------------------------------------------------- //HRESULT CDXUTDialogResourceManager::OnD3D10ResizedSwapChain( ID3D10Device *pd3dDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc ) //{ // HRESULT hr = S_OK; // // m_nBackBufferWidth = pBackBufferSurfaceDesc->Width; // m_nBackBufferHeight = pBackBufferSurfaceDesc->Height; // // hr = D3DX10CreateSprite( pd3dDevice, DXUT_MAX_GUI_SPRITES, &m_pSprite10 ); // if( FAILED(hr) ) // return DXUT_ERR( L"D3DX10CreateSprite", hr ); // // D3D10_STATE_BLOCK_MASK StateBlockMask; // DXUT_Dynamic_D3D10StateBlockMaskEnableAll( &StateBlockMask ); // DXUT_Dynamic_D3D10StateBlockMaskDisableCapture( &StateBlockMask, D3D10_DST_OM_RENDER_TARGETS, 0, 1 ); // V_RETURN( DXUT_Dynamic_D3D10CreateStateBlock( pd3dDevice, &StateBlockMask, &m_pStateBlock10 ) ); // // return hr; //} // // //-------------------------------------------------------------------------------------- //void CDXUTDialogResourceManager::OnD3D10ReleasingSwapChain() //{ // SAFE_RELEASE( m_pSprite10 ); // SAFE_RELEASE( m_pStateBlock10 ); //} // // //-------------------------------------------------------------------------------------- //void CDXUTDialogResourceManager::OnD3D10DestroyDevice() //{ // int i; // // m_pd3d10Device = NULL; // // // Release the resources but don't clear the cache, as these will need to be // // recreated if the device is recreated // for( i=0; i < m_FontCache.GetSize(); i++ ) // { // DXUTFontNode* pFontNode = m_FontCache.GetAt( i ); // SAFE_RELEASE( pFontNode->pFont10 ); // } // // for( i=0; i < m_TextureCache.GetSize(); i++ ) // { // DXUTTextureNode* pTextureNode = m_TextureCache.GetAt( i ); // SAFE_RELEASE( pTextureNode->pTexResView ); // SAFE_RELEASE( pTextureNode->pTexture10 ); // } // // SAFE_RELEASE( m_pVBScreenQuad10 ); // SAFE_RELEASE( m_pStateBlock10 ); // SAFE_RELEASE( m_pSprite10 ); // SAFE_RELEASE( m_pInputLayout10 ); // SAFE_RELEASE( m_pEffect10 ); //} // // //-------------------------------------------------------------------------------------- bool CDXUTDialogResourceManager::RegisterDialog( CDXUTDialog *pDialog ) { // Check that the dialog isn't already registered. for( int i = 0; i < m_Dialogs.GetSize(); ++i ) if( m_Dialogs.GetAt( i ) == pDialog ) return true; // Add to the list. if( FAILED( m_Dialogs.Add( pDialog ) ) ) return false; // Set up next and prev pointers. if( m_Dialogs.GetSize() > 1 ) m_Dialogs[m_Dialogs.GetSize() - 2]->SetNextDialog( pDialog ); m_Dialogs[m_Dialogs.GetSize() - 1]->SetNextDialog( m_Dialogs[0] ); return true; } //-------------------------------------------------------------------------------------- void CDXUTDialogResourceManager::UnregisterDialog( CDXUTDialog *pDialog ) { // Search for the dialog in the list. for( int i = 0; i < m_Dialogs.GetSize(); ++i ) if( m_Dialogs.GetAt( i ) == pDialog ) { m_Dialogs.Remove( i ); if( m_Dialogs.GetSize() > 0 ) { int l, r; if( 0 == i ) l = m_Dialogs.GetSize() - 1; else l = i - 1; if( m_Dialogs.GetSize() == i ) r = 0; else r = i; m_Dialogs[l]->SetNextDialog( m_Dialogs[r] ); } return; } } //-------------------------------------------------------------------------------------- void CDXUTDialogResourceManager::EnableKeyboardInputForAllDialogs() { // Enable keyboard input for all registered dialogs for( int i = 0; i < m_Dialogs.GetSize(); ++i ) m_Dialogs[i]->EnableKeyboardInput( true ); } //-------------------------------------------------------------------------------------- void CDXUTDialog::Refresh() { if( s_pControlFocus ) s_pControlFocus->OnFocusOut(); if( m_pControlMouseOver ) m_pControlMouseOver->OnMouseLeave(); s_pControlFocus = NULL; s_pControlPressed = NULL; m_pControlMouseOver = NULL; for( int i=0; i < m_Controls.GetSize(); i++ ) { CDXUTControl* pControl = m_Controls.GetAt(i); pControl->Refresh(); } if( m_bKeyboardInput ) FocusDefaultControl(); } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::OnRender( float fElapsedTime ) { if( m_pManager->GetD3D9Device() ) return OnRender9( fElapsedTime ); //else // return OnRender10( fElapsedTime ); } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::OnRender9( float fElapsedTime ) { // If this assert triggers, you need to call CDXUTDialogResourceManager::On*Device() from inside // the application's device callbacks. See the SDK samples for an example of how to do this. assert( m_pManager->GetD3D9Device() && m_pManager->m_pStateBlock && L"To fix hook up CDXUTDialogResourceManager to device callbacks. See comments for details" ); // See if the dialog needs to be refreshed if( m_fTimeLastRefresh < s_fTimeRefresh ) { m_fTimeLastRefresh = DXUTGetTime(); Refresh(); } // For invisible dialog, out now. if( !m_bVisible || ( m_bMinimized && !m_bCaption ) ) return S_OK; IDirect3DDevice9* pd3dDevice = m_pManager->GetD3D9Device(); // Set up a state block here and restore it when finished drawing all the controls m_pManager->m_pStateBlock->Capture(); pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE ); pd3dDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA ); pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE, FALSE ); pd3dDevice->SetRenderState( D3DRS_SEPARATEALPHABLENDENABLE, FALSE ); pd3dDevice->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD ); pd3dDevice->SetRenderState( D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA|D3DCOLORWRITEENABLE_BLUE|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_RED ); pd3dDevice->SetRenderState( D3DRS_SHADEMODE, D3DSHADE_GOURAUD ); pd3dDevice->SetRenderState( D3DRS_FOGENABLE, FALSE ); pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE, FALSE ); pd3dDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID ); pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG2 ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1 ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_RESULTARG, D3DTA_CURRENT ); pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE ); BOOL bBackgroundIsVisible = ( m_colorTopLeft | m_colorTopRight | m_colorBottomRight | m_colorBottomLeft ) & 0xff000000; if( !m_bMinimized && bBackgroundIsVisible ) { DXUT_SCREEN_VERTEX_UNTEX vertices[4] = { (float)m_x, (float)m_y, 0.5f, 1.0f, m_colorTopLeft, (float)m_x + m_width, (float)m_y, 0.5f, 1.0f, m_colorTopRight, (float)m_x + m_width, (float)m_y + m_height, 0.5f, 1.0f, m_colorBottomRight, (float)m_x, (float)m_y + m_height, 0.5f, 1.0f, m_colorBottomLeft, }; pd3dDevice->SetVertexShader( NULL ); pd3dDevice->SetPixelShader( NULL ); pd3dDevice->SetRenderState( D3DRS_ZENABLE, FALSE ); pd3dDevice->SetFVF( DXUT_SCREEN_VERTEX_UNTEX::FVF ); pd3dDevice->DrawPrimitiveUP( D3DPT_TRIANGLEFAN, 2, vertices, sizeof(DXUT_SCREEN_VERTEX_UNTEX) ); } pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); pd3dDevice->SetSamplerState( 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR ); DXUTTextureNode* pTextureNode = GetTexture( 0 ); pd3dDevice->SetTexture( 0, pTextureNode->pTexture9 ); m_pManager->m_pSprite->Begin( D3DXSPRITE_DONOTSAVESTATE ); // Render the caption if it's enabled. if( m_bCaption ) { // DrawSprite will offset the rect down by // m_nCaptionHeight, so adjust the rect higher // here to negate the effect. RECT rc = { 0, -m_nCaptionHeight, m_width, 0 }; DrawSprite9( &m_CapElement, &rc ); rc.left += 5; // Make a left margin WCHAR wszOutput[256]; StringCchCopy( wszOutput, 256, m_wszCaption ); if( m_bMinimized ) StringCchCat( wszOutput, 256, L" (Minimized)" ); DrawText9( wszOutput, &m_CapElement, &rc, true ); } // If the dialog is minimized, skip rendering // its controls. if( !m_bMinimized ) { for( int i=0; i < m_Controls.GetSize(); i++ ) { CDXUTControl* pControl = m_Controls.GetAt(i); // Focused control is drawn last if( pControl == s_pControlFocus ) continue; pControl->Render( fElapsedTime ); } if( s_pControlFocus != NULL && s_pControlFocus->m_pDialog == this ) s_pControlFocus->Render( fElapsedTime ); } m_pManager->m_pSprite->End(); m_pManager->m_pStateBlock->Apply(); return S_OK; } //-------------------------------------------------------------------------------------- //HRESULT CDXUTDialog::OnRender10( float fElapsedTime ) //{ // // If this assert triggers, you need to call CDXUTDialogResourceManager::On*Device() from inside // // the application's device callbacks. See the SDK samples for an example of how to do this. // assert( m_pManager->GetD3D10Device() && L"To fix hook up CDXUTDialogResourceManager to device callbacks. See comments for details" ); // // // See if the dialog needs to be refreshed // if( m_fTimeLastRefresh < s_fTimeRefresh ) // { // m_fTimeLastRefresh = DXUTGetTime(); // Refresh(); // } // // // For invisible dialog, out now. // if( !m_bVisible || // ( m_bMinimized && !m_bCaption ) ) // return S_OK; // // ID3D10Device* pd3dDevice = m_pManager->GetD3D10Device(); // // // Set up a state block here and restore it when finished drawing all the controls // m_pManager->m_pStateBlock10->Capture(); // // BOOL bBackgroundIsVisible = ( m_colorTopLeft | m_colorTopRight | m_colorBottomRight | m_colorBottomLeft ) & 0xff000000; // if( !m_bMinimized && bBackgroundIsVisible ) // { // // Convert the draw rectangle from screen coordinates to clip space coordinates. // float Left, Right, Top, Bottom; // Left = m_x * 2.0f / m_pManager->m_nBackBufferWidth - 1.0f; // Right = ( m_x + m_width ) * 2.0f / m_pManager->m_nBackBufferWidth - 1.0f; // Top = 1.0f - m_y * 2.0f / m_pManager->m_nBackBufferHeight; // Bottom = 1.0f - ( m_y + m_height ) * 2.0f / m_pManager->m_nBackBufferHeight; // // DXUT_SCREEN_VERTEX_10 vertices[4] = // { // Left, Top, 0.5f, D3DCOLOR_TO_D3DCOLORVALUE( m_colorTopLeft ), 0.0f, 0.0f, // Right, Top, 0.5f, D3DCOLOR_TO_D3DCOLORVALUE( m_colorTopRight ), 1.0f, 0.0f, // Left, Bottom, 0.5f, D3DCOLOR_TO_D3DCOLORVALUE( m_colorBottomLeft ), 0.0f, 1.0f, // Right, Bottom, 0.5f, D3DCOLOR_TO_D3DCOLORVALUE( m_colorBottomRight ), 1.0f, 1.0f, // }; // // DXUT_SCREEN_VERTEX_10 *pVB; // if( SUCCEEDED( m_pManager->m_pVBScreenQuad10->Map( D3D10_MAP_WRITE_DISCARD, 0, (LPVOID*)&pVB ) ) ) // { // CopyMemory( pVB, vertices, sizeof( vertices ) ); // m_pManager->m_pVBScreenQuad10->Unmap(); // } // // // Set the quad VB as current // UINT stride = sizeof( DXUT_SCREEN_VERTEX_10 ); // UINT offset = 0; // pd3dDevice->IASetVertexBuffers( 0, 1, &m_pManager->m_pVBScreenQuad10, &stride, &offset ); // pd3dDevice->IASetInputLayout( m_pManager->m_pInputLayout10 ); // pd3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP ); // // // Draw dialog background // D3D10_TECHNIQUE_DESC techDesc; // m_pManager->m_pTechRenderUIUntex10->GetDesc( &techDesc ); // for( UINT p = 0; p < techDesc.Passes; ++p ) // { // m_pManager->m_pTechRenderUIUntex10->GetPassByIndex( p )->Apply(0); // pd3dDevice->Draw( 4, 0 ); // } // } // // DXUTTextureNode* pTextureNode = GetTexture( 0 ); // m_pManager->m_pFxTexture10->SetResource( pTextureNode->pTexResView ); // // // Sort depth back to front // m_pManager->m_pSprite10->Begin( 0 ); // // m_pManager->m_pTechRenderUI10->GetPassByIndex( 0 )->Apply(0); // // // Render the caption if it's enabled. // if( m_bCaption ) // { // // DrawSprite will offset the rect down by // // m_nCaptionHeight, so adjust the rect higher // // here to negate the effect. // RECT rc = { 0, -m_nCaptionHeight, m_width, 0 }; // DrawSprite10( &m_CapElement, &rc, 0.99f ); // rc.left += 5; // Make a left margin // WCHAR wszOutput[256]; // StringCchCopy( wszOutput, 256, m_wszCaption ); // if( m_bMinimized ) // StringCchCat( wszOutput, 256, L" (Minimized)" ); // DrawText10( wszOutput, &m_CapElement, &rc, true ); // } // // // If the dialog is minimized, skip rendering // // its controls. // if( !m_bMinimized ) // { // for( int i=0; i < m_Controls.GetSize(); i++ ) // { // CDXUTControl* pControl = m_Controls.GetAt(i); // // // Focused control is drawn last // if( pControl == s_pControlFocus ) // continue; // // pControl->Render( fElapsedTime ); // } // // if( s_pControlFocus != NULL && s_pControlFocus->m_pDialog == this ) // s_pControlFocus->Render( fElapsedTime ); // } // // m_pManager->m_pSprite10->End(); // // m_pManager->m_pStateBlock10->Apply(); // // Restore depth stencil state // m_pManager->m_pEffect10->GetTechniqueByName("RestoreState")->GetPassByIndex( 0 )->Apply(0); // // return S_OK; //} // //-------------------------------------------------------------------------------------- VOID CDXUTDialog::SendEvent( UINT nEvent, bool bTriggeredByUser, CDXUTControl* pControl ) { // If no callback has been registered there's nowhere to send the event to if( m_pCallbackEvent == NULL ) return; // Discard events triggered programatically if these types of events haven't been // enabled if( !bTriggeredByUser && !m_bNonUserEvents ) return; m_pCallbackEvent( nEvent, pControl->GetID(), pControl, m_pCallbackEventUserContext ); } //-------------------------------------------------------------------------------------- int CDXUTDialogResourceManager::AddFont( LPCWSTR strFaceName, LONG height, LONG weight ) { // See if this font already exists for( int i=0; i < m_FontCache.GetSize(); i++ ) { DXUTFontNode* pFontNode = m_FontCache.GetAt(i); size_t nLen = 0; StringCchLength( strFaceName, MAX_PATH, &nLen ); if( 0 == _wcsnicmp( pFontNode->strFace, strFaceName, nLen ) && pFontNode->nHeight == height && pFontNode->nWeight == weight ) { return i; } } // Add a new font and try to create it DXUTFontNode* pNewFontNode = new DXUTFontNode(); if( pNewFontNode == NULL ) return -1; ZeroMemory( pNewFontNode, sizeof(DXUTFontNode) ); StringCchCopy( pNewFontNode->strFace, MAX_PATH, strFaceName ); pNewFontNode->nHeight = height; pNewFontNode->nWeight = weight; m_FontCache.Add( pNewFontNode ); int iFont = m_FontCache.GetSize()-1; // If a device is available, try to create immediately if( m_pd3d9Device ) CreateFont9( iFont ); //if( m_pd3d10Device ) // CreateFont10( iFont ); return iFont; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::SetFont( UINT index, LPCWSTR strFaceName, LONG height, LONG weight ) { // If this assert triggers, you need to call CDXUTDialog::Init() first. This change // was made so that the DXUT's GUI could become seperate and optional from DXUT's core. The // creation and interfacing with CDXUTDialogResourceManager is now the responsibility // of the application if it wishes to use DXUT's GUI. assert( m_pManager != NULL && L"To fix call CDXUTDialog::Init() first. See comments for details." ); // Make sure the list is at least as large as the index being set UINT i; for( i=m_Fonts.GetSize(); i <= index; i++ ) { m_Fonts.Add( -1 ); } int iFont = m_pManager->AddFont( strFaceName, height, weight ); m_Fonts.SetAt( index, iFont ); return S_OK; } //-------------------------------------------------------------------------------------- DXUTFontNode* CDXUTDialog::GetFont( UINT index ) { if( NULL == m_pManager ) return NULL; return m_pManager->GetFontNode( m_Fonts.GetAt( index ) ); } //-------------------------------------------------------------------------------------- int CDXUTDialogResourceManager::AddTexture( LPCWSTR strFilename ) { // See if this texture already exists for( int i=0; i < m_TextureCache.GetSize(); i++ ) { DXUTTextureNode* pTextureNode = m_TextureCache.GetAt(i); size_t nLen = 0; StringCchLength( strFilename, MAX_PATH, &nLen ); if( pTextureNode->bFileSource && // Sources must match 0 == _wcsnicmp( pTextureNode->strFilename, strFilename, nLen ) ) { return i; } } // Add a new texture and try to create it DXUTTextureNode* pNewTextureNode = new DXUTTextureNode(); if( pNewTextureNode == NULL ) return -1; ZeroMemory( pNewTextureNode, sizeof(DXUTTextureNode) ); pNewTextureNode->bFileSource = true; StringCchCopy( pNewTextureNode->strFilename, MAX_PATH, strFilename ); m_TextureCache.Add( pNewTextureNode ); int iTexture = m_TextureCache.GetSize()-1; // If a device is available, try to create immediately if( m_pd3d9Device ) CreateTexture9( iTexture ); return iTexture; } //-------------------------------------------------------------------------------------- int CDXUTDialogResourceManager::AddTexture( LPCWSTR strResourceName, HMODULE hResourceModule ) { // See if this texture already exists for( int i=0; i < m_TextureCache.GetSize(); i++ ) { DXUTTextureNode* pTextureNode = m_TextureCache.GetAt(i); if( !pTextureNode->bFileSource && // Sources must match pTextureNode->hResourceModule == hResourceModule ) // Module handles must match { if( IS_INTRESOURCE( strResourceName ) ) { // Integer-based ID if( (INT_PTR)strResourceName == pTextureNode->nResourceID ) return i; } else { // String-based ID size_t nLen = 0; StringCchLength( strResourceName, MAX_PATH, &nLen ); if( 0 == _wcsnicmp( pTextureNode->strFilename, strResourceName, nLen ) ) return i; } } } // Add a new texture and try to create it DXUTTextureNode* pNewTextureNode = new DXUTTextureNode(); if( pNewTextureNode == NULL ) return -1; ZeroMemory( pNewTextureNode, sizeof(DXUTTextureNode) ); pNewTextureNode->hResourceModule = hResourceModule; if( IS_INTRESOURCE( strResourceName ) ) { pNewTextureNode->nResourceID = (int)(size_t)strResourceName; } else { pNewTextureNode->nResourceID = 0; StringCchCopy( pNewTextureNode->strFilename, MAX_PATH, strResourceName ); } m_TextureCache.Add( pNewTextureNode ); int iTexture = m_TextureCache.GetSize()-1; // If a device is available, try to create immediately if( m_pd3d9Device ) CreateTexture9( iTexture ); return iTexture; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::SetTexture( UINT index, LPCWSTR strFilename ) { // If this assert triggers, you need to call CDXUTDialog::Init() first. This change // was made so that the DXUT's GUI could become seperate and optional from DXUT's core. The // creation and interfacing with CDXUTDialogResourceManager is now the responsibility // of the application if it wishes to use DXUT's GUI. assert( m_pManager != NULL && L"To fix this, call CDXUTDialog::Init() first. See comments for details." ); // Make sure the list is at least as large as the index being set for( UINT i=m_Textures.GetSize(); i <= index; i++ ) { m_Textures.Add( -1 ); } int iTexture = m_pManager->AddTexture( strFilename ); m_Textures.SetAt( index, iTexture ); return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::SetTexture( UINT index, LPCWSTR strResourceName, HMODULE hResourceModule ) { // If this assert triggers, you need to call CDXUTDialog::Init() first. This change // was made so that the DXUT's GUI could become seperate and optional from DXUT's core. The // creation and interfacing with CDXUTDialogResourceManager is now the responsibility // of the application if it wishes to use DXUT's GUI. assert( m_pManager != NULL && L"To fix this, call CDXUTDialog::Init() first. See comments for details." ); // Make sure the list is at least as large as the index being set for( UINT i=m_Textures.GetSize(); i <= index; i++ ) { m_Textures.Add( -1 ); } int iTexture = m_pManager->AddTexture( strResourceName, hResourceModule ); m_Textures.SetAt( index, iTexture ); return S_OK; } //-------------------------------------------------------------------------------------- DXUTTextureNode* CDXUTDialog::GetTexture( UINT index ) { if( NULL == m_pManager ) return NULL; return m_pManager->GetTextureNode( m_Textures.GetAt( index ) ); } //-------------------------------------------------------------------------------------- bool CDXUTDialog::MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { bool bHandled = false; // For invisible dialog, do not handle anything. if( !m_bVisible ) return false; // If automation command-line switch is on, enable this dialog's keyboard input // upon any key press or mouse click. if( DXUTGetAutomation() && ( WM_LBUTTONDOWN == uMsg || WM_LBUTTONDBLCLK == uMsg || WM_KEYDOWN == uMsg ) ) { m_pManager->EnableKeyboardInputForAllDialogs(); } // If caption is enable, check for clicks in the caption area. if( m_bCaption ) { if( uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONDBLCLK ) { POINT mousePoint = { short(LOWORD(lParam)), short(HIWORD(lParam)) }; if( mousePoint.x >= m_x && mousePoint.x < m_x + m_width && mousePoint.y >= m_y && mousePoint.y < m_y + m_nCaptionHeight ) { m_bDrag = true; SetCapture( DXUTGetHWND() ); return true; } } else if( uMsg == WM_LBUTTONUP && m_bDrag ) { POINT mousePoint = { short(LOWORD(lParam)), short(HIWORD(lParam)) }; if( mousePoint.x >= m_x && mousePoint.x < m_x + m_width && mousePoint.y >= m_y && mousePoint.y < m_y + m_nCaptionHeight ) { ReleaseCapture(); m_bDrag = false; m_bMinimized = !m_bMinimized; return true; } } } // If the dialog is minimized, don't send any messages to controls. if( m_bMinimized ) return false; // If a control is in focus, it belongs to this dialog, and it's enabled, then give // it the first chance at handling the message. if( s_pControlFocus && s_pControlFocus->m_pDialog == this && s_pControlFocus->GetEnabled() ) { // If the control MsgProc handles it, then we don't. if( s_pControlFocus->MsgProc( uMsg, wParam, lParam ) ) return true; } switch( uMsg ) { case WM_SIZE: case WM_MOVE: { // Handle sizing and moving messages so that in case the mouse cursor is moved out // of an UI control because of the window adjustment, we can properly // unhighlight the highlighted control. POINT pt = { -1, -1 }; OnMouseMove( pt ); break; } case WM_ACTIVATEAPP: // Call OnFocusIn()/OnFocusOut() of the control that currently has the focus // as the application is activated/deactivated. This matches the Windows // behavior. if( s_pControlFocus && s_pControlFocus->m_pDialog == this && s_pControlFocus->GetEnabled() ) { if( wParam ) s_pControlFocus->OnFocusIn(); else s_pControlFocus->OnFocusOut(); } break; // Keyboard messages case WM_KEYDOWN: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_SYSKEYUP: { // If a control is in focus, it belongs to this dialog, and it's enabled, then give // it the first chance at handling the message. if( s_pControlFocus && s_pControlFocus->m_pDialog == this && s_pControlFocus->GetEnabled() ) { if( s_pControlFocus->HandleKeyboard( uMsg, wParam, lParam ) ) return true; } // Not yet handled, see if this matches a control's hotkey // Activate the hotkey if the focus doesn't belong to an // edit box. if( uMsg == WM_KEYDOWN && ( !s_pControlFocus || ( s_pControlFocus->GetType() != DXUT_CONTROL_EDITBOX && s_pControlFocus->GetType() != DXUT_CONTROL_IMEEDITBOX ) ) ) { for( int i=0; i < m_Controls.GetSize(); i++ ) { CDXUTControl* pControl = m_Controls.GetAt( i ); if( pControl->GetHotkey() == wParam ) { pControl->OnHotkey(); return true; } } } // Not yet handled, check for focus messages if( uMsg == WM_KEYDOWN ) { // If keyboard input is not enabled, this message should be ignored if( !m_bKeyboardInput ) return false; switch( wParam ) { case VK_RIGHT: case VK_DOWN: if( s_pControlFocus != NULL ) { return OnCycleFocus( true ); } break; case VK_LEFT: case VK_UP: if( s_pControlFocus != NULL ) { return OnCycleFocus( false ); } break; case VK_TAB: { bool bShiftDown = ((GetKeyState( VK_SHIFT ) & 0x8000) != 0); return OnCycleFocus( !bShiftDown ); } } } break; } // Mouse messages case WM_MOUSEMOVE: case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: case WM_XBUTTONDOWN: case WM_XBUTTONUP: case WM_LBUTTONDBLCLK: case WM_MBUTTONDBLCLK: case WM_RBUTTONDBLCLK: case WM_XBUTTONDBLCLK: case WM_MOUSEWHEEL: { // If not accepting mouse input, return false to indicate the message should still // be handled by the application (usually to move the camera). if( !m_bMouseInput ) return false; POINT mousePoint = { short(LOWORD(lParam)), short(HIWORD(lParam)) }; mousePoint.x -= m_x; mousePoint.y -= m_y; // If caption is enabled, offset the Y coordinate by the negative of its height. if( m_bCaption ) mousePoint.y -= m_nCaptionHeight; // If a control is in focus, it belongs to this dialog, and it's enabled, then give // it the first chance at handling the message. if( s_pControlFocus && s_pControlFocus->m_pDialog == this && s_pControlFocus->GetEnabled() ) { if( s_pControlFocus->HandleMouse( uMsg, mousePoint, wParam, lParam ) ) return true; } // Not yet handled, see if the mouse is over any controls CDXUTControl* pControl = GetControlAtPoint( mousePoint ); if( pControl != NULL && pControl->GetEnabled() ) { bHandled = pControl->HandleMouse( uMsg, mousePoint, wParam, lParam ); if( bHandled ) return true; } else { // Mouse not over any controls in this dialog, if there was a control // which had focus it just lost it if( uMsg == WM_LBUTTONDOWN && s_pControlFocus && s_pControlFocus->m_pDialog == this ) { s_pControlFocus->OnFocusOut(); s_pControlFocus = NULL; } } // Still not handled, hand this off to the dialog. Return false to indicate the // message should still be handled by the application (usually to move the camera). switch( uMsg ) { case WM_MOUSEMOVE: OnMouseMove( mousePoint ); return false; } break; } case WM_CAPTURECHANGED: { // The application has lost mouse capture. // The dialog object may not have received // a WM_MOUSEUP when capture changed. Reset // m_bDrag so that the dialog does not mistakenly // think the mouse button is still held down. if( (HWND)lParam != hWnd ) m_bDrag = false; } } return false; } //-------------------------------------------------------------------------------------- CDXUTControl* CDXUTDialog::GetControlAtPoint( POINT pt ) { // Search through all child controls for the first one which // contains the mouse point for( int i=0; i < m_Controls.GetSize(); i++ ) { CDXUTControl* pControl = m_Controls.GetAt(i); if( pControl == NULL ) { continue; } // We only return the current control if it is visible // and enabled. Because GetControlAtPoint() is used to do mouse // hittest, it makes sense to perform this filtering. if( pControl->ContainsPoint( pt ) && pControl->GetEnabled() && pControl->GetVisible() ) { return pControl; } } return NULL; } //-------------------------------------------------------------------------------------- bool CDXUTDialog::GetControlEnabled( int ID ) { CDXUTControl* pControl = GetControl( ID ); if( pControl == NULL ) return false; return pControl->GetEnabled(); } //-------------------------------------------------------------------------------------- void CDXUTDialog::SetControlEnabled( int ID, bool bEnabled ) { CDXUTControl* pControl = GetControl( ID ); if( pControl == NULL ) return; pControl->SetEnabled( bEnabled ); } //-------------------------------------------------------------------------------------- void CDXUTDialog::OnMouseUp( POINT pt ) { s_pControlPressed = NULL; m_pControlMouseOver = NULL; } //-------------------------------------------------------------------------------------- void CDXUTDialog::OnMouseMove( POINT pt ) { // Figure out which control the mouse is over now CDXUTControl* pControl = GetControlAtPoint( pt ); // If the mouse is still over the same control, nothing needs to be done if( pControl == m_pControlMouseOver ) return; // Handle mouse leaving the old control if( m_pControlMouseOver ) m_pControlMouseOver->OnMouseLeave(); // Handle mouse entering the new control m_pControlMouseOver = pControl; if( pControl != NULL ) m_pControlMouseOver->OnMouseEnter(); } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::SetDefaultElement( UINT nControlType, UINT iElement, CDXUTElement* pElement ) { // If this Element type already exist in the list, simply update the stored Element for( int i=0; i < m_DefaultElements.GetSize(); i++ ) { DXUTElementHolder* pElementHolder = m_DefaultElements.GetAt( i ); if( pElementHolder->nControlType == nControlType && pElementHolder->iElement == iElement ) { pElementHolder->Element = *pElement; return S_OK; } } // Otherwise, add a new entry DXUTElementHolder* pNewHolder; pNewHolder = new DXUTElementHolder; if( pNewHolder == NULL ) return E_OUTOFMEMORY; pNewHolder->nControlType = nControlType; pNewHolder->iElement = iElement; pNewHolder->Element = *pElement; HRESULT hr = m_DefaultElements.Add( pNewHolder ); if( FAILED( hr ) ) { delete pNewHolder; } return hr; } //-------------------------------------------------------------------------------------- CDXUTElement* CDXUTDialog::GetDefaultElement( UINT nControlType, UINT iElement ) { for( int i=0; i < m_DefaultElements.GetSize(); i++ ) { DXUTElementHolder* pElementHolder = m_DefaultElements.GetAt( i ); if( pElementHolder->nControlType == nControlType && pElementHolder->iElement == iElement ) { return &pElementHolder->Element; } } return NULL; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::AddStatic( int ID, LPCWSTR strText, int x, int y, int width, int height, bool bIsDefault, CDXUTStatic** ppCreated ) { HRESULT hr = S_OK; CDXUTStatic* pStatic = new CDXUTStatic( this ); if( ppCreated != NULL ) *ppCreated = pStatic; if( pStatic == NULL ) return E_OUTOFMEMORY; hr = AddControl( pStatic ); if( FAILED(hr) ) return hr; // Set the ID and list index pStatic->SetID( ID ); pStatic->SetText( strText ); pStatic->SetLocation( x, y ); pStatic->SetSize( width, height ); pStatic->m_bIsDefault = bIsDefault; return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::AddButton( int ID, LPCWSTR strText, int x, int y, int width, int height, UINT nHotkey, bool bIsDefault, CDXUTButton** ppCreated ) { HRESULT hr = S_OK; CDXUTButton* pButton = new CDXUTButton( this ); if( ppCreated != NULL ) *ppCreated = pButton; if( pButton == NULL ) return E_OUTOFMEMORY; hr = AddControl( pButton ); if( FAILED(hr) ) return hr; // Set the ID and list index pButton->SetID( ID ); pButton->SetText( strText ); pButton->SetLocation( x, y ); pButton->SetSize( width, height ); pButton->SetHotkey( nHotkey ); pButton->m_bIsDefault = bIsDefault; return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::AddCheckBox( int ID, LPCWSTR strText, int x, int y, int width, int height, bool bChecked, UINT nHotkey, bool bIsDefault, CDXUTCheckBox** ppCreated ) { HRESULT hr = S_OK; CDXUTCheckBox* pCheckBox = new CDXUTCheckBox( this ); if( ppCreated != NULL ) *ppCreated = pCheckBox; if( pCheckBox == NULL ) return E_OUTOFMEMORY; hr = AddControl( pCheckBox ); if( FAILED(hr) ) return hr; // Set the ID and list index pCheckBox->SetID( ID ); pCheckBox->SetText( strText ); pCheckBox->SetLocation( x, y ); pCheckBox->SetSize( width, height ); pCheckBox->SetHotkey( nHotkey ); pCheckBox->m_bIsDefault = bIsDefault; pCheckBox->SetChecked( bChecked ); return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::AddRadioButton( int ID, UINT nButtonGroup, LPCWSTR strText, int x, int y, int width, int height, bool bChecked, UINT nHotkey, bool bIsDefault, CDXUTRadioButton** ppCreated ) { HRESULT hr = S_OK; CDXUTRadioButton* pRadioButton = new CDXUTRadioButton( this ); if( ppCreated != NULL ) *ppCreated = pRadioButton; if( pRadioButton == NULL ) return E_OUTOFMEMORY; hr = AddControl( pRadioButton ); if( FAILED(hr) ) return hr; // Set the ID and list index pRadioButton->SetID( ID ); pRadioButton->SetText( strText ); pRadioButton->SetButtonGroup( nButtonGroup ); pRadioButton->SetLocation( x, y ); pRadioButton->SetSize( width, height ); pRadioButton->SetHotkey( nHotkey ); pRadioButton->SetChecked( bChecked ); pRadioButton->m_bIsDefault = bIsDefault; pRadioButton->SetChecked( bChecked ); return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::AddComboBox( int ID, int x, int y, int width, int height, UINT nHotkey, bool bIsDefault, CDXUTComboBox** ppCreated ) { HRESULT hr = S_OK; CDXUTComboBox* pComboBox = new CDXUTComboBox( this ); if( ppCreated != NULL ) *ppCreated = pComboBox; if( pComboBox == NULL ) return E_OUTOFMEMORY; hr = AddControl( pComboBox ); if( FAILED(hr) ) return hr; // Set the ID and list index pComboBox->SetID( ID ); pComboBox->SetLocation( x, y ); pComboBox->SetSize( width, height ); pComboBox->SetHotkey( nHotkey ); pComboBox->m_bIsDefault = bIsDefault; return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::AddSlider( int ID, int x, int y, int width, int height, int min, int max, int value, bool bIsDefault, CDXUTSlider** ppCreated ) { HRESULT hr = S_OK; CDXUTSlider* pSlider = new CDXUTSlider( this ); if( ppCreated != NULL ) *ppCreated = pSlider; if( pSlider == NULL ) return E_OUTOFMEMORY; hr = AddControl( pSlider ); if( FAILED(hr) ) return hr; // Set the ID and list index pSlider->SetID( ID ); pSlider->SetLocation( x, y ); pSlider->SetSize( width, height ); pSlider->m_bIsDefault = bIsDefault; pSlider->SetRange( min, max ); pSlider->SetValue( value ); pSlider->UpdateRects(); return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::AddEditBox( int ID, LPCWSTR strText, int x, int y, int width, int height, bool bIsDefault, CDXUTEditBox** ppCreated ) { HRESULT hr = S_OK; CDXUTEditBox *pEditBox = new CDXUTEditBox( this ); if( ppCreated != NULL ) *ppCreated = pEditBox; if( pEditBox == NULL ) return E_OUTOFMEMORY; hr = AddControl( pEditBox ); if( FAILED(hr) ) return hr; // Set the ID and position pEditBox->SetID( ID ); pEditBox->SetLocation( x, y ); pEditBox->SetSize( width, height ); pEditBox->m_bIsDefault = bIsDefault; if( strText ) pEditBox->SetText( strText ); return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::AddListBox( int ID, int x, int y, int width, int height, DWORD dwStyle, CDXUTListBox** ppCreated ) { HRESULT hr = S_OK; CDXUTListBox *pListBox = new CDXUTListBox( this ); if( ppCreated != NULL ) *ppCreated = pListBox; if( pListBox == NULL ) return E_OUTOFMEMORY; hr = AddControl( pListBox ); if( FAILED(hr) ) return hr; // Set the ID and position pListBox->SetID( ID ); pListBox->SetLocation( x, y ); pListBox->SetSize( width, height ); pListBox->SetStyle( dwStyle ); return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::InitControl( CDXUTControl* pControl ) { HRESULT hr; if( pControl == NULL ) return E_INVALIDARG; pControl->m_Index = m_Controls.GetSize(); // Look for a default Element entries for( int i=0; i < m_DefaultElements.GetSize(); i++ ) { DXUTElementHolder* pElementHolder = m_DefaultElements.GetAt( i ); if( pElementHolder->nControlType == pControl->GetType() ) pControl->SetElement( pElementHolder->iElement, &pElementHolder->Element ); } V_RETURN( pControl->OnInit() ); return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::AddControl( CDXUTControl* pControl ) { HRESULT hr = S_OK; hr = InitControl( pControl ); if( FAILED(hr) ) return DXTRACE_ERR( L"CDXUTDialog::InitControl", hr ); // Add to the list hr = m_Controls.Add( pControl ); if( FAILED(hr) ) { return DXTRACE_ERR( L"CGrowableArray::Add", hr ); } return S_OK; } //-------------------------------------------------------------------------------------- CDXUTControl* CDXUTDialog::GetControl( int ID ) { // Try to find the control with the given ID for( int i=0; i < m_Controls.GetSize(); i++ ) { CDXUTControl* pControl = m_Controls.GetAt( i ); if( pControl->GetID() == ID ) { return pControl; } } // Not found return NULL; } //-------------------------------------------------------------------------------------- CDXUTControl* CDXUTDialog::GetControl( int ID, UINT nControlType ) { // Try to find the control with the given ID for( int i=0; i < m_Controls.GetSize(); i++ ) { CDXUTControl* pControl = m_Controls.GetAt( i ); if( pControl->GetID() == ID && pControl->GetType() == nControlType ) { return pControl; } } // Not found return NULL; } //-------------------------------------------------------------------------------------- CDXUTControl* CDXUTDialog::GetNextControl( CDXUTControl* pControl ) { int index = pControl->m_Index + 1; CDXUTDialog* pDialog = pControl->m_pDialog; // Cycle through dialogs in the loop to find the next control. Note // that if only one control exists in all looped dialogs it will // be the returned 'next' control. while( index >= (int) pDialog->m_Controls.GetSize() ) { pDialog = pDialog->m_pNextDialog; index = 0; } return pDialog->m_Controls.GetAt( index ); } //-------------------------------------------------------------------------------------- CDXUTControl* CDXUTDialog::GetPrevControl( CDXUTControl* pControl ) { int index = pControl->m_Index - 1; CDXUTDialog* pDialog = pControl->m_pDialog; // Cycle through dialogs in the loop to find the next control. Note // that if only one control exists in all looped dialogs it will // be the returned 'previous' control. while( index < 0 ) { pDialog = pDialog->m_pPrevDialog; if( pDialog == NULL ) pDialog = pControl->m_pDialog; index = pDialog->m_Controls.GetSize() - 1; } return pDialog->m_Controls.GetAt( index ); } //-------------------------------------------------------------------------------------- void CDXUTDialog::ClearRadioButtonGroup( UINT nButtonGroup ) { // Find all radio buttons with the given group number for( int i=0; i < m_Controls.GetSize(); i++ ) { CDXUTControl* pControl = m_Controls.GetAt( i ); if( pControl->GetType() == DXUT_CONTROL_RADIOBUTTON ) { CDXUTRadioButton* pRadioButton = (CDXUTRadioButton*) pControl; if( pRadioButton->GetButtonGroup() == nButtonGroup ) pRadioButton->SetChecked( false, false ); } } } //-------------------------------------------------------------------------------------- void CDXUTDialog::ClearComboBox( int ID ) { CDXUTComboBox* pComboBox = GetComboBox( ID ); if( pComboBox == NULL ) return; pComboBox->RemoveAllItems(); } //-------------------------------------------------------------------------------------- void CDXUTDialog::RequestFocus( CDXUTControl* pControl ) { if( s_pControlFocus == pControl ) return; if( !pControl->CanHaveFocus() ) return; if( s_pControlFocus ) s_pControlFocus->OnFocusOut(); pControl->OnFocusIn(); s_pControlFocus = pControl; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::DrawRect( RECT* pRect, D3DCOLOR color ) { if( m_pManager->GetD3D9Device() ) return DrawRect9( pRect, color ); //else // return DrawRect10( pRect, color ); } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::DrawRect9( RECT* pRect, D3DCOLOR color ) { RECT rcScreen = *pRect; OffsetRect( &rcScreen, m_x, m_y ); // If caption is enabled, offset the Y position by its height. if( m_bCaption ) OffsetRect( &rcScreen, 0, m_nCaptionHeight ); DXUT_SCREEN_VERTEX vertices[4] = { (float) rcScreen.left -0.5f, (float) rcScreen.top -0.5f, 0.5f, 1.0f, color, 0, 0, (float) rcScreen.right -0.5f, (float) rcScreen.top -0.5f, 0.5f, 1.0f, color, 0, 0, (float) rcScreen.right -0.5f, (float) rcScreen.bottom -0.5f, 0.5f, 1.0f, color, 0, 0, (float) rcScreen.left -0.5f, (float) rcScreen.bottom -0.5f, 0.5f, 1.0f, color, 0, 0, }; IDirect3DDevice9* pd3dDevice = m_pManager->GetD3D9Device(); // Since we're doing our own drawing here we need to flush the sprites m_pManager->m_pSprite->Flush(); IDirect3DVertexDeclaration9 *pDecl = NULL; pd3dDevice->GetVertexDeclaration( &pDecl ); // Preserve the sprite's current vertex decl pd3dDevice->SetFVF( DXUT_SCREEN_VERTEX::FVF ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG2 ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2 ); pd3dDevice->DrawPrimitiveUP( D3DPT_TRIANGLEFAN, 2, vertices, sizeof(DXUT_SCREEN_VERTEX) ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); // Restore the vertex decl pd3dDevice->SetVertexDeclaration( pDecl ); pDecl->Release(); return S_OK; } //-------------------------------------------------------------------------------------- //HRESULT CDXUTDialog::DrawRect10( RECT* pRect, D3DCOLOR color ) //{ // RECT rcScreen = *pRect; // OffsetRect( &rcScreen, m_x, m_y ); // // // If caption is enabled, offset the Y position by its height. // if( m_bCaption ) // OffsetRect( &rcScreen, 0, m_nCaptionHeight ); // // ID3D10Device* pd3dDevice = m_pManager->GetD3D10Device(); // // // Convert the rect from screen coordinates to clip space coordinates. // float Left, Right, Top, Bottom; // Left = rcScreen.left * 2.0f / m_pManager->m_nBackBufferWidth - 1.0f; // Right = rcScreen.right * 2.0f / m_pManager->m_nBackBufferWidth - 1.0f; // Top = 1.0f - rcScreen.top * 2.0f / m_pManager->m_nBackBufferHeight; // Bottom = 1.0f - rcScreen.bottom * 2.0f / m_pManager->m_nBackBufferHeight; // DXUT_SCREEN_VERTEX_10 vertices[4] = // { // { Left, Top, 0.5f, D3DCOLOR_TO_D3DCOLORVALUE( color ), 0.0f, 0.0f }, // { Right, Top, 0.5f, D3DCOLOR_TO_D3DCOLORVALUE( color ), 1.0f, 0.0f }, // { Left, Bottom, 0.5f, D3DCOLOR_TO_D3DCOLORVALUE( color ), 0.0f, 1.0f }, // { Right, Bottom, 0.5f, D3DCOLOR_TO_D3DCOLORVALUE( color ), 1.0f, 1.0f }, // }; // DXUT_SCREEN_VERTEX_10 *pVB; // if( SUCCEEDED( m_pManager->m_pVBScreenQuad10->Map( D3D10_MAP_WRITE_DISCARD, 0, (LPVOID*)&pVB ) ) ) // { // CopyMemory( pVB, vertices, sizeof(vertices) ); // m_pManager->m_pVBScreenQuad10->Unmap(); // } // // // Since we're doing our own drawing here we need to flush the sprites // m_pManager->m_pSprite10->Flush(); // // ID3D10InputLayout* pOldLayout; // D3D10_PRIMITIVE_TOPOLOGY OldTopology; // // pd3dDevice->IAGetInputLayout( &pOldLayout ); // pd3dDevice->IAGetPrimitiveTopology( &OldTopology ); // pd3dDevice->IASetInputLayout( m_pManager->m_pInputLayout10 ); // pd3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP ); // // D3D10_TECHNIQUE_DESC techDesc; // m_pManager->m_pTechRenderUI10->GetDesc( &techDesc ); // for( UINT p = 0; p < techDesc.Passes; ++p ) // { // m_pManager->m_pTechRenderUI10->GetPassByIndex( p )->Apply(0); // pd3dDevice->Draw( 4, 0 ); // } // // pd3dDevice->IASetInputLayout( pOldLayout ); // pd3dDevice->IASetPrimitiveTopology( OldTopology ); // SAFE_RELEASE( pOldLayout ); // // return S_OK; //} // // //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::DrawPolyLine( POINT* apPoints, UINT nNumPoints, D3DCOLOR color ) { DXUT_SCREEN_VERTEX* vertices = new DXUT_SCREEN_VERTEX[ nNumPoints ]; if( vertices == NULL ) return E_OUTOFMEMORY; DXUT_SCREEN_VERTEX* pVertex = vertices; POINT* pt = apPoints; for( UINT i=0; i < nNumPoints; i++ ) { pVertex->x = m_x + (float) pt->x; pVertex->y = m_y + (float) pt->y; pVertex->z = 0.5f; pVertex->h = 1.0f; pVertex->color = color; pVertex->tu = 0.0f; pVertex->tv = 0.0f; pVertex++; pt++; } IDirect3DDevice9* pd3dDevice = m_pManager->GetD3D9Device(); // Since we're doing our own drawing here we need to flush the sprites m_pManager->m_pSprite->Flush(); IDirect3DVertexDeclaration9 *pDecl = NULL; pd3dDevice->GetVertexDeclaration( &pDecl ); // Preserve the sprite's current vertex decl pd3dDevice->SetFVF( DXUT_SCREEN_VERTEX::FVF ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG2 ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2 ); pd3dDevice->DrawPrimitiveUP( D3DPT_LINESTRIP, nNumPoints - 1, vertices, sizeof(DXUT_SCREEN_VERTEX) ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); // Restore the vertex decl pd3dDevice->SetVertexDeclaration( pDecl ); pDecl->Release(); SAFE_DELETE_ARRAY( vertices ); return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::DrawSprite( CDXUTElement* pElement, RECT* prcDest, float fDepth ) { if( m_pManager->GetD3D9Device() ) return DrawSprite9( pElement, prcDest ); //else // return DrawSprite10( pElement, prcDest, fDepth ); } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::DrawSprite9( CDXUTElement* pElement, RECT* prcDest ) { // No need to draw fully transparent layers if( pElement->TextureColor.Current.a == 0 ) return S_OK; RECT rcTexture = pElement->rcTexture; RECT rcScreen = *prcDest; OffsetRect( &rcScreen, m_x, m_y ); // If caption is enabled, offset the Y position by its height. if( m_bCaption ) OffsetRect( &rcScreen, 0, m_nCaptionHeight ); DXUTTextureNode* pTextureNode = GetTexture( pElement->iTexture ); if( pTextureNode == NULL ) return E_FAIL; float fScaleX = (float) RectWidth( rcScreen ) / RectWidth( rcTexture ); float fScaleY = (float) RectHeight( rcScreen ) / RectHeight( rcTexture ); D3DXMATRIXA16 matTransform; D3DXMatrixScaling( &matTransform, fScaleX, fScaleY, 1.0f ); m_pManager->m_pSprite->SetTransform( &matTransform ); D3DXVECTOR3 vPos( (float)rcScreen.left, (float)rcScreen.top, 0.0f ); vPos.x /= fScaleX; vPos.y /= fScaleY; return m_pManager->m_pSprite->Draw( pTextureNode->pTexture9, &rcTexture, NULL, &vPos, pElement->TextureColor.Current ); } //-------------------------------------------------------------------------------------- //HRESULT CDXUTDialog::DrawSprite10( CDXUTElement* pElement, RECT* prcDest, float fDepth ) //{ // // No need to draw fully transparent layers // if( pElement->TextureColor.Current.a == 0 ) // return S_OK; // // RECT rcTexture = pElement->rcTexture; // // RECT rcScreen = *prcDest; // OffsetRect( &rcScreen, m_x, m_y ); // OffsetRect( &rcScreen, RectWidth( rcScreen )/2, RectHeight( rcScreen)/2 ); // // // If caption is enabled, offset the Y position by its height. // if( m_bCaption ) // OffsetRect( &rcScreen, 0, m_nCaptionHeight ); // // DXUTTextureNode* pTextureNode = GetTexture( pElement->iTexture ); // if( pTextureNode == NULL ) // return E_FAIL; // // float fBBWidth = (float)m_pManager->m_nBackBufferWidth; // float fBBHeight = (float)m_pManager->m_nBackBufferHeight; // float fScaleX = (float) RectWidth( rcScreen ); // float fScaleY = (float) RectHeight( rcScreen ); // // D3DXVECTOR3 vPos( (float)rcScreen.left, (float)rcScreen.top, fDepth ); // // D3DXMATRIXA16 matScaling; // D3DXMATRIXA16 matTranslation; // D3DXMatrixScaling( &matScaling, fScaleX, fScaleY, 1.0f ); // D3DXMatrixTranslation( &matTranslation, vPos.x, fBBHeight-vPos.y, vPos.z ); // // D3DXMATRIXA16 matProjection; // D3DXMatrixOrthoOffCenterLH(&matProjection, 0.0f, fBBWidth, 0.0f, fBBHeight, 0.1f, 10); // m_pManager->m_pSprite10->SetProjectionTransform(&matProjection); // // D3DX10_SPRITE Sprite; // // Sprite.matWorld = matScaling*matTranslation; // Sprite.pTexture = pTextureNode->pTexResView; // float fTexWidth = (float)pTextureNode->dwWidth; // float fTexHeight = (float)pTextureNode->dwHeight; // Sprite.TexCoord.x = (float)(rcTexture.left) / fTexWidth; // Sprite.TexCoord.y = (float)(rcTexture.top) / fTexHeight; // Sprite.TexSize.x = (float)(rcTexture.right - rcTexture.left) / fTexWidth; // Sprite.TexSize.y = (float)(rcTexture.bottom - rcTexture.top) / fTexHeight; // Sprite.TextureIndex = 0; // Sprite.ColorModulate = pElement->TextureColor.Current; // // return m_pManager->m_pSprite10->DrawSpritesBuffered( &Sprite, 1 ); //} // // //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::CalcTextRect( LPCWSTR strText, CDXUTElement* pElement, RECT* prcDest, int nCount ) { HRESULT hr = S_OK; DXUTFontNode* pFontNode = GetFont( pElement->iFont ); if( pFontNode == NULL ) return E_FAIL; DWORD dwTextFormat = pElement->dwTextFormat | DT_CALCRECT; // Since we are only computing the rectangle, we don't need a sprite. if( pFontNode->pFont10 ) { hr = pFontNode->pFont10->DrawText( NULL, strText, nCount, prcDest, dwTextFormat, pElement->FontColor.Current ); if( FAILED(hr) ) return hr; } else if( pFontNode->pFont9 ) { hr = pFontNode->pFont9->DrawText( NULL, strText, nCount, prcDest, dwTextFormat, pElement->FontColor.Current ); if( FAILED(hr) ) return hr; } return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::DrawText( LPCWSTR strText, CDXUTElement* pElement, RECT* prcDest, bool bShadow, int nCount ) { if( m_pManager->GetD3D9Device() ) return DrawText9( strText, pElement, prcDest, bShadow, nCount ); //else // return DrawText10( strText, pElement, prcDest, bShadow, nCount ); } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialog::DrawText9( LPCWSTR strText, CDXUTElement* pElement, RECT* prcDest, bool bShadow, int nCount ) { HRESULT hr = S_OK; // No need to draw fully transparent layers if( pElement->FontColor.Current.a == 0 ) return S_OK; RECT rcScreen = *prcDest; OffsetRect( &rcScreen, m_x, m_y ); // If caption is enabled, offset the Y position by its height. if( m_bCaption ) OffsetRect( &rcScreen, 0, m_nCaptionHeight ); D3DXMATRIX matTransform; D3DXMatrixIdentity( &matTransform ); m_pManager->m_pSprite->SetTransform( &matTransform ); DXUTFontNode* pFontNode = GetFont( pElement->iFont ); if( bShadow ) { RECT rcShadow = rcScreen; OffsetRect( &rcShadow, 1, 1 ); hr = pFontNode->pFont9->DrawText( m_pManager->m_pSprite, strText, nCount, &rcShadow, pElement->dwTextFormat, D3DCOLOR_ARGB(DWORD(pElement->FontColor.Current.a * 255), 0, 0, 0) ); if( FAILED(hr) ) return hr; } hr = pFontNode->pFont9->DrawText( m_pManager->m_pSprite, strText, nCount, &rcScreen, pElement->dwTextFormat, pElement->FontColor.Current ); if( FAILED(hr) ) return hr; return S_OK; } //-------------------------------------------------------------------------------------- //HRESULT CDXUTDialog::DrawText10( LPCWSTR strText, CDXUTElement* pElement, RECT* prcDest, bool bShadow, int nCount ) //{ // HRESULT hr = S_OK; // // // No need to draw fully transparent layers // if( pElement->FontColor.Current.a == 0 ) // return S_OK; // // RECT rcScreen = *prcDest; // OffsetRect( &rcScreen, m_x, m_y ); // // // If caption is enabled, offset the Y position by its height. // if( m_bCaption ) // OffsetRect( &rcScreen, 0, m_nCaptionHeight ); // // float fBBWidth = (float)m_pManager->m_nBackBufferWidth; // float fBBHeight = (float)m_pManager->m_nBackBufferHeight; // // D3DXMATRIX matProjection; // D3DXMatrixOrthoOffCenterLH(&matProjection, 0.0f, fBBWidth, 0.0f, fBBHeight, 0.1f, 10); // m_pManager->m_pSprite10->SetProjectionTransform(&matProjection); // // DXUTFontNode* pFontNode = GetFont( pElement->iFont ); // // if( bShadow ) // { // RECT rcShadow = rcScreen; // OffsetRect( &rcShadow, 1, 1 ); // hr = pFontNode->pFont10->DrawText( m_pManager->m_pSprite10, strText, nCount, &rcShadow, pElement->dwTextFormat, D3DCOLOR_ARGB(DWORD(pElement->FontColor.Current.a * 255), 0, 0, 0) ); // if( FAILED(hr) ) // return hr; // } // // hr = pFontNode->pFont10->DrawText( m_pManager->m_pSprite10, strText, nCount, &rcScreen, pElement->dwTextFormat, pElement->FontColor.Current ); // if( FAILED(hr) ) // return hr; // // return S_OK; //} // // //-------------------------------------------------------------------------------------- void CDXUTDialog::SetBackgroundColors( D3DCOLOR colorTopLeft, D3DCOLOR colorTopRight, D3DCOLOR colorBottomLeft, D3DCOLOR colorBottomRight ) { m_colorTopLeft = colorTopLeft; m_colorTopRight = colorTopRight; m_colorBottomLeft = colorBottomLeft; m_colorBottomRight = colorBottomRight; } //-------------------------------------------------------------------------------------- void CDXUTDialog::SetNextDialog( CDXUTDialog* pNextDialog ) { if( pNextDialog == NULL ) pNextDialog = this; m_pNextDialog = pNextDialog; if( pNextDialog ) m_pNextDialog->m_pPrevDialog = this; } //-------------------------------------------------------------------------------------- void CDXUTDialog::ClearFocus() { if( s_pControlFocus ) { s_pControlFocus->OnFocusOut(); s_pControlFocus = NULL; } ReleaseCapture(); } //-------------------------------------------------------------------------------------- void CDXUTDialog::FocusDefaultControl() { // Check for default control in this dialog for( int i=0; i < m_Controls.GetSize(); i++ ) { CDXUTControl* pControl = m_Controls.GetAt( i ); if( pControl->m_bIsDefault ) { // Remove focus from the current control ClearFocus(); // Give focus to the default control s_pControlFocus = pControl; s_pControlFocus->OnFocusIn(); return; } } } //-------------------------------------------------------------------------------------- bool CDXUTDialog::OnCycleFocus( bool bForward ) { CDXUTControl *pControl = NULL; CDXUTDialog *pDialog = NULL; // pDialog and pLastDialog are used to track wrapping of CDXUTDialog *pLastDialog; // focus from first control to last or vice versa. if( s_pControlFocus == NULL ) { // If s_pControlFocus is NULL, we focus the first control of first dialog in // the case that bForward is true, and focus the last control of last dialog when // bForward is false. // if( bForward ) { // Search for the first control from the start of the dialog // array. for( int d = 0; d < m_pManager->m_Dialogs.GetSize(); ++d ) { pDialog = pLastDialog = m_pManager->m_Dialogs.GetAt(d); if( pDialog && pDialog->m_Controls.GetSize() > 0 ) { pControl = pDialog->m_Controls.GetAt(0); break; } } if( !pDialog || !pControl ) { // No dialog has been registered yet or no controls have been // added to the dialogs. Cannot proceed. return true; } } else { // Search for the first control from the end of the dialog // array. for( int d = m_pManager->m_Dialogs.GetSize() - 1; d >= 0; --d ) { pDialog = pLastDialog = m_pManager->m_Dialogs.GetAt(d); if( pDialog && pDialog->m_Controls.GetSize() > 0 ) { pControl = pDialog->m_Controls.GetAt( pDialog->m_Controls.GetSize() - 1 ); break; } } if( !pDialog || !pControl ) { // No dialog has been registered yet or no controls have been // added to the dialogs. Cannot proceed. return true; } } } else if( s_pControlFocus->m_pDialog != this ) { // If a control belonging to another dialog has focus, let that other // dialog handle this event by returning false. // return false; } else { // Focused control belongs to this dialog. Cycle to the // next/previous control. pLastDialog = s_pControlFocus->m_pDialog; pControl = (bForward) ? GetNextControl( s_pControlFocus ) : GetPrevControl( s_pControlFocus ); pDialog = pControl->m_pDialog; } for( int i=0; i < 0xffff; i++ ) { // If we just wrapped from last control to first or vice versa, // set the focused control to NULL. This state, where no control // has focus, allows the camera to work. int nLastDialogIndex = m_pManager->m_Dialogs.IndexOf( pLastDialog ); int nDialogIndex = m_pManager->m_Dialogs.IndexOf( pDialog ); if( ( !bForward && nLastDialogIndex < nDialogIndex ) || ( bForward && nDialogIndex < nLastDialogIndex ) ) { if( s_pControlFocus ) s_pControlFocus->OnFocusOut(); s_pControlFocus = NULL; return true; } // If we've gone in a full circle then focus doesn't change if( pControl == s_pControlFocus ) return true; // If the dialog accepts keybord input and the control can have focus then // move focus if( pControl->m_pDialog->m_bKeyboardInput && pControl->CanHaveFocus() ) { if( s_pControlFocus ) s_pControlFocus->OnFocusOut(); s_pControlFocus = pControl; s_pControlFocus->OnFocusIn(); return true; } pLastDialog = pDialog; pControl = (bForward) ? GetNextControl( pControl ) : GetPrevControl( pControl ); pDialog = pControl->m_pDialog; } // If we reached this point, the chain of dialogs didn't form a complete loop DXTRACE_ERR( L"CDXUTDialog: Multiple dialogs are improperly chained together", E_FAIL ); return false; } //-------------------------------------------------------------------------------------- HRESULT CDXUTDialogResourceManager::CreateFont9( UINT iFont ) { HRESULT hr = S_OK; DXUTFontNode* pFontNode = m_FontCache.GetAt( iFont ); SAFE_RELEASE( pFontNode->pFont9 ); V_RETURN( D3DXCreateFont( m_pd3d9Device, pFontNode->nHeight, 0, pFontNode->nWeight, 1, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, pFontNode->strFace, &pFontNode->pFont9 ) ); return S_OK; } //-------------------------------------------------------------------------------------- //HRESULT CDXUTDialogResourceManager::CreateFont10( UINT iFont ) //{ // HRESULT hr = S_OK; // // DXUTFontNode* pFontNode = m_FontCache.GetAt( iFont ); // // SAFE_RELEASE( pFontNode->pFont10 ); // // V_RETURN( D3DX10CreateFont( m_pd3d10Device, pFontNode->nHeight, 0, pFontNode->nWeight, 1, FALSE, DEFAULT_CHARSET, // OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, // pFontNode->strFace, &pFontNode->pFont10 ) ); // // return S_OK; //} // // //-------------------------------------------------------------------------------------- HRESULT CDXUTDialogResourceManager::CreateTexture9( UINT iTexture ) { HRESULT hr = S_OK; DXUTTextureNode* pTextureNode = m_TextureCache.GetAt( iTexture ); D3DXIMAGE_INFO info; if( !pTextureNode->bFileSource ) { if( pTextureNode->nResourceID == 0xFFFF && pTextureNode->hResourceModule == (HMODULE) 0xFFFF ) { hr = DXUTCreateGUITextureFromInternalArray9( m_pd3d9Device, &pTextureNode->pTexture9, &info ); if( FAILED(hr) ) return DXTRACE_ERR( L"D3DXCreateTextureFromFileInMemoryEx", hr ); } else { LPCWSTR pID = pTextureNode->nResourceID ? (LPCWSTR)(size_t)pTextureNode->nResourceID : pTextureNode->strFilename; // Create texture from resource hr = D3DXCreateTextureFromResourceEx( m_pd3d9Device, pTextureNode->hResourceModule, pID, D3DX_DEFAULT, D3DX_DEFAULT, 1, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, &info, NULL, &pTextureNode->pTexture9 ); if( FAILED(hr) ) return DXTRACE_ERR( L"D3DXCreateTextureFromResourceEx", hr ); } } else { // Make sure there's a texture to create if( pTextureNode->strFilename[0] == 0 ) return S_OK; // Create texture from file hr = D3DXCreateTextureFromFileEx( m_pd3d9Device, pTextureNode->strFilename, D3DX_DEFAULT, D3DX_DEFAULT, 1, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, &info, NULL, &pTextureNode->pTexture9 ); if( FAILED(hr) ) { return DXTRACE_ERR( L"D3DXCreateTextureFromFileEx", hr ); } } // Store dimensions pTextureNode->dwWidth = info.Width; pTextureNode->dwHeight = info.Height; return S_OK; } //-------------------------------------------------------------------------------------- //HRESULT CDXUTDialogResourceManager::CreateTexture10( UINT iTexture ) //{ // HRESULT hr = S_OK; // // DXUTTextureNode* pTextureNode = m_TextureCache.GetAt( iTexture ); // // if( !pTextureNode->bFileSource ) // { // if( pTextureNode->nResourceID == 0xFFFF && pTextureNode->hResourceModule == (HMODULE) 0xFFFF ) // { // hr = DXUTCreateGUITextureFromInternalArray10( m_pd3d10Device, &pTextureNode->pTexture10, NULL ); // if( FAILED(hr) ) // return DXTRACE_ERR( L"D3DX10CreateResourceFromFileInMemory", hr ); // } // else // { // LPCWSTR pID = pTextureNode->nResourceID ? (LPCWSTR)(size_t)pTextureNode->nResourceID : pTextureNode->strFilename; // // // Create texture from resource // ID3D10Resource *pRes; // D3DX10_IMAGE_LOAD_INFO loadInfo; // loadInfo.Width = D3DX10_DEFAULT; // loadInfo.Height = D3DX10_DEFAULT; // loadInfo.Depth = D3DX10_DEFAULT; // loadInfo.FirstMipLevel = 0; // loadInfo.MipLevels = 1; // loadInfo.Usage = D3D10_USAGE_DEFAULT; // loadInfo.BindFlags = D3D10_BIND_SHADER_RESOURCE; // loadInfo.CpuAccessFlags = 0; // loadInfo.MiscFlags = 0; // loadInfo.Format = DXGI_FORMAT_UNKNOWN; // loadInfo.Filter = D3DX10_FILTER_NONE; // loadInfo.MipFilter = D3DX10_FILTER_NONE; // loadInfo.pSrcInfo = NULL; // // hr = D3DX10CreateTextureFromResource( m_pd3d10Device, pTextureNode->hResourceModule, pID, &loadInfo, NULL, &pRes, NULL ); // if( FAILED(hr) ) // return DXTRACE_ERR( L"D3DX10CreateResourceFromResource", hr ); // hr = pRes->QueryInterface( __uuidof( ID3D10Texture2D ), (LPVOID*)&pTextureNode->pTexture10 ); // SAFE_RELEASE( pRes ); // if( FAILED( hr ) ) // return hr; // } // } // else // { // // Make sure there's a texture to create // if( pTextureNode->strFilename[0] == 0 ) // return S_OK; // // // Create texture from file // ID3D10Resource *pRes; // D3DX10_IMAGE_LOAD_INFO loadInfo; // loadInfo.Width = D3DX10_DEFAULT; // loadInfo.Height = D3DX10_DEFAULT; // loadInfo.Depth = D3DX10_DEFAULT; // loadInfo.FirstMipLevel = 0; // loadInfo.MipLevels = 1; // loadInfo.Usage = D3D10_USAGE_DEFAULT; // loadInfo.BindFlags = D3D10_BIND_SHADER_RESOURCE; // loadInfo.CpuAccessFlags = 0; // loadInfo.MiscFlags = 0; // loadInfo.Format = DXGI_FORMAT_UNKNOWN; // loadInfo.Filter = D3DX10_FILTER_NONE; // loadInfo.MipFilter = D3DX10_FILTER_NONE; // loadInfo.pSrcInfo = NULL; // hr = D3DX10CreateTextureFromFile( m_pd3d10Device, pTextureNode->strFilename, &loadInfo, NULL, &pRes, NULL ); // if( FAILED(hr) ) // { // return DXTRACE_ERR( L"D3DX10CreateResourceFromFileEx", hr ); // } // hr = pRes->QueryInterface( __uuidof( ID3D10Texture2D ), (LPVOID*)&pTextureNode->pTexture10 ); // SAFE_RELEASE( pRes ); // if( FAILED( hr ) ) // return hr; // } // // // Store dimensions // D3D10_TEXTURE2D_DESC desc; // pTextureNode->pTexture10->GetDesc( &desc ); // pTextureNode->dwWidth = desc.Width; // pTextureNode->dwHeight = desc.Height; // // // Create resource view // D3D10_SHADER_RESOURCE_VIEW_DESC SRVDesc; // SRVDesc.ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D; // SRVDesc.Format = desc.Format; // SRVDesc.Texture2D.MipLevels = 1; // SRVDesc.Texture2D.MostDetailedMip = 0; // hr = m_pd3d10Device->CreateShaderResourceView( pTextureNode->pTexture10, &SRVDesc, &pTextureNode->pTexResView ); // // return S_OK; //} // // //-------------------------------------------------------------------------------------- void CDXUTDialog::InitDefaultElements() { SetFont( 0, L"Arial", 14, FW_NORMAL ); CDXUTElement Element; RECT rcTexture; //------------------------------------- // Element for the caption //------------------------------------- m_CapElement.SetFont( 0 ); SetRect( &rcTexture, 17, 269, 241, 287 ); m_CapElement.SetTexture( 0, &rcTexture ); m_CapElement.TextureColor.States[ DXUT_STATE_NORMAL ] = D3DCOLOR_ARGB(255, 255, 255, 255); m_CapElement.FontColor.States[ DXUT_STATE_NORMAL ] = D3DCOLOR_ARGB(255, 255, 255, 255); m_CapElement.SetFont( 0, D3DCOLOR_ARGB(255, 255, 255, 255), DT_LEFT | DT_VCENTER ); // Pre-blend as we don't need to transition the state m_CapElement.TextureColor.Blend( DXUT_STATE_NORMAL, 10.0f ); m_CapElement.FontColor.Blend( DXUT_STATE_NORMAL, 10.0f ); //------------------------------------- // CDXUTStatic //------------------------------------- Element.SetFont( 0 ); Element.FontColor.States[ DXUT_STATE_DISABLED ] = D3DCOLOR_ARGB( 200, 200, 200, 200 ); // Assign the Element SetDefaultElement( DXUT_CONTROL_STATIC, 0, &Element ); //------------------------------------- // CDXUTButton - Button //------------------------------------- SetRect( &rcTexture, 0, 0, 136, 54 ); Element.SetTexture( 0, &rcTexture ); Element.SetFont( 0 ); Element.TextureColor.States[ DXUT_STATE_NORMAL ] = D3DCOLOR_ARGB(150, 255, 255, 255); Element.TextureColor.States[ DXUT_STATE_PRESSED ] = D3DCOLOR_ARGB(200, 255, 255, 255); Element.FontColor.States[ DXUT_STATE_MOUSEOVER ] = D3DCOLOR_ARGB(255, 0, 0, 0); // Assign the Element SetDefaultElement( DXUT_CONTROL_BUTTON, 0, &Element ); //------------------------------------- // CDXUTButton - Fill layer //------------------------------------- SetRect( &rcTexture, 136, 0, 252, 54 ); Element.SetTexture( 0, &rcTexture, D3DCOLOR_ARGB(0, 255, 255, 255) ); Element.TextureColor.States[ DXUT_STATE_MOUSEOVER ] = D3DCOLOR_ARGB(160, 255, 255, 255); Element.TextureColor.States[ DXUT_STATE_PRESSED ] = D3DCOLOR_ARGB(60, 0, 0, 0); Element.TextureColor.States[ DXUT_STATE_FOCUS ] = D3DCOLOR_ARGB(30, 255, 255, 255); // Assign the Element SetDefaultElement( DXUT_CONTROL_BUTTON, 1, &Element ); //------------------------------------- // CDXUTCheckBox - Box //------------------------------------- SetRect( &rcTexture, 0, 54, 27, 81 ); Element.SetTexture( 0, &rcTexture ); Element.SetFont( 0, D3DCOLOR_ARGB(255, 255, 255, 255), DT_LEFT | DT_VCENTER ); Element.FontColor.States[ DXUT_STATE_DISABLED ] = D3DCOLOR_ARGB( 200, 200, 200, 200 ); Element.TextureColor.States[ DXUT_STATE_NORMAL ] = D3DCOLOR_ARGB(150, 255, 255, 255); Element.TextureColor.States[ DXUT_STATE_FOCUS ] = D3DCOLOR_ARGB(200, 255, 255, 255); Element.TextureColor.States[ DXUT_STATE_PRESSED ] = D3DCOLOR_ARGB(255, 255, 255, 255); // Assign the Element SetDefaultElement( DXUT_CONTROL_CHECKBOX, 0, &Element ); //------------------------------------- // CDXUTCheckBox - Check //------------------------------------- SetRect( &rcTexture, 27, 54, 54, 81 ); Element.SetTexture( 0, &rcTexture ); // Assign the Element SetDefaultElement( DXUT_CONTROL_CHECKBOX, 1, &Element ); //------------------------------------- // CDXUTRadioButton - Box //------------------------------------- SetRect( &rcTexture, 54, 54, 81, 81 ); Element.SetTexture( 0, &rcTexture ); Element.SetFont( 0, D3DCOLOR_ARGB(255, 255, 255, 255), DT_LEFT | DT_VCENTER ); Element.FontColor.States[ DXUT_STATE_DISABLED ] = D3DCOLOR_ARGB( 200, 200, 200, 200 ); Element.TextureColor.States[ DXUT_STATE_NORMAL ] = D3DCOLOR_ARGB(150, 255, 255, 255); Element.TextureColor.States[ DXUT_STATE_FOCUS ] = D3DCOLOR_ARGB(200, 255, 255, 255); Element.TextureColor.States[ DXUT_STATE_PRESSED ] = D3DCOLOR_ARGB(255, 255, 255, 255); // Assign the Element SetDefaultElement( DXUT_CONTROL_RADIOBUTTON, 0, &Element ); //------------------------------------- // CDXUTRadioButton - Check //------------------------------------- SetRect( &rcTexture, 81, 54, 108, 81 ); Element.SetTexture( 0, &rcTexture ); // Assign the Element SetDefaultElement( DXUT_CONTROL_RADIOBUTTON, 1, &Element ); //------------------------------------- // CDXUTComboBox - Main //------------------------------------- SetRect( &rcTexture, 7, 81, 247, 123 ); Element.SetTexture( 0, &rcTexture ); Element.SetFont( 0 ); Element.TextureColor.States[ DXUT_STATE_NORMAL ] = D3DCOLOR_ARGB(150, 200, 200, 200); Element.TextureColor.States[ DXUT_STATE_FOCUS ] = D3DCOLOR_ARGB(170, 230, 230, 230); Element.TextureColor.States[ DXUT_STATE_DISABLED ] = D3DCOLOR_ARGB(70, 200, 200, 200); Element.FontColor.States[ DXUT_STATE_MOUSEOVER ] = D3DCOLOR_ARGB(255, 0, 0, 0); Element.FontColor.States[ DXUT_STATE_PRESSED ] = D3DCOLOR_ARGB(255, 0, 0, 0); Element.FontColor.States[ DXUT_STATE_DISABLED ] = D3DCOLOR_ARGB(200, 200, 200, 200); // Assign the Element SetDefaultElement( DXUT_CONTROL_COMBOBOX, 0, &Element ); //------------------------------------- // CDXUTComboBox - Button //------------------------------------- SetRect( &rcTexture, 98, 189, 151, 238 ); Element.SetTexture( 0, &rcTexture ); Element.TextureColor.States[ DXUT_STATE_NORMAL ] = D3DCOLOR_ARGB(150, 255, 255, 255); Element.TextureColor.States[ DXUT_STATE_PRESSED ] = D3DCOLOR_ARGB(255, 150, 150, 150); Element.TextureColor.States[ DXUT_STATE_FOCUS ] = D3DCOLOR_ARGB(200, 255, 255, 255); Element.TextureColor.States[ DXUT_STATE_DISABLED ] = D3DCOLOR_ARGB(70, 255, 255, 255); // Assign the Element SetDefaultElement( DXUT_CONTROL_COMBOBOX, 1, &Element ); //------------------------------------- // CDXUTComboBox - Dropdown //------------------------------------- SetRect( &rcTexture, 13, 123, 241, 160 ); Element.SetTexture( 0, &rcTexture ); Element.SetFont( 0, D3DCOLOR_ARGB(255, 0, 0, 0), DT_LEFT | DT_TOP ); // Assign the Element SetDefaultElement( DXUT_CONTROL_COMBOBOX, 2, &Element ); //------------------------------------- // CDXUTComboBox - Selection //------------------------------------- SetRect( &rcTexture, 12, 163, 239, 183 ); Element.SetTexture( 0, &rcTexture ); Element.SetFont( 0, D3DCOLOR_ARGB(255, 255, 255, 255), DT_LEFT | DT_TOP ); // Assign the Element SetDefaultElement( DXUT_CONTROL_COMBOBOX, 3, &Element ); //------------------------------------- // CDXUTSlider - Track //------------------------------------- SetRect( &rcTexture, 1, 187, 93, 228 ); Element.SetTexture( 0, &rcTexture ); Element.TextureColor.States[ DXUT_STATE_NORMAL ] = D3DCOLOR_ARGB(150, 255, 255, 255); Element.TextureColor.States[ DXUT_STATE_FOCUS ] = D3DCOLOR_ARGB(200, 255, 255, 255); Element.TextureColor.States[ DXUT_STATE_DISABLED ] = D3DCOLOR_ARGB(70, 255, 255, 255); // Assign the Element SetDefaultElement( DXUT_CONTROL_SLIDER, 0, &Element ); //------------------------------------- // CDXUTSlider - Button //------------------------------------- SetRect( &rcTexture, 151, 193, 192, 234 ); Element.SetTexture( 0, &rcTexture ); // Assign the Element SetDefaultElement( DXUT_CONTROL_SLIDER, 1, &Element ); //------------------------------------- // CDXUTScrollBar - Track //------------------------------------- int nScrollBarStartX = 196; int nScrollBarStartY = 191; SetRect( &rcTexture, nScrollBarStartX + 0, nScrollBarStartY + 21, nScrollBarStartX + 22, nScrollBarStartY + 32 ); Element.SetTexture( 0, &rcTexture ); Element.TextureColor.States[ DXUT_STATE_DISABLED ] = D3DCOLOR_ARGB(255, 200, 200, 200); // Assign the Element SetDefaultElement( DXUT_CONTROL_SCROLLBAR, 0, &Element ); //------------------------------------- // CDXUTScrollBar - Up Arrow //------------------------------------- SetRect( &rcTexture, nScrollBarStartX + 0, nScrollBarStartY + 1, nScrollBarStartX + 22, nScrollBarStartY + 21 ); Element.SetTexture( 0, &rcTexture ); Element.TextureColor.States[ DXUT_STATE_DISABLED ] = D3DCOLOR_ARGB(255, 200, 200, 200); // Assign the Element SetDefaultElement( DXUT_CONTROL_SCROLLBAR, 1, &Element ); //------------------------------------- // CDXUTScrollBar - Down Arrow //------------------------------------- SetRect( &rcTexture, nScrollBarStartX + 0, nScrollBarStartY + 32, nScrollBarStartX + 22, nScrollBarStartY + 53 ); Element.SetTexture( 0, &rcTexture ); Element.TextureColor.States[ DXUT_STATE_DISABLED ] = D3DCOLOR_ARGB(255, 200, 200, 200); // Assign the Element SetDefaultElement( DXUT_CONTROL_SCROLLBAR, 2, &Element ); //------------------------------------- // CDXUTScrollBar - Button //------------------------------------- SetRect( &rcTexture, 220, 192, 238, 234 ); Element.SetTexture( 0, &rcTexture ); // Assign the Element SetDefaultElement( DXUT_CONTROL_SCROLLBAR, 3, &Element ); //------------------------------------- // CDXUTEditBox //------------------------------------- // Element assignment: // 0 - text area // 1 - top left border // 2 - top border // 3 - top right border // 4 - left border // 5 - right border // 6 - lower left border // 7 - lower border // 8 - lower right border Element.SetFont( 0, D3DCOLOR_ARGB( 255, 0, 0, 0 ), DT_LEFT | DT_TOP ); // Assign the style SetRect( &rcTexture, 14, 90, 241, 113 ); Element.SetTexture( 0, &rcTexture ); SetDefaultElement( DXUT_CONTROL_EDITBOX, 0, &Element ); SetRect( &rcTexture, 8, 82, 14, 90 ); Element.SetTexture( 0, &rcTexture ); SetDefaultElement( DXUT_CONTROL_EDITBOX, 1, &Element ); SetRect( &rcTexture, 14, 82, 241, 90 ); Element.SetTexture( 0, &rcTexture ); SetDefaultElement( DXUT_CONTROL_EDITBOX, 2, &Element ); SetRect( &rcTexture, 241, 82, 246, 90 ); Element.SetTexture( 0, &rcTexture ); SetDefaultElement( DXUT_CONTROL_EDITBOX, 3, &Element ); SetRect( &rcTexture, 8, 90, 14, 113 ); Element.SetTexture( 0, &rcTexture ); SetDefaultElement( DXUT_CONTROL_EDITBOX, 4, &Element ); SetRect( &rcTexture, 241, 90, 246, 113 ); Element.SetTexture( 0, &rcTexture ); SetDefaultElement( DXUT_CONTROL_EDITBOX, 5, &Element ); SetRect( &rcTexture, 8, 113, 14, 121 ); Element.SetTexture( 0, &rcTexture ); SetDefaultElement( DXUT_CONTROL_EDITBOX, 6, &Element ); SetRect( &rcTexture, 14, 113, 241, 121 ); Element.SetTexture( 0, &rcTexture ); SetDefaultElement( DXUT_CONTROL_EDITBOX, 7, &Element ); SetRect( &rcTexture, 241, 113, 246, 121 ); Element.SetTexture( 0, &rcTexture ); SetDefaultElement( DXUT_CONTROL_EDITBOX, 8, &Element ); //------------------------------------- // CDXUTListBox - Main //------------------------------------- SetRect( &rcTexture, 13, 123, 241, 160 ); Element.SetTexture( 0, &rcTexture ); Element.SetFont( 0, D3DCOLOR_ARGB(255, 0, 0, 0), DT_LEFT | DT_TOP ); // Assign the Element SetDefaultElement( DXUT_CONTROL_LISTBOX, 0, &Element ); //------------------------------------- // CDXUTListBox - Selection //------------------------------------- SetRect( &rcTexture, 16, 166, 240, 183 ); Element.SetTexture( 0, &rcTexture ); Element.SetFont( 0, D3DCOLOR_ARGB(255, 255, 255, 255), DT_LEFT | DT_TOP ); // Assign the Element SetDefaultElement( DXUT_CONTROL_LISTBOX, 1, &Element ); } //-------------------------------------------------------------------------------------- // CDXUTControl class //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- CDXUTControl::CDXUTControl( CDXUTDialog *pDialog ) { m_Type = DXUT_CONTROL_BUTTON; m_pDialog = pDialog; m_ID = 0; m_Index = 0; m_pUserData = NULL; m_bEnabled = true; m_bVisible = true; m_bMouseOver = false; m_bHasFocus = false; m_bIsDefault = false; m_pDialog = NULL; m_x = 0; m_y = 0; m_width = 0; m_height = 0; ZeroMemory( &m_rcBoundingBox, sizeof( m_rcBoundingBox ) ); } CDXUTControl::~CDXUTControl() { for( int i = 0; i < m_Elements.GetSize(); ++i ) { delete m_Elements[i]; } m_Elements.RemoveAll(); } //-------------------------------------------------------------------------------------- void CDXUTControl::SetTextColor( D3DCOLOR Color ) { CDXUTElement* pElement = m_Elements.GetAt( 0 ); if( pElement ) pElement->FontColor.States[DXUT_STATE_NORMAL] = Color; } //-------------------------------------------------------------------------------------- HRESULT CDXUTControl::SetElement( UINT iElement, CDXUTElement* pElement ) { HRESULT hr = S_OK; if( pElement == NULL ) return E_INVALIDARG; // Make certain the array is this large for( UINT i=m_Elements.GetSize(); i <= iElement; i++ ) { CDXUTElement* pNewElement = new CDXUTElement(); if( pNewElement == NULL ) return E_OUTOFMEMORY; hr = m_Elements.Add( pNewElement ); if( FAILED(hr) ) { SAFE_DELETE( pNewElement ); return hr; } } // Update the data CDXUTElement* pCurElement = m_Elements.GetAt( iElement ); *pCurElement = *pElement; return S_OK; } //-------------------------------------------------------------------------------------- void CDXUTControl::Refresh() { m_bMouseOver = false; m_bHasFocus = false; for( int i=0; i < m_Elements.GetSize(); i++ ) { CDXUTElement* pElement = m_Elements.GetAt( i ); pElement->Refresh(); } } //-------------------------------------------------------------------------------------- void CDXUTControl::UpdateRects() { SetRect( &m_rcBoundingBox, m_x, m_y, m_x + m_width, m_y + m_height ); } //-------------------------------------------------------------------------------------- // CDXUTStatic class //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- CDXUTStatic::CDXUTStatic( CDXUTDialog *pDialog ) { m_Type = DXUT_CONTROL_STATIC; m_pDialog = pDialog; ZeroMemory( &m_strText, sizeof(m_strText) ); for( int i=0; i < m_Elements.GetSize(); i++ ) { CDXUTElement* pElement = m_Elements.GetAt( i ); SAFE_DELETE( pElement ); } m_Elements.RemoveAll(); } //-------------------------------------------------------------------------------------- void CDXUTStatic::Render( float fElapsedTime ) { if( m_bVisible == false ) return; DXUT_CONTROL_STATE iState = DXUT_STATE_NORMAL; if( m_bEnabled == false ) iState = DXUT_STATE_DISABLED; CDXUTElement* pElement = m_Elements.GetAt( 0 ); pElement->FontColor.Blend( iState, fElapsedTime ); m_pDialog->DrawText( m_strText, pElement, &m_rcBoundingBox, true ); } //-------------------------------------------------------------------------------------- HRESULT CDXUTStatic::GetTextCopy( LPWSTR strDest, UINT bufferCount ) { // Validate incoming parameters if( strDest == NULL || bufferCount == 0 ) { return E_INVALIDARG; } // Copy the window text StringCchCopy( strDest, bufferCount, m_strText ); return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTStatic::SetText( LPCWSTR strText ) { if( strText == NULL ) { m_strText[0] = 0; return S_OK; } StringCchCopy( m_strText, MAX_PATH, strText); return S_OK; } //-------------------------------------------------------------------------------------- // CDXUTButton class //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- CDXUTButton::CDXUTButton( CDXUTDialog *pDialog ) { m_Type = DXUT_CONTROL_BUTTON; m_pDialog = pDialog; m_bPressed = false; m_nHotkey = 0; } //-------------------------------------------------------------------------------------- bool CDXUTButton::HandleKeyboard( UINT uMsg, WPARAM wParam, LPARAM lParam ) { if( !m_bEnabled || !m_bVisible ) return false; switch( uMsg ) { case WM_KEYDOWN: { switch( wParam ) { case VK_SPACE: m_bPressed = true; return true; } } case WM_KEYUP: { switch( wParam ) { case VK_SPACE: if( m_bPressed == true ) { m_bPressed = false; m_pDialog->SendEvent( EVENT_BUTTON_CLICKED, true, this ); } return true; } } } return false; } //-------------------------------------------------------------------------------------- bool CDXUTButton::HandleMouse( UINT uMsg, POINT pt, WPARAM wParam, LPARAM lParam ) { if( !m_bEnabled || !m_bVisible ) return false; switch( uMsg ) { case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: { if( ContainsPoint( pt ) ) { // Pressed while inside the control m_bPressed = true; SetCapture( DXUTGetHWND() ); if( !m_bHasFocus ) m_pDialog->RequestFocus( this ); return true; } break; } case WM_LBUTTONUP: { if( m_bPressed ) { m_bPressed = false; ReleaseCapture(); if( !m_pDialog->m_bKeyboardInput ) m_pDialog->ClearFocus(); // Button click if( ContainsPoint( pt ) ) m_pDialog->SendEvent( EVENT_BUTTON_CLICKED, true, this ); return true; } break; } }; return false; } //-------------------------------------------------------------------------------------- void CDXUTButton::Render( float fElapsedTime ) { int nOffsetX = 0; int nOffsetY = 0; DXUT_CONTROL_STATE iState = DXUT_STATE_NORMAL; if( m_bVisible == false ) { iState = DXUT_STATE_HIDDEN; } else if( m_bEnabled == false ) { iState = DXUT_STATE_DISABLED; } else if( m_bPressed ) { iState = DXUT_STATE_PRESSED; nOffsetX = 1; nOffsetY = 2; } else if( m_bMouseOver ) { iState = DXUT_STATE_MOUSEOVER; nOffsetX = -1; nOffsetY = -2; } else if( m_bHasFocus ) { iState = DXUT_STATE_FOCUS; } // Background fill layer //TODO: remove magic numbers CDXUTElement* pElement = m_Elements.GetAt( 0 ); float fBlendRate = ( iState == DXUT_STATE_PRESSED ) ? 0.0f : 0.8f; RECT rcWindow = m_rcBoundingBox; OffsetRect( &rcWindow, nOffsetX, nOffsetY ); // Blend current color pElement->TextureColor.Blend( iState, fElapsedTime, fBlendRate ); pElement->FontColor.Blend( iState, fElapsedTime, fBlendRate ); m_pDialog->DrawSprite( pElement, &rcWindow, DXUT_FAR_BUTTON_DEPTH ); m_pDialog->DrawText( m_strText, pElement, &rcWindow ); // Main button pElement = m_Elements.GetAt( 1 ); // Blend current color pElement->TextureColor.Blend( iState, fElapsedTime, fBlendRate ); pElement->FontColor.Blend( iState, fElapsedTime, fBlendRate ); m_pDialog->DrawSprite( pElement, &rcWindow, DXUT_NEAR_BUTTON_DEPTH ); m_pDialog->DrawText( m_strText, pElement, &rcWindow ); } //-------------------------------------------------------------------------------------- // CDXUTCheckBox class //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- CDXUTCheckBox::CDXUTCheckBox( CDXUTDialog *pDialog ) { m_Type = DXUT_CONTROL_CHECKBOX; m_pDialog = pDialog; m_bChecked = false; } //-------------------------------------------------------------------------------------- bool CDXUTCheckBox::HandleKeyboard( UINT uMsg, WPARAM wParam, LPARAM lParam ) { if( !m_bEnabled || !m_bVisible ) return false; switch( uMsg ) { case WM_KEYDOWN: { switch( wParam ) { case VK_SPACE: m_bPressed = true; return true; } } case WM_KEYUP: { switch( wParam ) { case VK_SPACE: if( m_bPressed == true ) { m_bPressed = false; SetCheckedInternal( !m_bChecked, true ); } return true; } } } return false; } //-------------------------------------------------------------------------------------- bool CDXUTCheckBox::HandleMouse( UINT uMsg, POINT pt, WPARAM wParam, LPARAM lParam ) { if( !m_bEnabled || !m_bVisible ) return false; switch( uMsg ) { case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: { if( ContainsPoint( pt ) ) { // Pressed while inside the control m_bPressed = true; SetCapture( DXUTGetHWND() ); if( !m_bHasFocus ) m_pDialog->RequestFocus( this ); return true; } break; } case WM_LBUTTONUP: { if( m_bPressed ) { m_bPressed = false; ReleaseCapture(); // Button click if( ContainsPoint( pt ) ) SetCheckedInternal( !m_bChecked, true ); return true; } break; } }; return false; } //-------------------------------------------------------------------------------------- void CDXUTCheckBox::SetCheckedInternal( bool bChecked, bool bFromInput ) { m_bChecked = bChecked; m_pDialog->SendEvent( EVENT_CHECKBOX_CHANGED, bFromInput, this ); } //-------------------------------------------------------------------------------------- BOOL CDXUTCheckBox::ContainsPoint( POINT pt ) { return ( PtInRect( &m_rcBoundingBox, pt ) || PtInRect( &m_rcButton, pt ) ); } //-------------------------------------------------------------------------------------- void CDXUTCheckBox::UpdateRects() { CDXUTButton::UpdateRects(); m_rcButton = m_rcBoundingBox; m_rcButton.right = m_rcButton.left + RectHeight( m_rcButton ); m_rcText = m_rcBoundingBox; m_rcText.left += (int) ( 1.25f * RectWidth( m_rcButton ) ); } //-------------------------------------------------------------------------------------- void CDXUTCheckBox::Render( float fElapsedTime ) { DXUT_CONTROL_STATE iState = DXUT_STATE_NORMAL; if( m_bVisible == false ) iState = DXUT_STATE_HIDDEN; else if( m_bEnabled == false ) iState = DXUT_STATE_DISABLED; else if( m_bPressed ) iState = DXUT_STATE_PRESSED; else if( m_bMouseOver ) iState = DXUT_STATE_MOUSEOVER; else if( m_bHasFocus ) iState = DXUT_STATE_FOCUS; CDXUTElement* pElement = m_Elements.GetAt( 0 ); float fBlendRate = ( iState == DXUT_STATE_PRESSED ) ? 0.0f : 0.8f; pElement->TextureColor.Blend( iState, fElapsedTime, fBlendRate ); pElement->FontColor.Blend( iState, fElapsedTime, fBlendRate ); m_pDialog->DrawSprite( pElement, &m_rcButton, DXUT_NEAR_BUTTON_DEPTH ); m_pDialog->DrawText( m_strText, pElement, &m_rcText, true ); if( !m_bChecked ) iState = DXUT_STATE_HIDDEN; pElement = m_Elements.GetAt( 1 ); pElement->TextureColor.Blend( iState, fElapsedTime, fBlendRate ); m_pDialog->DrawSprite( pElement, &m_rcButton, DXUT_FAR_BUTTON_DEPTH ); } //-------------------------------------------------------------------------------------- // CDXUTRadioButton class //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- CDXUTRadioButton::CDXUTRadioButton( CDXUTDialog *pDialog ) { m_Type = DXUT_CONTROL_RADIOBUTTON; m_pDialog = pDialog; } //-------------------------------------------------------------------------------------- bool CDXUTRadioButton::HandleKeyboard( UINT uMsg, WPARAM wParam, LPARAM lParam ) { if( !m_bEnabled || !m_bVisible ) return false; switch( uMsg ) { case WM_KEYDOWN: { switch( wParam ) { case VK_SPACE: m_bPressed = true; return true; } } case WM_KEYUP: { switch( wParam ) { case VK_SPACE: if( m_bPressed == true ) { m_bPressed = false; m_pDialog->ClearRadioButtonGroup( m_nButtonGroup ); m_bChecked = !m_bChecked; m_pDialog->SendEvent( EVENT_RADIOBUTTON_CHANGED, true, this ); } return true; } } } return false; } //-------------------------------------------------------------------------------------- bool CDXUTRadioButton::HandleMouse( UINT uMsg, POINT pt, WPARAM wParam, LPARAM lParam ) { if( !m_bEnabled || !m_bVisible ) return false; switch( uMsg ) { case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: { if( ContainsPoint( pt ) ) { // Pressed while inside the control m_bPressed = true; SetCapture( DXUTGetHWND() ); if( !m_bHasFocus ) m_pDialog->RequestFocus( this ); return true; } break; } case WM_LBUTTONUP: { if( m_bPressed ) { m_bPressed = false; ReleaseCapture(); // Button click if( ContainsPoint( pt ) ) { m_pDialog->ClearRadioButtonGroup( m_nButtonGroup ); m_bChecked = !m_bChecked; m_pDialog->SendEvent( EVENT_RADIOBUTTON_CHANGED, true, this ); } return true; } break; } }; return false; } //-------------------------------------------------------------------------------------- void CDXUTRadioButton::SetCheckedInternal( bool bChecked, bool bClearGroup, bool bFromInput ) { if( bChecked && bClearGroup ) m_pDialog->ClearRadioButtonGroup( m_nButtonGroup ); m_bChecked = bChecked; m_pDialog->SendEvent( EVENT_RADIOBUTTON_CHANGED, bFromInput, this ); } //-------------------------------------------------------------------------------------- // CDXUTComboBox class //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- CDXUTComboBox::CDXUTComboBox( CDXUTDialog *pDialog ) : m_ScrollBar( pDialog ) { m_Type = DXUT_CONTROL_COMBOBOX; m_pDialog = pDialog; m_nDropHeight = 100; m_nSBWidth = 16; m_bOpened = false; m_iSelected = -1; m_iFocused = -1; } //-------------------------------------------------------------------------------------- CDXUTComboBox::~CDXUTComboBox() { RemoveAllItems(); } //-------------------------------------------------------------------------------------- void CDXUTComboBox::SetTextColor( D3DCOLOR Color ) { CDXUTElement* pElement = m_Elements.GetAt( 0 ); if( pElement ) pElement->FontColor.States[DXUT_STATE_NORMAL] = Color; pElement = m_Elements.GetAt( 2 ); if( pElement ) pElement->FontColor.States[DXUT_STATE_NORMAL] = Color; } //-------------------------------------------------------------------------------------- void CDXUTComboBox::UpdateRects() { CDXUTButton::UpdateRects(); m_rcButton = m_rcBoundingBox; m_rcButton.left = m_rcButton.right - RectHeight( m_rcButton ); m_rcText = m_rcBoundingBox; m_rcText.right = m_rcButton.left; m_rcDropdown = m_rcText; OffsetRect( &m_rcDropdown, 0, (int) (0.90f * RectHeight( m_rcText )) ); m_rcDropdown.bottom += m_nDropHeight; m_rcDropdown.right -= m_nSBWidth; m_rcDropdownText = m_rcDropdown; m_rcDropdownText.left += (int) (0.1f * RectWidth( m_rcDropdown )); m_rcDropdownText.right -= (int) (0.1f * RectWidth( m_rcDropdown )); m_rcDropdownText.top += (int) (0.1f * RectHeight( m_rcDropdown )); m_rcDropdownText.bottom -= (int) (0.1f * RectHeight( m_rcDropdown )); // Update the scrollbar's rects m_ScrollBar.SetLocation( m_rcDropdown.right, m_rcDropdown.top+2 ); m_ScrollBar.SetSize( m_nSBWidth, RectHeight( m_rcDropdown )-2 ); DXUTFontNode* pFontNode = m_pDialog->GetManager()->GetFontNode( m_Elements.GetAt( 2 )->iFont ); if( pFontNode && pFontNode->nHeight ) { m_ScrollBar.SetPageSize( RectHeight( m_rcDropdownText ) / pFontNode->nHeight ); // The selected item may have been scrolled off the page. // Ensure that it is in page again. m_ScrollBar.ShowItem( m_iSelected ); } } //-------------------------------------------------------------------------------------- void CDXUTComboBox::OnFocusOut() { CDXUTButton::OnFocusOut(); m_bOpened = false; } //-------------------------------------------------------------------------------------- bool CDXUTComboBox::HandleKeyboard( UINT uMsg, WPARAM wParam, LPARAM lParam ) { const DWORD REPEAT_MASK = (0x40000000); if( !m_bEnabled || !m_bVisible ) return false; // Let the scroll bar have a chance to handle it first if( m_ScrollBar.HandleKeyboard( uMsg, wParam, lParam ) ) return true; switch( uMsg ) { case WM_KEYDOWN: { switch( wParam ) { case VK_RETURN: if( m_bOpened ) { if( m_iSelected != m_iFocused ) { m_iSelected = m_iFocused; m_pDialog->SendEvent( EVENT_COMBOBOX_SELECTION_CHANGED, true, this ); } m_bOpened = false; if( !m_pDialog->m_bKeyboardInput ) m_pDialog->ClearFocus(); return true; } break; case VK_F4: // Filter out auto-repeats if( lParam & REPEAT_MASK ) return true; m_bOpened = !m_bOpened; if( !m_bOpened ) { m_pDialog->SendEvent( EVENT_COMBOBOX_SELECTION_CHANGED, true, this ); if( !m_pDialog->m_bKeyboardInput ) m_pDialog->ClearFocus(); } return true; case VK_LEFT: case VK_UP: if( m_iFocused > 0 ) { m_iFocused--; m_iSelected = m_iFocused; if( !m_bOpened ) m_pDialog->SendEvent( EVENT_COMBOBOX_SELECTION_CHANGED, true, this ); } return true; case VK_RIGHT: case VK_DOWN: if( m_iFocused+1 < (int)GetNumItems() ) { m_iFocused++; m_iSelected = m_iFocused; if( !m_bOpened ) m_pDialog->SendEvent( EVENT_COMBOBOX_SELECTION_CHANGED, true, this ); } return true; } break; } } return false; } //-------------------------------------------------------------------------------------- bool CDXUTComboBox::HandleMouse( UINT uMsg, POINT pt, WPARAM wParam, LPARAM lParam ) { if( !m_bEnabled || !m_bVisible ) return false; // Let the scroll bar handle it first. if( m_ScrollBar.HandleMouse( uMsg, pt, wParam, lParam ) ) return true; switch( uMsg ) { case WM_MOUSEMOVE: { if( m_bOpened && PtInRect( &m_rcDropdown, pt ) ) { // Determine which item has been selected for( int i=0; i < m_Items.GetSize(); i++ ) { DXUTComboBoxItem* pItem = m_Items.GetAt( i ); if( pItem -> bVisible && PtInRect( &pItem->rcActive, pt ) ) { m_iFocused = i; } } return true; } break; } case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: { if( ContainsPoint( pt ) ) { // Pressed while inside the control m_bPressed = true; SetCapture( DXUTGetHWND() ); if( !m_bHasFocus ) m_pDialog->RequestFocus( this ); // Toggle dropdown if( m_bHasFocus ) { m_bOpened = !m_bOpened; if( !m_bOpened ) { if( !m_pDialog->m_bKeyboardInput ) m_pDialog->ClearFocus(); } } return true; } // Perhaps this click is within the dropdown if( m_bOpened && PtInRect( &m_rcDropdown, pt ) ) { // Determine which item has been selected for( int i=m_ScrollBar.GetTrackPos(); i < m_Items.GetSize(); i++ ) { DXUTComboBoxItem* pItem = m_Items.GetAt( i ); if( pItem -> bVisible && PtInRect( &pItem->rcActive, pt ) ) { m_iFocused = m_iSelected = i; m_pDialog->SendEvent( EVENT_COMBOBOX_SELECTION_CHANGED, true, this ); m_bOpened = false; if( !m_pDialog->m_bKeyboardInput ) m_pDialog->ClearFocus(); break; } } return true; } // Mouse click not on main control or in dropdown, fire an event if needed if( m_bOpened ) { m_iFocused = m_iSelected; m_pDialog->SendEvent( EVENT_COMBOBOX_SELECTION_CHANGED, true, this ); m_bOpened = false; } // Make sure the control is no longer in a pressed state m_bPressed = false; // Release focus if appropriate if( !m_pDialog->m_bKeyboardInput ) { m_pDialog->ClearFocus(); } break; } case WM_LBUTTONUP: { if( m_bPressed && ContainsPoint( pt ) ) { // Button click m_bPressed = false; ReleaseCapture(); return true; } break; } case WM_MOUSEWHEEL: { int zDelta = (short) HIWORD(wParam) / WHEEL_DELTA; if( m_bOpened ) { UINT uLines; SystemParametersInfo( SPI_GETWHEELSCROLLLINES, 0, &uLines, 0 ); m_ScrollBar.Scroll( -zDelta * uLines ); } else { if( zDelta > 0 ) { if( m_iFocused > 0 ) { m_iFocused--; m_iSelected = m_iFocused; if( !m_bOpened ) m_pDialog->SendEvent( EVENT_COMBOBOX_SELECTION_CHANGED, true, this ); } } else { if( m_iFocused+1 < (int)GetNumItems() ) { m_iFocused++; m_iSelected = m_iFocused; if( !m_bOpened ) m_pDialog->SendEvent( EVENT_COMBOBOX_SELECTION_CHANGED, true, this ); } } } return true; } }; return false; } //-------------------------------------------------------------------------------------- void CDXUTComboBox::OnHotkey() { if( m_bOpened ) return; if( m_iSelected == -1 ) return; if( m_pDialog->IsKeyboardInputEnabled() ) m_pDialog->RequestFocus( this ); m_iSelected++; if( m_iSelected >= (int) m_Items.GetSize() ) m_iSelected = 0; m_iFocused = m_iSelected; m_pDialog->SendEvent( EVENT_COMBOBOX_SELECTION_CHANGED, true, this ); } //-------------------------------------------------------------------------------------- void CDXUTComboBox::Render( float fElapsedTime ) { DXUT_CONTROL_STATE iState = DXUT_STATE_NORMAL; if( !m_bOpened ) iState = DXUT_STATE_HIDDEN; // Dropdown box CDXUTElement* pElement = m_Elements.GetAt( 2 ); // If we have not initialized the scroll bar page size, // do that now. static bool bSBInit; if( !bSBInit ) { // Update the page size of the scroll bar if( m_pDialog->GetManager()->GetFontNode( pElement->iFont )->nHeight ) m_ScrollBar.SetPageSize( RectHeight( m_rcDropdownText ) / m_pDialog->GetManager()->GetFontNode( pElement->iFont )->nHeight ); else m_ScrollBar.SetPageSize( RectHeight( m_rcDropdownText ) ); bSBInit = true; } // Scroll bar if( m_bOpened ) m_ScrollBar.Render( fElapsedTime ); // Blend current color pElement->TextureColor.Blend( iState, fElapsedTime ); pElement->FontColor.Blend( iState, fElapsedTime ); m_pDialog->DrawSprite( pElement, &m_rcDropdown, DXUT_NEAR_BUTTON_DEPTH ); // Selection outline CDXUTElement* pSelectionElement = m_Elements.GetAt( 3 ); pSelectionElement->TextureColor.Current = pElement->TextureColor.Current; pSelectionElement->FontColor.Current = pSelectionElement->FontColor.States[ DXUT_STATE_NORMAL ]; DXUTFontNode* pFont = m_pDialog->GetFont( pElement->iFont ); if( pFont ) { int curY = m_rcDropdownText.top; int nRemainingHeight = RectHeight( m_rcDropdownText ); //WCHAR strDropdown[4096] = {0}; for( int i = m_ScrollBar.GetTrackPos(); i < m_Items.GetSize(); i++ ) { DXUTComboBoxItem* pItem = m_Items.GetAt( i ); // Make sure there's room left in the dropdown nRemainingHeight -= pFont->nHeight; if( nRemainingHeight < 0 ) { pItem->bVisible = false; continue; } SetRect( &pItem->rcActive, m_rcDropdownText.left, curY, m_rcDropdownText.right, curY + pFont->nHeight ); curY += pFont->nHeight; //debug //int blue = 50 * i; //m_pDialog->DrawRect( &pItem->rcActive, 0xFFFF0000 | blue ); pItem->bVisible = true; if( m_bOpened ) { if( (int)i == m_iFocused ) { RECT rc; SetRect( &rc, m_rcDropdown.left, pItem->rcActive.top-2, m_rcDropdown.right, pItem->rcActive.bottom+2 ); m_pDialog->DrawSprite( pSelectionElement, &rc, DXUT_NEAR_BUTTON_DEPTH ); m_pDialog->DrawText( pItem->strText, pSelectionElement, &pItem->rcActive ); } else { m_pDialog->DrawText( pItem->strText, pElement, &pItem->rcActive ); } } } } int nOffsetX = 0; int nOffsetY = 0; iState = DXUT_STATE_NORMAL; if( m_bVisible == false ) iState = DXUT_STATE_HIDDEN; else if( m_bEnabled == false ) iState = DXUT_STATE_DISABLED; else if( m_bPressed ) { iState = DXUT_STATE_PRESSED; nOffsetX = 1; nOffsetY = 2; } else if( m_bMouseOver ) { iState = DXUT_STATE_MOUSEOVER; nOffsetX = -1; nOffsetY = -2; } else if( m_bHasFocus ) iState = DXUT_STATE_FOCUS; float fBlendRate = ( iState == DXUT_STATE_PRESSED ) ? 0.0f : 0.8f; // Button pElement = m_Elements.GetAt( 1 ); // Blend current color pElement->TextureColor.Blend( iState, fElapsedTime, fBlendRate ); RECT rcWindow = m_rcButton; OffsetRect( &rcWindow, nOffsetX, nOffsetY ); m_pDialog->DrawSprite( pElement, &rcWindow, DXUT_FAR_BUTTON_DEPTH ); if( m_bOpened ) iState = DXUT_STATE_PRESSED; // Main text box //TODO: remove magic numbers pElement = m_Elements.GetAt( 0 ); // Blend current color pElement->TextureColor.Blend( iState, fElapsedTime, fBlendRate ); pElement->FontColor.Blend( iState, fElapsedTime, fBlendRate ); m_pDialog->DrawSprite( pElement, &m_rcText, DXUT_NEAR_BUTTON_DEPTH); if( m_iSelected >= 0 && m_iSelected < (int) m_Items.GetSize() ) { DXUTComboBoxItem* pItem = m_Items.GetAt( m_iSelected ); if( pItem != NULL ) { m_pDialog->DrawText( pItem->strText, pElement, &m_rcText ); } } } //-------------------------------------------------------------------------------------- HRESULT CDXUTComboBox::AddItem( const WCHAR* strText, void* pData ) { // Validate parameters if( strText== NULL ) { return E_INVALIDARG; } // Create a new item and set the data DXUTComboBoxItem* pItem = new DXUTComboBoxItem; if( pItem == NULL ) { return DXTRACE_ERR_MSGBOX( L"new", E_OUTOFMEMORY ); } ZeroMemory( pItem, sizeof(DXUTComboBoxItem) ); StringCchCopy( pItem->strText, 256, strText ); pItem->pData = pData; m_Items.Add( pItem ); // Update the scroll bar with new range m_ScrollBar.SetTrackRange( 0, m_Items.GetSize() ); // If this is the only item in the list, it's selected if( GetNumItems() == 1 ) { m_iSelected = 0; m_iFocused = 0; m_pDialog->SendEvent( EVENT_COMBOBOX_SELECTION_CHANGED, false, this ); } return S_OK; } //-------------------------------------------------------------------------------------- void CDXUTComboBox::RemoveItem( UINT index ) { DXUTComboBoxItem* pItem = m_Items.GetAt( index ); SAFE_DELETE( pItem ); m_Items.Remove( index ); m_ScrollBar.SetTrackRange( 0, m_Items.GetSize() ); if( m_iSelected >= m_Items.GetSize() ) m_iSelected = m_Items.GetSize() - 1; } //-------------------------------------------------------------------------------------- void CDXUTComboBox::RemoveAllItems() { for( int i=0; i < m_Items.GetSize(); i++ ) { DXUTComboBoxItem* pItem = m_Items.GetAt( i ); SAFE_DELETE( pItem ); } m_Items.RemoveAll(); m_ScrollBar.SetTrackRange( 0, 1 ); m_iFocused = m_iSelected = -1; } //-------------------------------------------------------------------------------------- bool CDXUTComboBox::ContainsItem( const WCHAR* strText, UINT iStart ) { return ( -1 != FindItem( strText, iStart ) ); } //-------------------------------------------------------------------------------------- int CDXUTComboBox::FindItem( const WCHAR* strText, UINT iStart ) { if( strText == NULL ) return -1; for( int i = iStart; i < m_Items.GetSize(); i++ ) { DXUTComboBoxItem* pItem = m_Items.GetAt(i); if( 0 == wcscmp( pItem->strText, strText ) ) { return i; } } return -1; } //-------------------------------------------------------------------------------------- void* CDXUTComboBox::GetSelectedData() { if( m_iSelected < 0 ) return NULL; DXUTComboBoxItem* pItem = m_Items.GetAt( m_iSelected ); return pItem->pData; } //-------------------------------------------------------------------------------------- DXUTComboBoxItem* CDXUTComboBox::GetSelectedItem() { if( m_iSelected < 0 ) return NULL; return m_Items.GetAt( m_iSelected ); } //-------------------------------------------------------------------------------------- void* CDXUTComboBox::GetItemData( const WCHAR* strText ) { int index = FindItem( strText ); if( index == -1 ) { return NULL; } DXUTComboBoxItem* pItem = m_Items.GetAt(index); if( pItem == NULL ) { DXTRACE_ERR( L"CGrowableArray::GetAt", E_FAIL ); return NULL; } return pItem->pData; } //-------------------------------------------------------------------------------------- void* CDXUTComboBox::GetItemData( int nIndex ) { if( nIndex < 0 || nIndex >= m_Items.GetSize() ) return NULL; return m_Items.GetAt( nIndex )->pData; } //-------------------------------------------------------------------------------------- HRESULT CDXUTComboBox::SetSelectedByIndex( UINT index ) { if( index >= GetNumItems() ) return E_INVALIDARG; m_iFocused = m_iSelected = index; m_pDialog->SendEvent( EVENT_COMBOBOX_SELECTION_CHANGED, false, this ); return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTComboBox::SetSelectedByText( const WCHAR* strText ) { if( strText == NULL ) return E_INVALIDARG; int index = FindItem( strText ); if( index == -1 ) return E_FAIL; m_iFocused = m_iSelected = index; m_pDialog->SendEvent( EVENT_COMBOBOX_SELECTION_CHANGED, false, this ); return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CDXUTComboBox::SetSelectedByData( void* pData ) { for( int i=0; i < m_Items.GetSize(); i++ ) { DXUTComboBoxItem* pItem = m_Items.GetAt(i); if( pItem->pData == pData ) { m_iFocused = m_iSelected = i; m_pDialog->SendEvent( EVENT_COMBOBOX_SELECTION_CHANGED, false, this ); return S_OK; } } return E_FAIL; } //-------------------------------------------------------------------------------------- CDXUTSlider::CDXUTSlider( CDXUTDialog *pDialog ) { m_Type = DXUT_CONTROL_SLIDER; m_pDialog = pDialog; m_nMin = 0; m_nMax = 100; m_nValue = 50; m_bPressed = false; } //-------------------------------------------------------------------------------------- BOOL CDXUTSlider::ContainsPoint( POINT pt ) { return ( PtInRect( &m_rcBoundingBox, pt ) || PtInRect( &m_rcButton, pt ) ); } //-------------------------------------------------------------------------------------- void CDXUTSlider::UpdateRects() { CDXUTControl::UpdateRects(); m_rcButton = m_rcBoundingBox; m_rcButton.right = m_rcButton.left + RectHeight( m_rcButton ); OffsetRect( &m_rcButton, -RectWidth( m_rcButton )/2, 0 ); m_nButtonX = (int) ( (m_nValue - m_nMin) * (float)RectWidth( m_rcBoundingBox ) / (m_nMax - m_nMin) ); OffsetRect( &m_rcButton, m_nButtonX, 0 ); } int CDXUTSlider::ValueFromPos( int x ) { float fValuePerPixel = (float)(m_nMax - m_nMin) / RectWidth( m_rcBoundingBox ); return (int) (0.5f + m_nMin + fValuePerPixel * (x - m_rcBoundingBox.left)) ; } //-------------------------------------------------------------------------------------- bool CDXUTSlider::HandleKeyboard( UINT uMsg, WPARAM wParam, LPARAM lParam ) { if( !m_bEnabled || !m_bVisible ) return false; switch( uMsg ) { case WM_KEYDOWN: { switch( wParam ) { case VK_HOME: SetValueInternal( m_nMin, true ); return true; case VK_END: SetValueInternal( m_nMax, true ); return true; case VK_LEFT: case VK_DOWN: SetValueInternal( m_nValue - 1, true ); return true; case VK_RIGHT: case VK_UP: SetValueInternal( m_nValue + 1, true ); return true; case VK_NEXT: SetValueInternal( m_nValue - ( 10 > (m_nMax - m_nMin) / 10 ? 10 : (m_nMax - m_nMin) / 10 ), true ); return true; case VK_PRIOR: SetValueInternal( m_nValue + ( 10 > (m_nMax - m_nMin) / 10 ? 10 : (m_nMax - m_nMin) / 10 ), true ); return true; } break; } } return false; } //-------------------------------------------------------------------------------------- bool CDXUTSlider::HandleMouse( UINT uMsg, POINT pt, WPARAM wParam, LPARAM lParam ) { if( !m_bEnabled || !m_bVisible ) return false; switch( uMsg ) { case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: { if( PtInRect( &m_rcButton, pt ) ) { // Pressed while inside the control m_bPressed = true; SetCapture( DXUTGetHWND() ); m_nDragX = pt.x; //m_nDragY = pt.y; m_nDragOffset = m_nButtonX - m_nDragX; //m_nDragValue = m_nValue; if( !m_bHasFocus ) m_pDialog->RequestFocus( this ); return true; } if( PtInRect( &m_rcBoundingBox, pt ) ) { m_nDragX = pt.x; m_nDragOffset = 0; m_bPressed = true; if( !m_bHasFocus ) m_pDialog->RequestFocus( this ); if( pt.x > m_nButtonX + m_x ) { SetValueInternal( m_nValue + 1, true ); return true; } if( pt.x < m_nButtonX + m_x ) { SetValueInternal( m_nValue - 1, true ); return true; } } break; } case WM_LBUTTONUP: { if( m_bPressed ) { m_bPressed = false; ReleaseCapture(); m_pDialog->SendEvent( EVENT_SLIDER_VALUE_CHANGED, true, this ); return true; } break; } case WM_MOUSEMOVE: { if( m_bPressed ) { SetValueInternal( ValueFromPos( m_x + pt.x + m_nDragOffset ), true ); return true; } break; } case WM_MOUSEWHEEL: { int nScrollAmount = int((short)HIWORD(wParam)) / WHEEL_DELTA; SetValueInternal( m_nValue - nScrollAmount, true ); return true; } }; return false; } //-------------------------------------------------------------------------------------- void CDXUTSlider::SetRange( int nMin, int nMax ) { m_nMin = nMin; m_nMax = nMax; SetValueInternal( m_nValue, false ); } //-------------------------------------------------------------------------------------- void CDXUTSlider::SetValueInternal( int nValue, bool bFromInput ) { // Clamp to range nValue = __max( m_nMin, nValue ); nValue = __min( m_nMax, nValue ); if( nValue == m_nValue ) return; m_nValue = nValue; UpdateRects(); m_pDialog->SendEvent( EVENT_SLIDER_VALUE_CHANGED, bFromInput, this ); } //-------------------------------------------------------------------------------------- void CDXUTSlider::Render( float fElapsedTime ) { int nOffsetX = 0; int nOffsetY = 0; DXUT_CONTROL_STATE iState = DXUT_STATE_NORMAL; if( m_bVisible == false ) { iState = DXUT_STATE_HIDDEN; } else if( m_bEnabled == false ) { iState = DXUT_STATE_DISABLED; } else if( m_bPressed ) { iState = DXUT_STATE_PRESSED; nOffsetX = 1; nOffsetY = 2; } else if( m_bMouseOver ) { iState = DXUT_STATE_MOUSEOVER; nOffsetX = -1; nOffsetY = -2; } else if( m_bHasFocus ) { iState = DXUT_STATE_FOCUS; } float fBlendRate = ( iState == DXUT_STATE_PRESSED ) ? 0.0f : 0.8f; CDXUTElement* pElement = m_Elements.GetAt( 0 ); // Blend current color pElement->TextureColor.Blend( iState, fElapsedTime, fBlendRate ); m_pDialog->DrawSprite( pElement, &m_rcBoundingBox, DXUT_FAR_BUTTON_DEPTH ); //TODO: remove magic numbers pElement = m_Elements.GetAt( 1 ); // Blend current color pElement->TextureColor.Blend( iState, fElapsedTime, fBlendRate ); m_pDialog->DrawSprite( pElement, &m_rcButton, DXUT_NEAR_BUTTON_DEPTH ); } //-------------------------------------------------------------------------------------- // CDXUTScrollBar class //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- CDXUTScrollBar::CDXUTScrollBar( CDXUTDialog *pDialog ) { m_Type = DXUT_CONTROL_SCROLLBAR; m_pDialog = pDialog; m_bShowThumb = true; m_bDrag = false; SetRect( &m_rcUpButton, 0, 0, 0, 0 ); SetRect( &m_rcDownButton, 0, 0, 0, 0 ); SetRect( &m_rcTrack, 0, 0, 0, 0 ); SetRect( &m_rcThumb, 0, 0, 0, 0 ); m_nPosition = 0; m_nPageSize = 1; m_nStart = 0; m_nEnd = 1; m_Arrow = CLEAR; m_dArrowTS = 0.0; } //-------------------------------------------------------------------------------------- CDXUTScrollBar::~CDXUTScrollBar() { } //-------------------------------------------------------------------------------------- void CDXUTScrollBar::UpdateRects() { CDXUTControl::UpdateRects(); // Make the buttons square SetRect( &m_rcUpButton, m_rcBoundingBox.left, m_rcBoundingBox.top, m_rcBoundingBox.right, m_rcBoundingBox.top + RectWidth( m_rcBoundingBox ) ); SetRect( &m_rcDownButton, m_rcBoundingBox.left, m_rcBoundingBox.bottom - RectWidth( m_rcBoundingBox ), m_rcBoundingBox.right, m_rcBoundingBox.bottom ); SetRect( &m_rcTrack, m_rcUpButton.left, m_rcUpButton.bottom, m_rcDownButton.right, m_rcDownButton.top ); m_rcThumb.left = m_rcUpButton.left; m_rcThumb.right = m_rcUpButton.right; UpdateThumbRect(); } //-------------------------------------------------------------------------------------- // Compute the dimension of the scroll thumb void CDXUTScrollBar::UpdateThumbRect() { if( m_nEnd - m_nStart > m_nPageSize ) { int nThumbHeight = __max( RectHeight( m_rcTrack ) * m_nPageSize / ( m_nEnd - m_nStart ), SCROLLBAR_MINTHUMBSIZE ); int nMaxPosition = m_nEnd - m_nStart - m_nPageSize; m_rcThumb.top = m_rcTrack.top + ( m_nPosition - m_nStart ) * ( RectHeight( m_rcTrack ) - nThumbHeight ) / nMaxPosition; m_rcThumb.bottom = m_rcThumb.top + nThumbHeight; m_bShowThumb = true; } else { // No content to scroll m_rcThumb.bottom = m_rcThumb.top; m_bShowThumb = false; } } //-------------------------------------------------------------------------------------- // Scroll() scrolls by nDelta items. A positive value scrolls down, while a negative // value scrolls up. void CDXUTScrollBar::Scroll( int nDelta ) { // Perform scroll m_nPosition += nDelta; // Cap position Cap(); // Update thumb position UpdateThumbRect(); } //-------------------------------------------------------------------------------------- void CDXUTScrollBar::ShowItem( int nIndex ) { // Cap the index if( nIndex < 0 ) nIndex = 0; if( nIndex >= m_nEnd ) nIndex = m_nEnd - 1; // Adjust position if( m_nPosition > nIndex ) m_nPosition = nIndex; else if( m_nPosition + m_nPageSize <= nIndex ) m_nPosition = nIndex - m_nPageSize + 1; UpdateThumbRect(); } //-------------------------------------------------------------------------------------- bool CDXUTScrollBar::HandleKeyboard( UINT uMsg, WPARAM wParam, LPARAM lParam ) { return false; } //-------------------------------------------------------------------------------------- bool CDXUTScrollBar::HandleMouse( UINT uMsg, POINT pt, WPARAM wParam, LPARAM lParam ) { static int ThumbOffsetY; m_LastMouse = pt; switch( uMsg ) { case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: { // Check for click on up button if( PtInRect( &m_rcUpButton, pt ) ) { SetCapture( DXUTGetHWND() ); if( m_nPosition > m_nStart ) --m_nPosition; UpdateThumbRect(); m_Arrow = CLICKED_UP; m_dArrowTS = DXUTGetTime(); return true; } // Check for click on down button if( PtInRect( &m_rcDownButton, pt ) ) { SetCapture( DXUTGetHWND() ); if( m_nPosition + m_nPageSize < m_nEnd ) ++m_nPosition; UpdateThumbRect(); m_Arrow = CLICKED_DOWN; m_dArrowTS = DXUTGetTime(); return true; } // Check for click on thumb if( PtInRect( &m_rcThumb, pt ) ) { SetCapture( DXUTGetHWND() ); m_bDrag = true; ThumbOffsetY = pt.y - m_rcThumb.top; return true; } // Check for click on track if( m_rcThumb.left <= pt.x && m_rcThumb.right > pt.x ) { SetCapture( DXUTGetHWND() ); if( m_rcThumb.top > pt.y && m_rcTrack.top <= pt.y ) { Scroll( -( m_nPageSize - 1 ) ); return true; } else if( m_rcThumb.bottom <= pt.y && m_rcTrack.bottom > pt.y ) { Scroll( m_nPageSize - 1 ); return true; } } break; } case WM_LBUTTONUP: { m_bDrag = false; ReleaseCapture(); UpdateThumbRect(); m_Arrow = CLEAR; break; } case WM_MOUSEMOVE: { if( m_bDrag ) { m_rcThumb.bottom += pt.y - ThumbOffsetY - m_rcThumb.top; m_rcThumb.top = pt.y - ThumbOffsetY; if( m_rcThumb.top < m_rcTrack.top ) OffsetRect( &m_rcThumb, 0, m_rcTrack.top - m_rcThumb.top ); else if( m_rcThumb.bottom > m_rcTrack.bottom ) OffsetRect( &m_rcThumb, 0, m_rcTrack.bottom - m_rcThumb.bottom ); // Compute first item index based on thumb position int nMaxFirstItem = m_nEnd - m_nStart - m_nPageSize; // Largest possible index for first item int nMaxThumb = RectHeight( m_rcTrack ) - RectHeight( m_rcThumb ); // Largest possible thumb position from the top m_nPosition = m_nStart + ( m_rcThumb.top - m_rcTrack.top + nMaxThumb / ( nMaxFirstItem * 2 ) ) * // Shift by half a row to avoid last row covered by only one pixel nMaxFirstItem / nMaxThumb; return true; } break; } } return false; } //-------------------------------------------------------------------------------------- bool CDXUTScrollBar::MsgProc( UINT uMsg, WPARAM wParam, LPARAM lParam ) { if( WM_CAPTURECHANGED == uMsg ) { // The application just lost mouse capture. We may not have gotten // the WM_MOUSEUP message, so reset m_bDrag here. if( (HWND)lParam != DXUTGetHWND() ) m_bDrag = false; } return false; } //-------------------------------------------------------------------------------------- void CDXUTScrollBar::Render( float fElapsedTime ) { // Check if the arrow button has been held for a while. // If so, update the thumb position to simulate repeated // scroll. if( m_Arrow != CLEAR ) { double dCurrTime = DXUTGetTime(); if( PtInRect( &m_rcUpButton, m_LastMouse ) ) { switch( m_Arrow ) { case CLICKED_UP: if( SCROLLBAR_ARROWCLICK_DELAY < dCurrTime - m_dArrowTS ) { Scroll( -1 ); m_Arrow = HELD_UP; m_dArrowTS = dCurrTime; } break; case HELD_UP: if( SCROLLBAR_ARROWCLICK_REPEAT < dCurrTime - m_dArrowTS ) { Scroll( -1 ); m_dArrowTS = dCurrTime; } break; } } else if( PtInRect( &m_rcDownButton, m_LastMouse ) ) { switch( m_Arrow ) { case CLICKED_DOWN: if( SCROLLBAR_ARROWCLICK_DELAY < dCurrTime - m_dArrowTS ) { Scroll( 1 ); m_Arrow = HELD_DOWN; m_dArrowTS = dCurrTime; } break; case HELD_DOWN: if( SCROLLBAR_ARROWCLICK_REPEAT < dCurrTime - m_dArrowTS ) { Scroll( 1 ); m_dArrowTS = dCurrTime; } break; } } } DXUT_CONTROL_STATE iState = DXUT_STATE_NORMAL; if( m_bVisible == false ) iState = DXUT_STATE_HIDDEN; else if( m_bEnabled == false || m_bShowThumb == false ) iState = DXUT_STATE_DISABLED; else if( m_bMouseOver ) iState = DXUT_STATE_MOUSEOVER; else if( m_bHasFocus ) iState = DXUT_STATE_FOCUS; float fBlendRate = ( iState == DXUT_STATE_PRESSED ) ? 0.0f : 0.8f; // Background track layer CDXUTElement* pElement = m_Elements.GetAt( 0 ); // Blend current color pElement->TextureColor.Blend( iState, fElapsedTime, fBlendRate ); m_pDialog->DrawSprite( pElement, &m_rcTrack, DXUT_FAR_BUTTON_DEPTH ); // Up Arrow pElement = m_Elements.GetAt( 1 ); // Blend current color pElement->TextureColor.Blend( iState, fElapsedTime, fBlendRate ); m_pDialog->DrawSprite( pElement, &m_rcUpButton, DXUT_NEAR_BUTTON_DEPTH ); // Down Arrow pElement = m_Elements.GetAt( 2 ); // Blend current color pElement->TextureColor.Blend( iState, fElapsedTime, fBlendRate ); m_pDialog->DrawSprite( pElement, &m_rcDownButton, DXUT_NEAR_BUTTON_DEPTH ); // Thumb button pElement = m_Elements.GetAt( 3 ); // Blend current color pElement->TextureColor.Blend( iState, fElapsedTime, fBlendRate ); m_pDialog->DrawSprite( pElement, &m_rcThumb, DXUT_NEAR_BUTTON_DEPTH ); } //-------------------------------------------------------------------------------------- void CDXUTScrollBar::SetTrackRange( int nStart, int nEnd ) { m_nStart = nStart; m_nEnd = nEnd; Cap(); UpdateThumbRect(); } //-------------------------------------------------------------------------------------- void CDXUTScrollBar::Cap() // Clips position at boundaries. Ensures it stays within legal range. { if( m_nPosition < m_nStart || m_nEnd - m_nStart <= m_nPageSize ) { m_nPosition = m_nStart; } else if( m_nPosition + m_nPageSize > m_nEnd ) m_nPosition = m_nEnd - m_nPageSize; } //-------------------------------------------------------------------------------------- // CDXUTListBox class //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- CDXUTListBox::CDXUTListBox( CDXUTDialog *pDialog ) : m_ScrollBar( pDialog ) { m_Type = DXUT_CONTROL_LISTBOX; m_pDialog = pDialog; m_dwStyle = 0; m_nSBWidth = 16; m_nSelected = -1; m_nSelStart = 0; m_bDrag = false; m_nBorder = 6; m_nMargin = 5; m_nTextHeight = 0; } //-------------------------------------------------------------------------------------- CDXUTListBox::~CDXUTListBox() { RemoveAllItems(); } //-------------------------------------------------------------------------------------- void CDXUTListBox::UpdateRects() { CDXUTControl::UpdateRects(); m_rcSelection = m_rcBoundingBox; m_rcSelection.right -= m_nSBWidth; InflateRect( &m_rcSelection, -m_nBorder, -m_nBorder ); m_rcText = m_rcSelection; InflateRect( &m_rcText, -m_nMargin, 0 ); // Update the scrollbar's rects m_ScrollBar.SetLocation( m_rcBoundingBox.right - m_nSBWidth, m_rcBoundingBox.top ); m_ScrollBar.SetSize( m_nSBWidth, m_height ); DXUTFontNode* pFontNode = m_pDialog->GetManager()->GetFontNode( m_Elements.GetAt( 0 )->iFont ); if( pFontNode && pFontNode->nHeight ) { m_ScrollBar.SetPageSize( RectHeight( m_rcText ) / pFontNode->nHeight ); // The selected item may have been scrolled off the page. // Ensure that it is in page again. m_ScrollBar.ShowItem( m_nSelected ); } } //-------------------------------------------------------------------------------------- HRESULT CDXUTListBox::AddItem( const WCHAR *wszText, void *pData ) { DXUTListBoxItem *pNewItem = new DXUTListBoxItem; if( !pNewItem ) return E_OUTOFMEMORY; StringCchCopy( pNewItem->strText, 256, wszText ); pNewItem->pData = pData; SetRect( &pNewItem->rcActive, 0, 0, 0, 0 ); pNewItem->bSelected = false; HRESULT hr = m_Items.Add( pNewItem ); if( FAILED(hr) ) { SAFE_DELETE( pNewItem ); } else { m_ScrollBar.SetTrackRange( 0, m_Items.GetSize() ); } return hr; } //-------------------------------------------------------------------------------------- HRESULT CDXUTListBox::InsertItem( int nIndex, const WCHAR *wszText, void *pData ) { DXUTListBoxItem *pNewItem = new DXUTListBoxItem; if( !pNewItem ) return E_OUTOFMEMORY; StringCchCopy( pNewItem->strText, 256, wszText ); pNewItem->pData = pData; SetRect( &pNewItem->rcActive, 0, 0, 0, 0 ); pNewItem->bSelected = false; HRESULT hr = m_Items.Insert( nIndex, pNewItem ); if( SUCCEEDED( hr ) ) m_ScrollBar.SetTrackRange( 0, m_Items.GetSize() ); else SAFE_DELETE( pNewItem ); return hr; } //-------------------------------------------------------------------------------------- void CDXUTListBox::RemoveItem( int nIndex ) { if( nIndex < 0 || nIndex >= (int)m_Items.GetSize() ) return; DXUTListBoxItem *pItem = m_Items.GetAt( nIndex ); delete pItem; m_Items.Remove( nIndex ); m_ScrollBar.SetTrackRange( 0, m_Items.GetSize() ); if( m_nSelected >= (int)m_Items.GetSize() ) m_nSelected = m_Items.GetSize() - 1; m_pDialog->SendEvent( EVENT_LISTBOX_SELECTION, true, this ); } //-------------------------------------------------------------------------------------- void CDXUTListBox::RemoveItemByText( WCHAR *wszText ) { } //-------------------------------------------------------------------------------------- void CDXUTListBox::RemoveItemByData( void *pData ) { } //-------------------------------------------------------------------------------------- void CDXUTListBox::RemoveAllItems() { for( int i = 0; i < m_Items.GetSize(); ++i ) { DXUTListBoxItem *pItem = m_Items.GetAt( i ); delete pItem; } m_Items.RemoveAll(); m_ScrollBar.SetTrackRange( 0, 1 ); } //-------------------------------------------------------------------------------------- DXUTListBoxItem *CDXUTListBox::GetItem( int nIndex ) { if( nIndex < 0 || nIndex >= (int)m_Items.GetSize() ) return NULL; return m_Items[nIndex]; } //-------------------------------------------------------------------------------------- // For single-selection listbox, returns the index of the selected item. // For multi-selection, returns the first selected item after the nPreviousSelected position. // To search for the first selected item, the app passes -1 for nPreviousSelected. For // subsequent searches, the app passes the returned index back to GetSelectedIndex as. // nPreviousSelected. // Returns -1 on error or if no item is selected. int CDXUTListBox::GetSelectedIndex( int nPreviousSelected ) { if( nPreviousSelected < -1 ) return -1; if( m_dwStyle & MULTISELECTION ) { // Multiple selection enabled. Search for the next item with the selected flag. for( int i = nPreviousSelected + 1; i < (int)m_Items.GetSize(); ++i ) { DXUTListBoxItem *pItem = m_Items.GetAt( i ); if( pItem->bSelected ) return i; } return -1; } else { // Single selection return m_nSelected; } } //-------------------------------------------------------------------------------------- void CDXUTListBox::SelectItem( int nNewIndex ) { // If no item exists, do nothing. if( m_Items.GetSize() == 0 ) return; int nOldSelected = m_nSelected; // Adjust m_nSelected m_nSelected = nNewIndex; // Perform capping if( m_nSelected < 0 ) m_nSelected = 0; if( m_nSelected >= (int)m_Items.GetSize() ) m_nSelected = m_Items.GetSize() - 1; if( nOldSelected != m_nSelected ) { if( m_dwStyle & MULTISELECTION ) { m_Items[m_nSelected]->bSelected = true; } // Update selection start m_nSelStart = m_nSelected; // Adjust scroll bar m_ScrollBar.ShowItem( m_nSelected ); } m_pDialog->SendEvent( EVENT_LISTBOX_SELECTION, true, this ); } //-------------------------------------------------------------------------------------- bool CDXUTListBox::HandleKeyboard( UINT uMsg, WPARAM wParam, LPARAM lParam ) { if( !m_bEnabled || !m_bVisible ) return false; // Let the scroll bar have a chance to handle it first if( m_ScrollBar.HandleKeyboard( uMsg, wParam, lParam ) ) return true; switch( uMsg ) { case WM_KEYDOWN: switch( wParam ) { case VK_UP: case VK_DOWN: case VK_NEXT: case VK_PRIOR: case VK_HOME: case VK_END: { // If no item exists, do nothing. if( m_Items.GetSize() == 0 ) return true; int nOldSelected = m_nSelected; // Adjust m_nSelected switch( wParam ) { case VK_UP: --m_nSelected; break; case VK_DOWN: ++m_nSelected; break; case VK_NEXT: m_nSelected += m_ScrollBar.GetPageSize() - 1; break; case VK_PRIOR: m_nSelected -= m_ScrollBar.GetPageSize() - 1; break; case VK_HOME: m_nSelected = 0; break; case VK_END: m_nSelected = m_Items.GetSize() - 1; break; } // Perform capping if( m_nSelected < 0 ) m_nSelected = 0; if( m_nSelected >= (int)m_Items.GetSize() ) m_nSelected = m_Items.GetSize() - 1; if( nOldSelected != m_nSelected ) { if( m_dwStyle & MULTISELECTION ) { // Multiple selection // Clear all selection for( int i = 0; i < (int)m_Items.GetSize(); ++i ) { DXUTListBoxItem *pItem = m_Items[i]; pItem->bSelected = false; } if( GetKeyState( VK_SHIFT ) < 0 ) { // Select all items from m_nSelStart to // m_nSelected int nEnd = __max( m_nSelStart, m_nSelected ); for( int n = __min( m_nSelStart, m_nSelected ); n <= nEnd; ++n ) m_Items[n]->bSelected = true; } else { m_Items[m_nSelected]->bSelected = true; // Update selection start m_nSelStart = m_nSelected; } } else m_nSelStart = m_nSelected; // Adjust scroll bar m_ScrollBar.ShowItem( m_nSelected ); // Send notification m_pDialog->SendEvent( EVENT_LISTBOX_SELECTION, true, this ); } return true; } // Space is the hotkey for double-clicking an item. // case VK_SPACE: m_pDialog->SendEvent( EVENT_LISTBOX_ITEM_DBLCLK, true, this ); return true; } break; } return false; } //-------------------------------------------------------------------------------------- bool CDXUTListBox::HandleMouse( UINT uMsg, POINT pt, WPARAM wParam, LPARAM lParam ) { if( !m_bEnabled || !m_bVisible ) return false; // First acquire focus if( WM_LBUTTONDOWN == uMsg ) if( !m_bHasFocus ) m_pDialog->RequestFocus( this ); // Let the scroll bar handle it first. if( m_ScrollBar.HandleMouse( uMsg, pt, wParam, lParam ) ) return true; switch( uMsg ) { case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: // Check for clicks in the text area if( m_Items.GetSize() > 0 && PtInRect( &m_rcSelection, pt ) ) { // Compute the index of the clicked item int nClicked; if( m_nTextHeight ) nClicked = m_ScrollBar.GetTrackPos() + ( pt.y - m_rcText.top ) / m_nTextHeight; else nClicked = -1; // Only proceed if the click falls on top of an item. if( nClicked >= m_ScrollBar.GetTrackPos() && nClicked < (int)m_Items.GetSize() && nClicked < m_ScrollBar.GetTrackPos() + m_ScrollBar.GetPageSize() ) { SetCapture( DXUTGetHWND() ); m_bDrag = true; // If this is a double click, fire off an event and exit // since the first click would have taken care of the selection // updating. if( uMsg == WM_LBUTTONDBLCLK ) { m_pDialog->SendEvent( EVENT_LISTBOX_ITEM_DBLCLK, true, this ); return true; } m_nSelected = nClicked; if( !( wParam & MK_SHIFT ) ) m_nSelStart = m_nSelected; // If this is a multi-selection listbox, update per-item // selection data. if( m_dwStyle & MULTISELECTION ) { // Determine behavior based on the state of Shift and Ctrl DXUTListBoxItem *pSelItem = m_Items.GetAt( m_nSelected ); if( ( wParam & (MK_SHIFT|MK_CONTROL) ) == MK_CONTROL ) { // Control click. Reverse the selection of this item. pSelItem->bSelected = !pSelItem->bSelected; } else if( ( wParam & (MK_SHIFT|MK_CONTROL) ) == MK_SHIFT ) { // Shift click. Set the selection for all items // from last selected item to the current item. // Clear everything else. int nBegin = __min( m_nSelStart, m_nSelected ); int nEnd = __max( m_nSelStart, m_nSelected ); for( int i = 0; i < nBegin; ++i ) { DXUTListBoxItem *pItem = m_Items.GetAt( i ); pItem->bSelected = false; } for( int i = nEnd + 1; i < (int)m_Items.GetSize(); ++i ) { DXUTListBoxItem *pItem = m_Items.GetAt( i ); pItem->bSelected = false; } for( int i = nBegin; i <= nEnd; ++i ) { DXUTListBoxItem *pItem = m_Items.GetAt( i ); pItem->bSelected = true; } } else if( ( wParam & (MK_SHIFT|MK_CONTROL) ) == ( MK_SHIFT|MK_CONTROL ) ) { // Control-Shift-click. // The behavior is: // Set all items from m_nSelStart to m_nSelected to // the same state as m_nSelStart, not including m_nSelected. // Set m_nSelected to selected. int nBegin = __min( m_nSelStart, m_nSelected ); int nEnd = __max( m_nSelStart, m_nSelected ); // The two ends do not need to be set here. bool bLastSelected = m_Items.GetAt( m_nSelStart )->bSelected; for( int i = nBegin + 1; i < nEnd; ++i ) { DXUTListBoxItem *pItem = m_Items.GetAt( i ); pItem->bSelected = bLastSelected; } pSelItem->bSelected = true; // Restore m_nSelected to the previous value // This matches the Windows behavior m_nSelected = m_nSelStart; } else { // Simple click. Clear all items and select the clicked // item. for( int i = 0; i < (int)m_Items.GetSize(); ++i ) { DXUTListBoxItem *pItem = m_Items.GetAt( i ); pItem->bSelected = false; } pSelItem->bSelected = true; } } // End of multi-selection case m_pDialog->SendEvent( EVENT_LISTBOX_SELECTION, true, this ); } return true; } break; case WM_LBUTTONUP: { ReleaseCapture(); m_bDrag = false; if( m_nSelected != -1 ) { // Set all items between m_nSelStart and m_nSelected to // the same state as m_nSelStart int nEnd = __max( m_nSelStart, m_nSelected ); for( int n = __min( m_nSelStart, m_nSelected ) + 1; n < nEnd; ++n ) m_Items[n]->bSelected = m_Items[m_nSelStart]->bSelected; m_Items[m_nSelected]->bSelected = m_Items[m_nSelStart]->bSelected; // If m_nSelStart and m_nSelected are not the same, // the user has dragged the mouse to make a selection. // Notify the application of this. if( m_nSelStart != m_nSelected ) m_pDialog->SendEvent( EVENT_LISTBOX_SELECTION, true, this ); m_pDialog->SendEvent( EVENT_LISTBOX_SELECTION_END, true, this ); } return false; } case WM_MOUSEMOVE: if( m_bDrag ) { // Compute the index of the item below cursor int nItem; if( m_nTextHeight ) nItem = m_ScrollBar.GetTrackPos() + ( pt.y - m_rcText.top ) / m_nTextHeight; else nItem = -1; // Only proceed if the cursor is on top of an item. if( nItem >= (int)m_ScrollBar.GetTrackPos() && nItem < (int)m_Items.GetSize() && nItem < m_ScrollBar.GetTrackPos() + m_ScrollBar.GetPageSize() ) { m_nSelected = nItem; m_pDialog->SendEvent( EVENT_LISTBOX_SELECTION, true, this ); } else if( nItem < (int)m_ScrollBar.GetTrackPos() ) { // User drags the mouse above window top m_ScrollBar.Scroll( -1 ); m_nSelected = m_ScrollBar.GetTrackPos(); m_pDialog->SendEvent( EVENT_LISTBOX_SELECTION, true, this ); } else if( nItem >= m_ScrollBar.GetTrackPos() + m_ScrollBar.GetPageSize() ) { // User drags the mouse below window bottom m_ScrollBar.Scroll( 1 ); m_nSelected = __min( (int)m_Items.GetSize(), m_ScrollBar.GetTrackPos() + m_ScrollBar.GetPageSize() ) - 1; m_pDialog->SendEvent( EVENT_LISTBOX_SELECTION, true, this ); } } break; case WM_MOUSEWHEEL: { UINT uLines; SystemParametersInfo( SPI_GETWHEELSCROLLLINES, 0, &uLines, 0 ); int nScrollAmount = int((short)HIWORD(wParam)) / WHEEL_DELTA * uLines; m_ScrollBar.Scroll( -nScrollAmount ); return true; } } return false; } //-------------------------------------------------------------------------------------- bool CDXUTListBox::MsgProc( UINT uMsg, WPARAM wParam, LPARAM lParam ) { if( WM_CAPTURECHANGED == uMsg ) { // The application just lost mouse capture. We may not have gotten // the WM_MOUSEUP message, so reset m_bDrag here. if( (HWND)lParam != DXUTGetHWND() ) m_bDrag = false; } return false; } //-------------------------------------------------------------------------------------- void CDXUTListBox::Render( float fElapsedTime ) { if( m_bVisible == false ) return; CDXUTElement* pElement = m_Elements.GetAt( 0 ); pElement->TextureColor.Blend( DXUT_STATE_NORMAL, fElapsedTime ); pElement->FontColor.Blend( DXUT_STATE_NORMAL, fElapsedTime ); CDXUTElement* pSelElement = m_Elements.GetAt( 1 ); pSelElement->TextureColor.Blend( DXUT_STATE_NORMAL, fElapsedTime ); pSelElement->FontColor.Blend( DXUT_STATE_NORMAL, fElapsedTime ); m_pDialog->DrawSprite( pElement, &m_rcBoundingBox, DXUT_FAR_BUTTON_DEPTH ); // Render the text if( m_Items.GetSize() > 0 ) { // Find out the height of a single line of text RECT rc = m_rcText; RECT rcSel = m_rcSelection; rc.bottom = rc.top + m_pDialog->GetManager()->GetFontNode( pElement->iFont )->nHeight; // Update the line height formation m_nTextHeight = rc.bottom - rc.top; static bool bSBInit; if( !bSBInit ) { // Update the page size of the scroll bar if( m_nTextHeight ) m_ScrollBar.SetPageSize( RectHeight( m_rcText ) / m_nTextHeight ); else m_ScrollBar.SetPageSize( RectHeight( m_rcText ) ); bSBInit = true; } rc.right = m_rcText.right; for( int i = m_ScrollBar.GetTrackPos(); i < (int)m_Items.GetSize(); ++i ) { if( rc.bottom > m_rcText.bottom ) break; DXUTListBoxItem *pItem = m_Items.GetAt( i ); // Determine if we need to render this item with the // selected element. bool bSelectedStyle = false; if( !( m_dwStyle & MULTISELECTION ) && i == m_nSelected ) bSelectedStyle = true; else if( m_dwStyle & MULTISELECTION ) { if( m_bDrag && ( ( i >= m_nSelected && i < m_nSelStart ) || ( i <= m_nSelected && i > m_nSelStart ) ) ) bSelectedStyle = m_Items[m_nSelStart]->bSelected; else if( pItem->bSelected ) bSelectedStyle = true; } if( bSelectedStyle ) { rcSel.top = rc.top; rcSel.bottom = rc.bottom; m_pDialog->DrawSprite( pSelElement, &rcSel, DXUT_NEAR_BUTTON_DEPTH ); m_pDialog->DrawText( pItem->strText, pSelElement, &rc ); } else m_pDialog->DrawText( pItem->strText, pElement, &rc ); OffsetRect( &rc, 0, m_nTextHeight ); } } // Render the scroll bar m_ScrollBar.Render( fElapsedTime ); } // Static member initialization HINSTANCE CUniBuffer::s_hDll = NULL; HRESULT (WINAPI *CUniBuffer::_ScriptApplyDigitSubstitution)( const SCRIPT_DIGITSUBSTITUTE*, SCRIPT_CONTROL*, SCRIPT_STATE* ) = Dummy_ScriptApplyDigitSubstitution; HRESULT (WINAPI *CUniBuffer::_ScriptStringAnalyse)( HDC, const void *, int, int, int, DWORD, int, SCRIPT_CONTROL*, SCRIPT_STATE*, const int*, SCRIPT_TABDEF*, const BYTE*, SCRIPT_STRING_ANALYSIS* ) = Dummy_ScriptStringAnalyse; HRESULT (WINAPI *CUniBuffer::_ScriptStringCPtoX)( SCRIPT_STRING_ANALYSIS, int, BOOL, int* ) = Dummy_ScriptStringCPtoX; HRESULT (WINAPI *CUniBuffer::_ScriptStringXtoCP)( SCRIPT_STRING_ANALYSIS, int, int*, int* ) = Dummy_ScriptStringXtoCP; HRESULT (WINAPI *CUniBuffer::_ScriptStringFree)( SCRIPT_STRING_ANALYSIS* ) = Dummy_ScriptStringFree; const SCRIPT_LOGATTR* (WINAPI *CUniBuffer::_ScriptString_pLogAttr)( SCRIPT_STRING_ANALYSIS ) = Dummy_ScriptString_pLogAttr; const int* (WINAPI *CUniBuffer::_ScriptString_pcOutChars)( SCRIPT_STRING_ANALYSIS ) = Dummy_ScriptString_pcOutChars; bool CDXUTEditBox::s_bHideCaret; // If true, we don't render the caret. //-------------------------------------------------------------------------------------- // CDXUTEditBox class //-------------------------------------------------------------------------------------- // When scrolling, EDITBOX_SCROLLEXTENT is reciprocal of the amount to scroll. // If EDITBOX_SCROLLEXTENT = 4, then we scroll 1/4 of the control each time. #define EDITBOX_SCROLLEXTENT 4 //-------------------------------------------------------------------------------------- CDXUTEditBox::CDXUTEditBox( CDXUTDialog *pDialog ) { m_Type = DXUT_CONTROL_EDITBOX; m_pDialog = pDialog; m_nBorder = 5; // Default border width m_nSpacing = 4; // Default spacing m_bCaretOn = true; m_dfBlink = GetCaretBlinkTime() * 0.001f; m_dfLastBlink = DXUTGetGlobalTimer()->GetAbsoluteTime(); s_bHideCaret = false; m_nFirstVisible = 0; m_TextColor = D3DCOLOR_ARGB( 255, 16, 16, 16 ); m_SelTextColor = D3DCOLOR_ARGB( 255, 255, 255, 255 ); m_SelBkColor = D3DCOLOR_ARGB( 255, 40, 50, 92 ); m_CaretColor = D3DCOLOR_ARGB( 255, 0, 0, 0 ); m_nCaret = m_nSelStart = 0; m_bInsertMode = true; m_bMouseDrag = false; } //-------------------------------------------------------------------------------------- CDXUTEditBox::~CDXUTEditBox() { } //-------------------------------------------------------------------------------------- // PlaceCaret: Set the caret to a character position, and adjust the scrolling if // necessary. //-------------------------------------------------------------------------------------- void CDXUTEditBox::PlaceCaret( int nCP ) { assert( nCP >= 0 && nCP <= m_Buffer.GetTextSize() ); m_nCaret = nCP; // Obtain the X offset of the character. int nX1st, nX, nX2; m_Buffer.CPtoX( m_nFirstVisible, FALSE, &nX1st ); // 1st visible char m_Buffer.CPtoX( nCP, FALSE, &nX ); // LEAD // If nCP is the NULL terminator, get the leading edge instead of trailing. if( nCP == m_Buffer.GetTextSize() ) nX2 = nX; else m_Buffer.CPtoX( nCP, TRUE, &nX2 ); // TRAIL // If the left edge of the char is smaller than the left edge of the 1st visible char, // we need to scroll left until this char is visible. if( nX < nX1st ) { // Simply make the first visible character the char at the new caret position. m_nFirstVisible = nCP; } else // If the right of the character is bigger than the offset of the control's // right edge, we need to scroll right to this character. if( nX2 > nX1st + RectWidth( m_rcText ) ) { // Compute the X of the new left-most pixel int nXNewLeft = nX2 - RectWidth( m_rcText ); // Compute the char position of this character int nCPNew1st, nNewTrail; m_Buffer.XtoCP( nXNewLeft, &nCPNew1st, &nNewTrail ); // If this coordinate is not on a character border, // start from the next character so that the caret // position does not fall outside the text rectangle. int nXNew1st; m_Buffer.CPtoX( nCPNew1st, FALSE, &nXNew1st ); if( nXNew1st < nXNewLeft ) ++nCPNew1st; m_nFirstVisible = nCPNew1st; } } //-------------------------------------------------------------------------------------- void CDXUTEditBox::ClearText() { m_Buffer.Clear(); m_nFirstVisible = 0; PlaceCaret( 0 ); m_nSelStart = 0; } //-------------------------------------------------------------------------------------- void CDXUTEditBox::SetText( LPCWSTR wszText, bool bSelected ) { assert( wszText != NULL ); m_Buffer.SetText( wszText ); m_nFirstVisible = 0; // Move the caret to the end of the text PlaceCaret( m_Buffer.GetTextSize() ); m_nSelStart = bSelected ? 0 : m_nCaret; } //-------------------------------------------------------------------------------------- HRESULT CDXUTEditBox::GetTextCopy( LPWSTR strDest, UINT bufferCount ) { assert( strDest ); StringCchCopy( strDest, bufferCount, m_Buffer.GetBuffer() ); return S_OK; } //-------------------------------------------------------------------------------------- void CDXUTEditBox::DeleteSelectionText() { int nFirst = __min( m_nCaret, m_nSelStart ); int nLast = __max( m_nCaret, m_nSelStart ); // Update caret and selection PlaceCaret( nFirst ); m_nSelStart = m_nCaret; // Remove the characters for( int i = nFirst; i < nLast; ++i ) m_Buffer.RemoveChar( nFirst ); } //-------------------------------------------------------------------------------------- void CDXUTEditBox::UpdateRects() { CDXUTControl::UpdateRects(); // Update the text rectangle m_rcText = m_rcBoundingBox; // First inflate by m_nBorder to compute render rects InflateRect( &m_rcText, -m_nBorder, -m_nBorder ); // Update the render rectangles m_rcRender[0] = m_rcText; SetRect( &m_rcRender[1], m_rcBoundingBox.left, m_rcBoundingBox.top, m_rcText.left, m_rcText.top ); SetRect( &m_rcRender[2], m_rcText.left, m_rcBoundingBox.top, m_rcText.right, m_rcText.top ); SetRect( &m_rcRender[3], m_rcText.right, m_rcBoundingBox.top, m_rcBoundingBox.right, m_rcText.top ); SetRect( &m_rcRender[4], m_rcBoundingBox.left, m_rcText.top, m_rcText.left, m_rcText.bottom ); SetRect( &m_rcRender[5], m_rcText.right, m_rcText.top, m_rcBoundingBox.right, m_rcText.bottom ); SetRect( &m_rcRender[6], m_rcBoundingBox.left, m_rcText.bottom, m_rcText.left, m_rcBoundingBox.bottom ); SetRect( &m_rcRender[7], m_rcText.left, m_rcText.bottom, m_rcText.right, m_rcBoundingBox.bottom ); SetRect( &m_rcRender[8], m_rcText.right, m_rcText.bottom, m_rcBoundingBox.right, m_rcBoundingBox.bottom ); // Inflate further by m_nSpacing InflateRect( &m_rcText, -m_nSpacing, -m_nSpacing ); } void CDXUTEditBox::CopyToClipboard() { // Copy the selection text to the clipboard if( m_nCaret != m_nSelStart && OpenClipboard( NULL ) ) { EmptyClipboard(); HGLOBAL hBlock = GlobalAlloc( GMEM_MOVEABLE, sizeof(WCHAR) * ( m_Buffer.GetTextSize() + 1 ) ); if( hBlock ) { WCHAR *pwszText = (WCHAR*)GlobalLock( hBlock ); if( pwszText ) { int nFirst = __min( m_nCaret, m_nSelStart ); int nLast = __max( m_nCaret, m_nSelStart ); if( nLast - nFirst > 0 ) CopyMemory( pwszText, m_Buffer.GetBuffer() + nFirst, (nLast - nFirst) * sizeof(WCHAR) ); pwszText[nLast - nFirst] = L'\0'; // Terminate it GlobalUnlock( hBlock ); } SetClipboardData( CF_UNICODETEXT, hBlock ); } CloseClipboard(); // We must not free the object until CloseClipboard is called. if( hBlock ) GlobalFree( hBlock ); } } void CDXUTEditBox::PasteFromClipboard() { DeleteSelectionText(); if( OpenClipboard( NULL ) ) { HANDLE handle = GetClipboardData( CF_UNICODETEXT ); if( handle ) { // Convert the ANSI string to Unicode, then // insert to our buffer. WCHAR *pwszText = (WCHAR*)GlobalLock( handle ); if( pwszText ) { // Copy all characters up to null. if( m_Buffer.InsertString( m_nCaret, pwszText ) ) PlaceCaret( m_nCaret + lstrlenW( pwszText ) ); m_nSelStart = m_nCaret; GlobalUnlock( handle ); } } CloseClipboard(); } } //-------------------------------------------------------------------------------------- bool CDXUTEditBox::HandleKeyboard( UINT uMsg, WPARAM wParam, LPARAM lParam ) { if( !m_bEnabled || !m_bVisible ) return false; bool bHandled = false; switch( uMsg ) { case WM_KEYDOWN: { switch( wParam ) { case VK_TAB: // We don't process Tab in case keyboard input is enabled and the user // wishes to Tab to other controls. break; case VK_HOME: PlaceCaret( 0 ); if( GetKeyState( VK_SHIFT ) >= 0 ) // Shift is not down. Update selection // start along with the caret. m_nSelStart = m_nCaret; ResetCaretBlink(); bHandled = true; break; case VK_END: PlaceCaret( m_Buffer.GetTextSize() ); if( GetKeyState( VK_SHIFT ) >= 0 ) // Shift is not down. Update selection // start along with the caret. m_nSelStart = m_nCaret; ResetCaretBlink(); bHandled = true; break; case VK_INSERT: if( GetKeyState( VK_CONTROL ) < 0 ) { // Control Insert. Copy to clipboard CopyToClipboard(); } else if( GetKeyState( VK_SHIFT ) < 0 ) { // Shift Insert. Paste from clipboard PasteFromClipboard(); } else { // Toggle caret insert mode m_bInsertMode = !m_bInsertMode; } break; case VK_DELETE: // Check if there is a text selection. if( m_nCaret != m_nSelStart ) { DeleteSelectionText(); m_pDialog->SendEvent( EVENT_EDITBOX_CHANGE, true, this ); } else { // Deleting one character if( m_Buffer.RemoveChar( m_nCaret ) ) m_pDialog->SendEvent( EVENT_EDITBOX_CHANGE, true, this ); } ResetCaretBlink(); bHandled = true; break; case VK_LEFT: if( GetKeyState( VK_CONTROL ) < 0 ) { // Control is down. Move the caret to a new item // instead of a character. m_Buffer.GetPriorItemPos( m_nCaret, &m_nCaret ); PlaceCaret( m_nCaret ); } else if( m_nCaret > 0 ) PlaceCaret( m_nCaret - 1 ); if( GetKeyState( VK_SHIFT ) >= 0 ) // Shift is not down. Update selection // start along with the caret. m_nSelStart = m_nCaret; ResetCaretBlink(); bHandled = true; break; case VK_RIGHT: if( GetKeyState( VK_CONTROL ) < 0 ) { // Control is down. Move the caret to a new item // instead of a character. m_Buffer.GetNextItemPos( m_nCaret, &m_nCaret ); PlaceCaret( m_nCaret ); } else if( m_nCaret < m_Buffer.GetTextSize() ) PlaceCaret( m_nCaret + 1 ); if( GetKeyState( VK_SHIFT ) >= 0 ) // Shift is not down. Update selection // start along with the caret. m_nSelStart = m_nCaret; ResetCaretBlink(); bHandled = true; break; case VK_UP: case VK_DOWN: // Trap up and down arrows so that the dialog // does not switch focus to another control. bHandled = true; break; default: bHandled = wParam != VK_ESCAPE; // Let the application handle Esc. } } } return bHandled; } //-------------------------------------------------------------------------------------- bool CDXUTEditBox::HandleMouse( UINT uMsg, POINT pt, WPARAM wParam, LPARAM lParam ) { if( !m_bEnabled || !m_bVisible ) return false; switch( uMsg ) { case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: { if( !m_bHasFocus ) m_pDialog->RequestFocus( this ); if( !ContainsPoint( pt ) ) return false; m_bMouseDrag = true; SetCapture( DXUTGetHWND() ); // Determine the character corresponding to the coordinates. int nCP, nTrail, nX1st; m_Buffer.CPtoX( m_nFirstVisible, FALSE, &nX1st ); // X offset of the 1st visible char if( SUCCEEDED( m_Buffer.XtoCP( pt.x - m_rcText.left + nX1st, &nCP, &nTrail ) ) ) { // Cap at the NULL character. if( nTrail && nCP < m_Buffer.GetTextSize() ) PlaceCaret( nCP + 1 ); else PlaceCaret( nCP ); m_nSelStart = m_nCaret; ResetCaretBlink(); } return true; } case WM_LBUTTONUP: ReleaseCapture(); m_bMouseDrag = false; break; case WM_MOUSEMOVE: if( m_bMouseDrag ) { // Determine the character corresponding to the coordinates. int nCP, nTrail, nX1st; m_Buffer.CPtoX( m_nFirstVisible, FALSE, &nX1st ); // X offset of the 1st visible char if( SUCCEEDED( m_Buffer.XtoCP( pt.x - m_rcText.left + nX1st, &nCP, &nTrail ) ) ) { // Cap at the NULL character. if( nTrail && nCP < m_Buffer.GetTextSize() ) PlaceCaret( nCP + 1 ); else PlaceCaret( nCP ); } } break; } return false; } //-------------------------------------------------------------------------------------- void CDXUTEditBox::OnFocusIn() { CDXUTControl::OnFocusIn(); ResetCaretBlink(); } //-------------------------------------------------------------------------------------- bool CDXUTEditBox::MsgProc( UINT uMsg, WPARAM wParam, LPARAM lParam ) { if( !m_bEnabled || !m_bVisible ) return false; switch( uMsg ) { // Make sure that while editing, the keyup and keydown messages associated with // WM_CHAR messages don't go to any non-focused controls or cameras case WM_KEYUP: case WM_KEYDOWN: return true; case WM_CHAR: { switch( (WCHAR)wParam ) { // Backspace case VK_BACK: { // If there's a selection, treat this // like a delete key. if( m_nCaret != m_nSelStart ) { DeleteSelectionText(); m_pDialog->SendEvent( EVENT_EDITBOX_CHANGE, true, this ); } else if( m_nCaret > 0 ) { // Move the caret, then delete the char. PlaceCaret( m_nCaret - 1 ); m_nSelStart = m_nCaret; m_Buffer.RemoveChar( m_nCaret ); m_pDialog->SendEvent( EVENT_EDITBOX_CHANGE, true, this ); } ResetCaretBlink(); break; } case 24: // Ctrl-X Cut case VK_CANCEL: // Ctrl-C Copy { CopyToClipboard(); // If the key is Ctrl-X, delete the selection too. if( (WCHAR)wParam == 24 ) { DeleteSelectionText(); m_pDialog->SendEvent( EVENT_EDITBOX_CHANGE, true, this ); } break; } // Ctrl-V Paste case 22: { PasteFromClipboard(); m_pDialog->SendEvent( EVENT_EDITBOX_CHANGE, true, this ); break; } // Ctrl-A Select All case 1: if( m_nSelStart == m_nCaret ) { m_nSelStart = 0; PlaceCaret( m_Buffer.GetTextSize() ); } break; case VK_RETURN: // Invoke the callback when the user presses Enter. m_pDialog->SendEvent( EVENT_EDITBOX_STRING, true, this ); break; // Junk characters we don't want in the string case 26: // Ctrl Z case 2: // Ctrl B case 14: // Ctrl N case 19: // Ctrl S case 4: // Ctrl D case 6: // Ctrl F case 7: // Ctrl G case 10: // Ctrl J case 11: // Ctrl K case 12: // Ctrl L case 17: // Ctrl Q case 23: // Ctrl W case 5: // Ctrl E case 18: // Ctrl R case 20: // Ctrl T case 25: // Ctrl Y case 21: // Ctrl U case 9: // Ctrl I case 15: // Ctrl O case 16: // Ctrl P case 27: // Ctrl [ case 29: // Ctrl ] case 28: // Ctrl \ break; default: { // If there's a selection and the user // starts to type, the selection should // be deleted. if( m_nCaret != m_nSelStart ) DeleteSelectionText(); // If we are in overwrite mode and there is already // a char at the caret's position, simply replace it. // Otherwise, we insert the char as normal. if( !m_bInsertMode && m_nCaret < m_Buffer.GetTextSize() ) { m_Buffer[m_nCaret] = (WCHAR)wParam; PlaceCaret( m_nCaret + 1 ); m_nSelStart = m_nCaret; } else { // Insert the char if( m_Buffer.InsertChar( m_nCaret, (WCHAR)wParam ) ) { PlaceCaret( m_nCaret + 1 ); m_nSelStart = m_nCaret; } } ResetCaretBlink(); m_pDialog->SendEvent( EVENT_EDITBOX_CHANGE, true, this ); } } return true; } } return false; } //-------------------------------------------------------------------------------------- void CDXUTEditBox::Render( float fElapsedTime ) { if( m_bVisible == false ) return; HRESULT hr; int nSelStartX = 0, nCaretX = 0; // Left and right X cordinates of the selection region CDXUTElement* pElement = GetElement( 0 ); if( pElement ) { m_Buffer.SetFontNode( m_pDialog->GetFont( pElement->iFont ) ); PlaceCaret( m_nCaret ); // Call PlaceCaret now that we have the font info (node), // so that scrolling can be handled. } // Render the control graphics for( int e = 0; e < 9; ++e ) { pElement = m_Elements.GetAt( e ); pElement->TextureColor.Blend( DXUT_STATE_NORMAL, fElapsedTime ); m_pDialog->DrawSprite( pElement, &m_rcRender[e], DXUT_FAR_BUTTON_DEPTH ); } // // Compute the X coordinates of the first visible character. // int nXFirst; m_Buffer.CPtoX( m_nFirstVisible, FALSE, &nXFirst ); // // Compute the X coordinates of the selection rectangle // hr = m_Buffer.CPtoX( m_nCaret, FALSE, &nCaretX ); if( m_nCaret != m_nSelStart ) hr = m_Buffer.CPtoX( m_nSelStart, FALSE, &nSelStartX ); else nSelStartX = nCaretX; // // Render the selection rectangle // RECT rcSelection; // Make this available for rendering selected text if( m_nCaret != m_nSelStart ) { int nSelLeftX = nCaretX, nSelRightX = nSelStartX; // Swap if left is bigger than right if( nSelLeftX > nSelRightX ) { int nTemp = nSelLeftX; nSelLeftX = nSelRightX; nSelRightX = nTemp; } SetRect( &rcSelection, nSelLeftX, m_rcText.top, nSelRightX, m_rcText.bottom ); OffsetRect( &rcSelection, m_rcText.left - nXFirst, 0 ); IntersectRect( &rcSelection, &m_rcText, &rcSelection ); IDirect3DDevice9* pd3dDevice = m_pDialog->GetManager()->GetD3D9Device(); if( pd3dDevice ) pd3dDevice->SetRenderState( D3DRS_ZENABLE, FALSE ); m_pDialog->DrawRect( &rcSelection, m_SelBkColor ); if( pd3dDevice ) pd3dDevice->SetRenderState( D3DRS_ZENABLE, TRUE ); } // // Render the text // // Element 0 for text m_Elements.GetAt( 0 )->FontColor.Current = m_TextColor; m_pDialog->DrawText( m_Buffer.GetBuffer() + m_nFirstVisible, m_Elements.GetAt( 0 ), &m_rcText ); // Render the selected text if( m_nCaret != m_nSelStart ) { int nFirstToRender = __max( m_nFirstVisible, __min( m_nSelStart, m_nCaret ) ); int nNumChatToRender = __max( m_nSelStart, m_nCaret ) - nFirstToRender; m_Elements.GetAt( 0 )->FontColor.Current = m_SelTextColor; m_pDialog->DrawText( m_Buffer.GetBuffer() + nFirstToRender, m_Elements.GetAt( 0 ), &rcSelection, false, nNumChatToRender ); } // // Blink the caret // if( DXUTGetGlobalTimer()->GetAbsoluteTime() - m_dfLastBlink >= m_dfBlink ) { m_bCaretOn = !m_bCaretOn; m_dfLastBlink = DXUTGetGlobalTimer()->GetAbsoluteTime(); } // // Render the caret if this control has the focus // if( m_bHasFocus && m_bCaretOn && !s_bHideCaret ) { // Start the rectangle with insert mode caret RECT rcCaret = { m_rcText.left - nXFirst + nCaretX - 1, m_rcText.top, m_rcText.left - nXFirst + nCaretX + 1, m_rcText.bottom }; // If we are in overwrite mode, adjust the caret rectangle // to fill the entire character. if( !m_bInsertMode ) { // Obtain the right edge X coord of the current character int nRightEdgeX; m_Buffer.CPtoX( m_nCaret, TRUE, &nRightEdgeX ); rcCaret.right = m_rcText.left - nXFirst + nRightEdgeX; } m_pDialog->DrawRect( &rcCaret, m_CaretColor ); } } #define IN_FLOAT_CHARSET( c ) \ ( (c) == L'-' || (c) == L'.' || ( (c) >= L'0' && (c) <= L'9' ) ) void CDXUTEditBox::ParseFloatArray( float *pNumbers, int nCount ) { int nWritten = 0; // Number of floats written const WCHAR *pToken, *pEnd; WCHAR wszToken[60]; pToken = m_Buffer.GetBuffer(); while( nWritten < nCount && *pToken != L'\0' ) { // Skip leading spaces while( *pToken == L' ' ) ++pToken; if( *pToken == L'\0' ) break; // Locate the end of number pEnd = pToken; while( IN_FLOAT_CHARSET( *pEnd ) ) ++pEnd; // Copy the token to our buffer int nTokenLen = __min( sizeof(wszToken) / sizeof(wszToken[0]) - 1, int(pEnd - pToken) ); StringCchCopy( wszToken, nTokenLen, pToken ); *pNumbers = (float)wcstod( wszToken, NULL ); ++nWritten; ++pNumbers; pToken = pEnd; } } void CDXUTEditBox::SetTextFloatArray( const float *pNumbers, int nCount ) { WCHAR wszBuffer[512] = {0}; WCHAR wszTmp[64]; if( pNumbers == NULL ) return; for( int i = 0; i < nCount; ++i ) { StringCchPrintf( wszTmp, 64, L"%.4f ", pNumbers[i] ); StringCchCat( wszBuffer, 512, wszTmp ); } // Don't want the last space if( nCount > 0 && wcslen(wszBuffer) > 0 ) wszBuffer[wcslen(wszBuffer)-1] = 0; SetText( wszBuffer ); } //-------------------------------------------------------------------------------------- void CUniBuffer::Initialize() { if( s_hDll ) // Only need to do once return; s_hDll = LoadLibrary( UNISCRIBE_DLLNAME ); if( s_hDll ) { FARPROC Temp; GETPROCADDRESS( s_hDll, ScriptApplyDigitSubstitution, Temp ); GETPROCADDRESS( s_hDll, ScriptStringAnalyse, Temp ); GETPROCADDRESS( s_hDll, ScriptStringCPtoX, Temp ); GETPROCADDRESS( s_hDll, ScriptStringXtoCP, Temp ); GETPROCADDRESS( s_hDll, ScriptStringFree, Temp ); GETPROCADDRESS( s_hDll, ScriptString_pLogAttr, Temp ); GETPROCADDRESS( s_hDll, ScriptString_pcOutChars, Temp ); } } //-------------------------------------------------------------------------------------- void CUniBuffer::Uninitialize() { if( s_hDll ) { PLACEHOLDERPROC( ScriptApplyDigitSubstitution ); PLACEHOLDERPROC( ScriptStringAnalyse ); PLACEHOLDERPROC( ScriptStringCPtoX ); PLACEHOLDERPROC( ScriptStringXtoCP ); PLACEHOLDERPROC( ScriptStringFree ); PLACEHOLDERPROC( ScriptString_pLogAttr ); PLACEHOLDERPROC( ScriptString_pcOutChars ); FreeLibrary( s_hDll ); s_hDll = NULL; } } //-------------------------------------------------------------------------------------- bool CUniBuffer::SetBufferSize( int nNewSize ) { // If the current size is already the maximum allowed, // we can't possibly allocate more. if( m_nBufferSize == DXUT_MAX_EDITBOXLENGTH ) return false; int nAllocateSize = ( nNewSize == -1 || nNewSize < m_nBufferSize * 2 ) ? ( m_nBufferSize ? m_nBufferSize * 2 : 256 ) : nNewSize * 2; // Cap the buffer size at the maximum allowed. if( nAllocateSize > DXUT_MAX_EDITBOXLENGTH ) nAllocateSize = DXUT_MAX_EDITBOXLENGTH; WCHAR *pTempBuffer = new WCHAR[nAllocateSize]; if( !pTempBuffer ) return false; if( m_pwszBuffer ) { CopyMemory( pTempBuffer, m_pwszBuffer, m_nBufferSize * sizeof(WCHAR) ); delete[] m_pwszBuffer; } else { ZeroMemory( pTempBuffer, sizeof(WCHAR) * nAllocateSize ); } m_pwszBuffer = pTempBuffer; m_nBufferSize = nAllocateSize; return true; } //-------------------------------------------------------------------------------------- // Uniscribe -- Analyse() analyses the string in the buffer //-------------------------------------------------------------------------------------- HRESULT CUniBuffer::Analyse() { if( m_Analysis ) _ScriptStringFree( &m_Analysis ); SCRIPT_CONTROL ScriptControl; // For uniscribe SCRIPT_STATE ScriptState; // For uniscribe ZeroMemory( &ScriptControl, sizeof(ScriptControl) ); ZeroMemory( &ScriptState, sizeof(ScriptState) ); _ScriptApplyDigitSubstitution ( NULL, &ScriptControl, &ScriptState ); if( !m_pFontNode ) return E_FAIL; HDC hDC = m_pFontNode->pFont10 ? m_pFontNode->pFont10->GetDC() : ( m_pFontNode->pFont9 ? m_pFontNode->pFont9->GetDC() : NULL ); HRESULT hr = _ScriptStringAnalyse( hDC, m_pwszBuffer, lstrlenW( m_pwszBuffer ) + 1, // NULL is also analyzed. lstrlenW( m_pwszBuffer ) * 3 / 2 + 16, -1, SSA_BREAK | SSA_GLYPHS | SSA_FALLBACK | SSA_LINK, 0, &ScriptControl, &ScriptState, NULL, NULL, NULL, &m_Analysis ); if( SUCCEEDED( hr ) ) m_bAnalyseRequired = false; // Analysis is up-to-date return hr; } //-------------------------------------------------------------------------------------- CUniBuffer::CUniBuffer( int nInitialSize ) { CUniBuffer::Initialize(); // ensure static vars are properly init'ed first m_nBufferSize = 0; m_pwszBuffer = NULL; m_bAnalyseRequired = true; m_Analysis = NULL; m_pFontNode = NULL; if( nInitialSize > 0 ) SetBufferSize( nInitialSize ); } //-------------------------------------------------------------------------------------- CUniBuffer::~CUniBuffer() { delete[] m_pwszBuffer; if( m_Analysis ) _ScriptStringFree( &m_Analysis ); } //-------------------------------------------------------------------------------------- WCHAR& CUniBuffer::operator[]( int n ) // No param checking { // This version of operator[] is called only // if we are asking for write access, so // re-analysis is required. m_bAnalyseRequired = true; return m_pwszBuffer[n]; } //-------------------------------------------------------------------------------------- void CUniBuffer::Clear() { *m_pwszBuffer = L'\0'; m_bAnalyseRequired = true; } //-------------------------------------------------------------------------------------- // Inserts the char at specified index. // If nIndex == -1, insert to the end. //-------------------------------------------------------------------------------------- bool CUniBuffer::InsertChar( int nIndex, WCHAR wChar ) { assert( nIndex >= 0 ); if( nIndex < 0 || nIndex > lstrlenW( m_pwszBuffer ) ) return false; // invalid index // Check for maximum length allowed if( GetTextSize() + 1 >= DXUT_MAX_EDITBOXLENGTH ) return false; if( lstrlenW( m_pwszBuffer ) + 1 >= m_nBufferSize ) { if( !SetBufferSize( -1 ) ) return false; // out of memory } assert( m_nBufferSize >= 2 ); // Shift the characters after the index, start by copying the null terminator WCHAR* dest = m_pwszBuffer + lstrlenW(m_pwszBuffer)+1; WCHAR* stop = m_pwszBuffer + nIndex; WCHAR* src = dest - 1; while( dest > stop ) { *dest-- = *src--; } // Set new character m_pwszBuffer[ nIndex ] = wChar; m_bAnalyseRequired = true; return true; } //-------------------------------------------------------------------------------------- // Removes the char at specified index. // If nIndex == -1, remove the last char. //-------------------------------------------------------------------------------------- bool CUniBuffer::RemoveChar( int nIndex ) { if( !lstrlenW( m_pwszBuffer ) || nIndex < 0 || nIndex >= lstrlenW( m_pwszBuffer ) ) return false; // Invalid index MoveMemory( m_pwszBuffer + nIndex, m_pwszBuffer + nIndex + 1, sizeof(WCHAR) * ( lstrlenW( m_pwszBuffer ) - nIndex ) ); m_bAnalyseRequired = true; return true; } //-------------------------------------------------------------------------------------- // Inserts the first nCount characters of the string pStr at specified index. // If nCount == -1, the entire string is inserted. // If nIndex == -1, insert to the end. //-------------------------------------------------------------------------------------- bool CUniBuffer::InsertString( int nIndex, const WCHAR *pStr, int nCount ) { assert( nIndex >= 0 ); if( nIndex < 0 ) return false; if( nIndex > lstrlenW( m_pwszBuffer ) ) return false; // invalid index if( -1 == nCount ) nCount = lstrlenW( pStr ); // Check for maximum length allowed if( GetTextSize() + nCount >= DXUT_MAX_EDITBOXLENGTH ) return false; if( lstrlenW( m_pwszBuffer ) + nCount >= m_nBufferSize ) { if( !SetBufferSize( lstrlenW( m_pwszBuffer ) + nCount + 1 ) ) return false; // out of memory } MoveMemory( m_pwszBuffer + nIndex + nCount, m_pwszBuffer + nIndex, sizeof(WCHAR) * ( lstrlenW( m_pwszBuffer ) - nIndex + 1 ) ); CopyMemory( m_pwszBuffer + nIndex, pStr, nCount * sizeof(WCHAR) ); m_bAnalyseRequired = true; return true; } //-------------------------------------------------------------------------------------- bool CUniBuffer::SetText( LPCWSTR wszText ) { assert( wszText != NULL ); int nRequired = int(wcslen( wszText ) + 1); // Check for maximum length allowed if( nRequired >= DXUT_MAX_EDITBOXLENGTH ) return false; while( GetBufferSize() < nRequired ) if( !SetBufferSize( -1 ) ) break; // Check again in case out of memory occurred inside while loop. if( GetBufferSize() >= nRequired ) { StringCchCopy( m_pwszBuffer, GetBufferSize(), wszText ); m_bAnalyseRequired = true; return true; } else return false; } //-------------------------------------------------------------------------------------- HRESULT CUniBuffer::CPtoX( int nCP, BOOL bTrail, int *pX ) { assert( pX ); *pX = 0; // Default HRESULT hr = S_OK; if( m_bAnalyseRequired ) hr = Analyse(); if( SUCCEEDED( hr ) ) hr = _ScriptStringCPtoX( m_Analysis, nCP, bTrail, pX ); return hr; } //-------------------------------------------------------------------------------------- HRESULT CUniBuffer::XtoCP( int nX, int *pCP, int *pnTrail ) { assert( pCP && pnTrail ); *pCP = 0; *pnTrail = FALSE; // Default HRESULT hr = S_OK; if( m_bAnalyseRequired ) hr = Analyse(); if( SUCCEEDED( hr ) ) hr = _ScriptStringXtoCP( m_Analysis, nX, pCP, pnTrail ); // If the coordinate falls outside the text region, we // can get character positions that don't exist. We must // filter them here and convert them to those that do exist. if( *pCP == -1 && *pnTrail == TRUE ) { *pCP = 0; *pnTrail = FALSE; } else if( *pCP > lstrlenW( m_pwszBuffer ) && *pnTrail == FALSE ) { *pCP = lstrlenW( m_pwszBuffer ); *pnTrail = TRUE; } return hr; } //-------------------------------------------------------------------------------------- void CUniBuffer::GetPriorItemPos( int nCP, int *pPrior ) { *pPrior = nCP; // Default is the char itself if( m_bAnalyseRequired ) if( FAILED( Analyse() ) ) return; const SCRIPT_LOGATTR *pLogAttr = _ScriptString_pLogAttr( m_Analysis ); if( !pLogAttr ) return; if( !_ScriptString_pcOutChars( m_Analysis ) ) return; int nInitial = *_ScriptString_pcOutChars( m_Analysis ); if( nCP - 1 < nInitial ) nInitial = nCP - 1; for( int i = nInitial; i > 0; --i ) if( pLogAttr[i].fWordStop || // Either the fWordStop flag is set ( !pLogAttr[i].fWhiteSpace && // Or the previous char is whitespace but this isn't. pLogAttr[i-1].fWhiteSpace ) ) { *pPrior = i; return; } // We have reached index 0. 0 is always a break point, so simply return it. *pPrior = 0; } //-------------------------------------------------------------------------------------- void CUniBuffer::GetNextItemPos( int nCP, int *pPrior ) { *pPrior = nCP; // Default is the char itself HRESULT hr = S_OK; if( m_bAnalyseRequired ) hr = Analyse(); if( FAILED( hr ) ) return; const SCRIPT_LOGATTR *pLogAttr = _ScriptString_pLogAttr( m_Analysis ); if( !pLogAttr ) return; if( !_ScriptString_pcOutChars( m_Analysis ) ) return; int nInitial = *_ScriptString_pcOutChars( m_Analysis ); if( nCP + 1 < nInitial ) nInitial = nCP + 1; int i = nInitial; int limit = *_ScriptString_pcOutChars( m_Analysis ); while( limit > 0 && i < limit - 1 ) { if( pLogAttr[i].fWordStop ) // Either the fWordStop flag is set { *pPrior = i; return; } else if( pLogAttr[i].fWhiteSpace && // Or this whitespace but the next char isn't. !pLogAttr[i+1].fWhiteSpace ) { *pPrior = i+1; // The next char is a word stop return; } ++i; limit = *_ScriptString_pcOutChars( m_Analysis ); } // We have reached the end. It's always a word stop, so simply return it. *pPrior = *_ScriptString_pcOutChars( m_Analysis ) - 1; } //-------------------------------------------------------------------------------------- void CDXUTEditBox::ResetCaretBlink() { m_bCaretOn = true; m_dfLastBlink = DXUTGetGlobalTimer()->GetAbsoluteTime(); } //-------------------------------------------------------------------------------------- void DXUTBlendColor::Init( D3DCOLOR defaultColor, D3DCOLOR disabledColor, D3DCOLOR hiddenColor ) { for( int i=0; i < MAX_CONTROL_STATES; i++ ) { States[ i ] = defaultColor; } States[ DXUT_STATE_DISABLED ] = disabledColor; States[ DXUT_STATE_HIDDEN ] = hiddenColor; Current = hiddenColor; } //-------------------------------------------------------------------------------------- void DXUTBlendColor::Blend( UINT iState, float fElapsedTime, float fRate ) { D3DXCOLOR destColor = States[ iState ]; D3DXColorLerp( &Current, &Current, &destColor, 1.0f - powf( fRate, 30 * fElapsedTime ) ); } //-------------------------------------------------------------------------------------- void CDXUTElement::SetTexture( UINT iTexture, RECT* prcTexture, D3DCOLOR defaultTextureColor ) { this->iTexture = iTexture; if( prcTexture ) rcTexture = *prcTexture; else SetRectEmpty( &rcTexture ); TextureColor.Init( defaultTextureColor ); } //-------------------------------------------------------------------------------------- void CDXUTElement::SetFont( UINT iFont, D3DCOLOR defaultFontColor, DWORD dwTextFormat ) { this->iFont = iFont; this->dwTextFormat = dwTextFormat; FontColor.Init( defaultFontColor ); } //-------------------------------------------------------------------------------------- void CDXUTElement::Refresh() { TextureColor.Current = TextureColor.States[ DXUT_STATE_HIDDEN ]; FontColor.Current = FontColor.States[ DXUT_STATE_HIDDEN ]; }
DXUTgui.cpp
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