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DXUTsettingsdlg.cpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\DXUT\Optional\DXUTsettingsdlg.cpp
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//-------------------------------------------------------------------------------------- // File: DXUTSettingsDlg.cpp // // Dialog for selection of device settings // // Copyright (c) Microsoft Corporation. All rights reserved //-------------------------------------------------------------------------------------- #include "DXUT.h" #include "DXUTgui.h" #include "DXUTsettingsDlg.h" #undef min // use __min instead #undef max // use __max instead //-------------------------------------------------------------------------------------- // Internal functions forward declarations //-------------------------------------------------------------------------------------- WCHAR* DXUTAPIVersionToString( DXUTDeviceVersion version ); WCHAR* DXUTPresentIntervalToString( UINT pi ); WCHAR* DXUTMultisampleTypeToString(D3DMULTISAMPLE_TYPE MultiSampleType); WCHAR* DXUTD3DDeviceTypeToString(D3DDEVTYPE devType); WCHAR* DXUTD3DX10DeviceTypeToString(D3D10_DRIVER_TYPE devType); WCHAR* DXUTVertexProcessingTypeToString(DWORD vpt); //-------------------------------------------------------------------------------------- // Global state //-------------------------------------------------------------------------------------- DXUTDeviceSettings g_DeviceSettings; CD3DSettingsDlg* WINAPI DXUTGetD3DSettingsDialog() { // Using an accessor function gives control of the construction order static CD3DSettingsDlg dlg; return &dlg; } //-------------------------------------------------------------------------------------- CD3DSettingsDlg::CD3DSettingsDlg() { m_pStateBlock = NULL; m_bActive = false; m_pActiveDialog = NULL; } //-------------------------------------------------------------------------------------- CD3DSettingsDlg::~CD3DSettingsDlg() { // Release the memory used to hold the D3D10 refresh data in the combo box CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_REFRESH_RATE ); if( pComboBox ) for( UINT i = 0; i < pComboBox->GetNumItems(); ++i ) { DXGI_RATIONAL *pRate = reinterpret_cast
( pComboBox->GetItemData( i ) ); delete pRate; } } //-------------------------------------------------------------------------------------- void CD3DSettingsDlg::Init( CDXUTDialogResourceManager* pManager ) { assert( pManager ); m_Dialog.Init( pManager, false ); // Don't register this dialog. m_RevertModeDialog.Init( pManager, false ); // Don't register this dialog. m_pActiveDialog = &m_Dialog; CreateControls(); } //-------------------------------------------------------------------------------------- void CD3DSettingsDlg::Init( CDXUTDialogResourceManager* pManager, LPCWSTR szControlTextureFileName ) { assert( pManager ); m_Dialog.Init( pManager, false, szControlTextureFileName ); // Don't register this dialog. m_RevertModeDialog.Init( pManager, false, szControlTextureFileName ); // Don't register this dialog. m_pActiveDialog = &m_Dialog; CreateControls(); } //-------------------------------------------------------------------------------------- void CD3DSettingsDlg::Init( CDXUTDialogResourceManager* pManager, LPCWSTR pszControlTextureResourcename, HMODULE hModule ) { assert( pManager ); m_Dialog.Init( pManager, false, pszControlTextureResourcename, hModule ); // Don't register this dialog. m_RevertModeDialog.Init( pManager, false, pszControlTextureResourcename, hModule ); // Don't register this dialog m_pActiveDialog = &m_Dialog; CreateControls(); } //-------------------------------------------------------------------------------------- void CD3DSettingsDlg::CreateControls() { // Set up main settings dialog m_Dialog.EnableKeyboardInput( true ); m_Dialog.SetFont( 0, L"Arial", 15, FW_NORMAL ); m_Dialog.SetFont( 1, L"Arial", 28, FW_BOLD ); // Right-justify static controls CDXUTElement* pElement = m_Dialog.GetDefaultElement( DXUT_CONTROL_STATIC, 0 ); if( pElement ) { pElement->dwTextFormat = DT_VCENTER | DT_RIGHT; // Title CDXUTStatic* pStatic = NULL; m_Dialog.AddStatic( DXUTSETTINGSDLG_STATIC, L"Direct3D Settings", 10, 5, 400, 50, false, &pStatic ); pElement = pStatic->GetElement( 0 ); pElement->iFont = 1; pElement->dwTextFormat = DT_TOP | DT_LEFT; } // DXUTSETTINGSDLG_API_VERSION m_Dialog.AddStatic( DXUTSETTINGSDLG_STATIC, L"API Version", 10, 35, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_API_VERSION, 200, 35, 300, 23 ); // DXUTSETTINGSDLG_ADAPTER m_Dialog.AddStatic( DXUTSETTINGSDLG_STATIC, L"Display Adapter", 10, 60, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_ADAPTER, 200, 60, 300, 23 ); // DXUTSETTINGSDLG_DEVICE_TYPE m_Dialog.AddStatic( DXUTSETTINGSDLG_STATIC, L"Render Device", 10, 85, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_DEVICE_TYPE, 200, 85, 300, 23 ); // DXUTSETTINGSDLG_WINDOWED, DXUTSETTINGSDLG_FULLSCREEN m_Dialog.AddRadioButton( DXUTSETTINGSDLG_WINDOWED, DXUTSETTINGSDLG_WINDOWED_GROUP, L"Windowed", 240, 115, 300, 16 ); m_Dialog.AddCheckBox( DXUTSETTINGSDLG_DEVICECLIP, L"Clip to device when window spans across multiple monitors", 250, 136, 400, 16 ); m_Dialog.AddRadioButton( DXUTSETTINGSDLG_FULLSCREEN, DXUTSETTINGSDLG_WINDOWED_GROUP, L"Full Screen", 240, 157, 300, 16 ); // DXUTSETTINGSDLG_ADAPTER_FORMAT m_Dialog.AddStatic( DXUTSETTINGSDLG_ADAPTER_FORMAT_LABEL, L"Adapter Format", 10, 175, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_ADAPTER_FORMAT, 200, 175, 300, 23 ); // DXUTSETTINGSDLG_RESOLUTION m_Dialog.AddStatic( DXUTSETTINGSDLG_RESOLUTION_LABEL, L"Resolution", 10, 200, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_RESOLUTION, 200, 200, 200, 23 ); m_Dialog.GetComboBox( DXUTSETTINGSDLG_RESOLUTION )->SetDropHeight( 106 ); // DXUTSETTINGSDLG_RES_SHOW_ALL m_Dialog.AddCheckBox( DXUTSETTINGSDLG_RESOLUTION_SHOW_ALL, L"Show All Aspect Ratios", 420, 200, 200, 23, false ); // DXUTSETTINGSDLG_REFRESH_RATE m_Dialog.AddStatic( DXUTSETTINGSDLG_REFRESH_RATE_LABEL, L"Refresh Rate", 10, 225, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_REFRESH_RATE, 200, 225, 300, 23 ); // DXUTSETTINGSDLG_BACK_BUFFER_FORMAT m_Dialog.AddStatic( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT_LABEL, L"Back Buffer Format", 10, 260, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT, 200, 260, 300, 23 ); // DXUTSETTINGSDLG_DEPTH_STENCIL m_Dialog.AddStatic( DXUTSETTINGSDLG_DEPTH_STENCIL_LABEL, L"Depth/Stencil Format", 10, 285, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_DEPTH_STENCIL, 200, 285, 300, 23 ); // DXUTSETTINGSDLG_MULTISAMPLE_TYPE m_Dialog.AddStatic( DXUTSETTINGSDLG_MULTISAMPLE_TYPE_LABEL, L"Multisample Type", 10, 310, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_MULTISAMPLE_TYPE, 200, 310, 300, 23 ); // DXUTSETTINGSDLG_MULTISAMPLE_QUALITY m_Dialog.AddStatic( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY_LABEL, L"Multisample Quality", 10, 335, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY, 200, 335, 300, 23 ); // DXUTSETTINGSDLG_VERTEX_PROCESSING m_Dialog.AddStatic( DXUTSETTINGSDLG_VERTEX_PROCESSING_LABEL, L"Vertex Processing", 10, 360, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_VERTEX_PROCESSING, 200, 360, 300, 23 ); // DXUTSETTINGSDLG_PRESENT_INTERVAL m_Dialog.AddStatic( DXUTSETTINGSDLG_PRESENT_INTERVAL_LABEL, L"Vertical Sync", 10, 385, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_PRESENT_INTERVAL, 200, 385, 300, 23 ); // DXUTSETTINGSDLG_D3D10_ADAPTER_OUTPUT m_Dialog.AddStatic( DXUTSETTINGSDLG_D3D10_ADAPTER_OUTPUT_LABEL, L"Adapter Output", 10, 175, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_D3D10_ADAPTER_OUTPUT, 200, 175, 300, 23 ); // DXUTSETTINGSDLG_D3D10_RESOLUTION m_Dialog.AddStatic( DXUTSETTINGSDLG_D3D10_RESOLUTION_LABEL, L"Resolution", 10, 200, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_D3D10_RESOLUTION, 200, 200, 200, 23 ); m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_RESOLUTION )->SetDropHeight( 106 ); // DXUTSETTINGSDLG_D3D10_REFRESH_RATE m_Dialog.AddStatic( DXUTSETTINGSDLG_D3D10_REFRESH_RATE_LABEL, L"Refresh Rate", 10, 225, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_D3D10_REFRESH_RATE, 200, 225, 300, 23 ); // DXUTSETTINGSDLG_D3D10_BACK_BUFFER_FORMAT m_Dialog.AddStatic( DXUTSETTINGSDLG_D3D10_BACK_BUFFER_FORMAT_LABEL, L"Back Buffer Format", 10, 260, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_D3D10_BACK_BUFFER_FORMAT, 200, 260, 300, 23 ); // DXUTSETTINGSDLG_D3D10_MULTISAMPLE_COUNT m_Dialog.AddStatic( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_COUNT_LABEL, L"Multisample Count", 10, 285, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_COUNT, 200, 285, 300, 23 ); // DXUTSETTINGSDLG_D3D10_MULTISAMPLE_QUALITY m_Dialog.AddStatic( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_QUALITY_LABEL, L"Multisample Quality", 10, 310, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_QUALITY, 200, 310, 300, 23 ); // DXUTSETTINGSDLG_D3D10_PRESENT_INTERVAL m_Dialog.AddStatic( DXUTSETTINGSDLG_D3D10_PRESENT_INTERVAL_LABEL, L"Vertical Sync", 10, 335, 180, 23 ); m_Dialog.AddComboBox( DXUTSETTINGSDLG_D3D10_PRESENT_INTERVAL, 200, 335, 300, 23 ); // DXUTSETTINGSDLG_D3D10_DEBUG_DEVICE m_Dialog.AddCheckBox( DXUTSETTINGSDLG_D3D10_DEBUG_DEVICE, L"Create Debug Device", 200, 365, 180, 23 ); // DXUTSETTINGSDLG_OK, DXUTSETTINGSDLG_CANCEL m_Dialog.AddButton( DXUTSETTINGSDLG_OK, L"OK", 230, 440, 73, 31 ); m_Dialog.AddButton( DXUTSETTINGSDLG_CANCEL, L"Cancel", 315, 440, 73, 31, 0, true ); // Set up mode change dialog m_RevertModeDialog.EnableKeyboardInput( true ); m_RevertModeDialog.EnableNonUserEvents( true ); m_RevertModeDialog.SetFont( 0, L"Arial", 15, FW_NORMAL ); m_RevertModeDialog.SetFont( 1, L"Arial", 28, FW_BOLD ); pElement = m_RevertModeDialog.GetDefaultElement( DXUT_CONTROL_STATIC, 0 ); if( pElement ) { pElement->dwTextFormat = DT_VCENTER | DT_RIGHT; // Title CDXUTStatic* pStatic = NULL; m_RevertModeDialog.AddStatic( DXUTSETTINGSDLG_STATIC, L"Do you want to keep these display settings?", 10, 5, 640, 50, false, &pStatic ); pElement = pStatic->GetElement( 0 ); pElement->iFont = 1; pElement->dwTextFormat = DT_TOP | DT_LEFT; // Timeout static text control m_RevertModeDialog.AddStatic( DXUTSETTINGSDLG_STATIC_MODE_CHANGE_TIMEOUT, L"", 10, 90, 640, 30, false, &pStatic ); pElement = pStatic->GetElement( 0 ); pElement->iFont = 0; pElement->dwTextFormat = DT_TOP | DT_LEFT; } // DXUTSETTINGSDLG_MODE_CHANGE_ACCEPT, DXUTSETTINGSDLG_MODE_CHANGE_REVERT m_RevertModeDialog.AddButton( DXUTSETTINGSDLG_MODE_CHANGE_ACCEPT, L"Yes", 230, 50, 73, 31 ); m_RevertModeDialog.AddButton( DXUTSETTINGSDLG_MODE_CHANGE_REVERT, L"No", 315, 50, 73, 31, 0, true ); } //-------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnD3D9CreateDevice( IDirect3DDevice9* pd3dDevice ) { if( pd3dDevice == NULL ) return DXUT_ERR_MSGBOX( L"CD3DSettingsDlg::OnCreatedDevice", E_INVALIDARG ); // Create the fonts/textures m_Dialog.SetCallback( StaticOnEvent, (void*) this ); m_RevertModeDialog.SetCallback( StaticOnEvent, (void*) this ); return S_OK; } //-------------------------------------------------------------------------------------- // Changes the UI defaults to the current device settings //-------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::Refresh() { HRESULT hr = S_OK; g_DeviceSettings = DXUTGetDeviceSettings(); CDXUTComboBox *pAPIComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_API_VERSION ); pAPIComboBox->RemoveAllItems(); if( DXUTDoesAppSupportD3D9() ) { // Ensure that at least one adapter got enumerated. CD3D9Enumeration* pD3DEnum = DXUTGetD3D9Enumeration(); if( pD3DEnum->GetAdapterInfoList()->GetSize() > 0 ) AddAPIVersion( DXUT_D3D9_DEVICE ); } if( DXUTDoesAppSupportD3D10() && DXUTIsD3D10Available() ) { // Ensure that at least one adapter got enumerated. CD3D10Enumeration* pD3DEnum = DXUTGetD3D10Enumeration(); if( pD3DEnum->GetAdapterInfoList()->GetSize() > 0 ) AddAPIVersion( DXUT_D3D10_DEVICE ); } // If no API has been added, something has gone wrong. Exit the dialog. if( pAPIComboBox->GetNumItems() == 0 ) { SetActive( false ); return S_OK; } pAPIComboBox->SetSelectedByData( ULongToPtr(g_DeviceSettings.ver) ); switch( g_DeviceSettings.ver ) { case DXUT_D3D9_DEVICE: { // Show all D3D9-specific controls and hide controls for all other D3D versions. ShowControlSet( DXUT_D3D9_DEVICE ); CD3D9Enumeration* pD3DEnum = DXUTGetD3D9Enumeration(); // Fill the UI with the current settings AddDeviceType( g_DeviceSettings.d3d9.DeviceType ); SetWindowed( FALSE != g_DeviceSettings.d3d9.pp.Windowed ); SetDeviceClip( 0 != (g_DeviceSettings.d3d9.pp.Flags & D3DPRESENTFLAG_DEVICECLIP) ); AddAdapterFormat( g_DeviceSettings.d3d9.AdapterFormat ); AddResolution( g_DeviceSettings.d3d9.pp.BackBufferWidth, g_DeviceSettings.d3d9.pp.BackBufferHeight ); AddRefreshRate( g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz ); AddBackBufferFormat( g_DeviceSettings.d3d9.pp.BackBufferFormat ); AddDepthStencilBufferFormat( g_DeviceSettings.d3d9.pp.AutoDepthStencilFormat ); AddMultisampleType( g_DeviceSettings.d3d9.pp.MultiSampleType ); AddMultisampleQuality( g_DeviceSettings.d3d9.pp.MultiSampleQuality ); if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_PUREDEVICE ) AddVertexProcessingType( D3DCREATE_PUREDEVICE ); else if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING ) AddVertexProcessingType( D3DCREATE_HARDWARE_VERTEXPROCESSING ); else if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING ) AddVertexProcessingType( D3DCREATE_SOFTWARE_VERTEXPROCESSING ); else if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING ) AddVertexProcessingType( D3DCREATE_MIXED_VERTEXPROCESSING ); CD3D9EnumDeviceSettingsCombo* pBestDeviceSettingsCombo = pD3DEnum->GetDeviceSettingsCombo( g_DeviceSettings.d3d9.AdapterOrdinal, g_DeviceSettings.d3d9.DeviceType, g_DeviceSettings.d3d9.AdapterFormat, g_DeviceSettings.d3d9.pp.BackBufferFormat, (g_DeviceSettings.d3d9.pp.Windowed != 0) ); if( NULL == pBestDeviceSettingsCombo ) return DXUT_ERR_MSGBOX( L"GetDeviceSettingsCombo", E_INVALIDARG ); // Get the adapters list from CD3D9Enumeration object CGrowableArray
* pAdapterInfoList = pD3DEnum->GetAdapterInfoList(); if( pAdapterInfoList->GetSize() == 0 ) return DXUT_ERR_MSGBOX( L"CD3DSettingsDlg::OnCreatedDevice", DXUTERR_NOCOMPATIBLEDEVICES ); CDXUTComboBox* pAdapterCombo = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER ); pAdapterCombo->RemoveAllItems(); // Add adapters for( int iAdapter=0; iAdapter
GetSize(); iAdapter++ ) { CD3D9EnumAdapterInfo* pAdapterInfo = pAdapterInfoList->GetAt(iAdapter); AddAdapter( pAdapterInfo->szUniqueDescription, pAdapterInfo->AdapterOrdinal ); } pAdapterCombo->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d9.AdapterOrdinal ) ); hr = OnAPIVersionChanged( true ); if( FAILED(hr) ) return hr; //m_Dialog.Refresh(); CDXUTDialog::SetRefreshTime( (float) DXUTGetTime() ); break; } case DXUT_D3D10_DEVICE: { // Show all D3D10-specific controls and hide controls for all other D3D versions. ShowControlSet( DXUT_D3D10_DEVICE ); CD3D10Enumeration* pD3DEnum = DXUTGetD3D10Enumeration(); // Fill the UI with the current settings AddD3D10DeviceType( g_DeviceSettings.d3d10.DriverType ); SetWindowed( FALSE != g_DeviceSettings.d3d10.sd.Windowed ); CD3D10EnumOutputInfo *pOutputInfo = GetCurrentD3D10OutputInfo(); AddD3D10AdapterOutput( pOutputInfo->Desc.DeviceName, g_DeviceSettings.d3d10.Output ); AddD3D10Resolution( g_DeviceSettings.d3d10.sd.BufferDesc.Width, g_DeviceSettings.d3d10.sd.BufferDesc.Height ); AddD3D10RefreshRate( g_DeviceSettings.d3d10.sd.BufferDesc.RefreshRate ); AddD3D10BackBufferFormat( g_DeviceSettings.d3d10.sd.BufferDesc.Format ); AddD3D10MultisampleCount( g_DeviceSettings.d3d10.sd.SampleDesc.Count ); AddD3D10MultisampleQuality( g_DeviceSettings.d3d10.sd.SampleDesc.Quality ); CD3D10EnumDeviceSettingsCombo* pBestDeviceSettingsCombo = pD3DEnum->GetDeviceSettingsCombo( g_DeviceSettings.d3d10.AdapterOrdinal, g_DeviceSettings.d3d10.DriverType, g_DeviceSettings.d3d10.Output, g_DeviceSettings.d3d10.sd.BufferDesc.Format, (g_DeviceSettings.d3d10.sd.Windowed != 0) ); if( NULL == pBestDeviceSettingsCombo ) return DXUT_ERR_MSGBOX( L"GetDeviceSettingsCombo", E_INVALIDARG ); // Get the adapters list from CD3D10Enumeration object CGrowableArray
* pAdapterInfoList = pD3DEnum->GetAdapterInfoList(); if( pAdapterInfoList->GetSize() == 0 ) return DXUT_ERR_MSGBOX( L"CD3DSettingsDlg::OnCreatedDevice", DXUTERR_NOCOMPATIBLEDEVICES ); CDXUTComboBox* pAdapterCombo = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER ); pAdapterCombo->RemoveAllItems(); // Add adapters for( int iAdapter=0; iAdapter
GetSize(); iAdapter++ ) { CD3D10EnumAdapterInfo* pAdapterInfo = pAdapterInfoList->GetAt(iAdapter); AddAdapter( pAdapterInfo->szUniqueDescription, pAdapterInfo->AdapterOrdinal ); } pAdapterCombo->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d10.AdapterOrdinal ) ); hr = OnAPIVersionChanged( true ); if( FAILED(hr) ) return hr; //m_Dialog.Refresh(); CDXUTDialog::SetRefreshTime( (float) DXUTGetTime() ); break; } } return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnD3D9ResetDevice() { const D3DSURFACE_DESC* pDesc = DXUTGetD3D9BackBufferSurfaceDesc(); m_Dialog.SetLocation( 0, 0 ); m_Dialog.SetSize( pDesc->Width, pDesc->Height ); m_Dialog.SetBackgroundColors( D3DCOLOR_ARGB(255, 98, 138, 206), D3DCOLOR_ARGB(255, 54, 105, 192), D3DCOLOR_ARGB(255, 54, 105, 192), D3DCOLOR_ARGB(255, 10, 73, 179) ); m_RevertModeDialog.SetLocation( 0, 0 ); m_RevertModeDialog.SetSize( pDesc->Width, pDesc->Height ); m_RevertModeDialog.SetBackgroundColors( D3DCOLOR_ARGB(255, 98, 138, 206), D3DCOLOR_ARGB(255, 54, 105, 192), D3DCOLOR_ARGB(255, 54, 105, 192), D3DCOLOR_ARGB(255, 10, 73, 179) ); IDirect3DDevice9* pd3dDevice = DXUTGetD3D9Device(); pd3dDevice->BeginStateBlock(); pd3dDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID ); pd3dDevice->EndStateBlock( &m_pStateBlock ); return S_OK; } //-------------------------------------------------------------------------------------- void CD3DSettingsDlg::OnRender( float fElapsedTime ) { if( DXUTGetD3D10Device() ) OnRender10( fElapsedTime ); else OnRender9( fElapsedTime ); } //-------------------------------------------------------------------------------------- void CD3DSettingsDlg::OnRender9( float fElapsedTime ) { IDirect3DDevice9* pd3dDevice = DXUTGetD3D9Device(); // Clear the render target and the zbuffer pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, 0x00003F3F, 1.0f, 0); // Render the scene if( SUCCEEDED( pd3dDevice->BeginScene() ) ) { m_pStateBlock->Capture(); pd3dDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID ); m_pActiveDialog->OnRender( fElapsedTime ); m_pStateBlock->Apply(); pd3dDevice->EndScene(); } } //-------------------------------------------------------------------------------------- void CD3DSettingsDlg::OnRender10( float fElapsedTime ) { // Render the scene m_pStateBlock10->Capture(); // pd3dDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID ); m_pActiveDialog->OnRender( fElapsedTime ); m_pStateBlock10->Apply(); } //-------------------------------------------------------------------------------------- LRESULT CD3DSettingsDlg::MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { m_pActiveDialog->MsgProc( hWnd, uMsg, wParam, lParam ); if( uMsg == WM_KEYDOWN && wParam == VK_F2 ) SetActive( false ); return 0; } //-------------------------------------------------------------------------------------- void CD3DSettingsDlg::OnD3D9LostDevice() { SAFE_RELEASE( m_pStateBlock ); } //-------------------------------------------------------------------------------------- void CD3DSettingsDlg::OnD3D9DestroyDevice() { } //-------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnD3D10CreateDevice( ID3D10Device* pd3dDevice ) { HRESULT hr; if( pd3dDevice == NULL ) return DXUT_ERR_MSGBOX( L"CD3DSettingsDlg::OnCreatedDevice", E_INVALIDARG ); // Create the fonts/textures m_Dialog.SetCallback( StaticOnEvent, (void*) this ); m_RevertModeDialog.SetCallback( StaticOnEvent, (void*) this ); D3D10_STATE_BLOCK_MASK SBM; DXUT_Dynamic_D3D10StateBlockMaskDisableAll( &SBM ); DXUT_Dynamic_D3D10StateBlockMaskEnableCapture( &SBM, D3D10_DST_RS_RASTERIZER_STATE, 0, 1 ); V_RETURN(DXUT_Dynamic_D3D10CreateStateBlock( pd3dDevice, &SBM, &m_pStateBlock10 )); return S_OK; } //-------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnD3D10ResizedSwapChain( ID3D10Device* pd3dDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc ) { m_Dialog.SetLocation( 0, 0 ); m_Dialog.SetSize( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height ); m_Dialog.SetBackgroundColors( D3DCOLOR_ARGB(255, 98, 138, 206), D3DCOLOR_ARGB(255, 54, 105, 192), D3DCOLOR_ARGB(255, 54, 105, 192), D3DCOLOR_ARGB(255, 10, 73, 179) ); m_RevertModeDialog.SetLocation( 0, 0 ); m_RevertModeDialog.SetSize( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height ); m_RevertModeDialog.SetBackgroundColors( D3DCOLOR_ARGB(255, 98, 138, 206), D3DCOLOR_ARGB(255, 54, 105, 192), D3DCOLOR_ARGB(255, 54, 105, 192), D3DCOLOR_ARGB(255, 10, 73, 179) ); return S_OK; } //-------------------------------------------------------------------------------------- void CD3DSettingsDlg::OnD3D10DestroyDevice() { SAFE_RELEASE( m_pStateBlock10 ); } //-------------------------------------------------------------------------------------- void CD3DSettingsDlg::ShowControlSet( DXUTDeviceVersion ver ) { switch( ver ) { case DXUT_D3D9_DEVICE: m_Dialog.GetControl( DXUTSETTINGSDLG_ADAPTER_FORMAT )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_ADAPTER_FORMAT_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_RESOLUTION )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_RESOLUTION_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_REFRESH_RATE )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_REFRESH_RATE_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_DEPTH_STENCIL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_DEPTH_STENCIL_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_TYPE )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_TYPE_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_VERTEX_PROCESSING )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_VERTEX_PROCESSING_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_PRESENT_INTERVAL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_PRESENT_INTERVAL_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_DEVICECLIP )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_ADAPTER_OUTPUT )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_ADAPTER_OUTPUT_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_RESOLUTION )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_RESOLUTION_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_REFRESH_RATE )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_REFRESH_RATE_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_BACK_BUFFER_FORMAT )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_BACK_BUFFER_FORMAT_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_COUNT )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_COUNT_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_QUALITY )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_QUALITY_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_PRESENT_INTERVAL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_PRESENT_INTERVAL_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_DEBUG_DEVICE )->SetVisible( false ); break; case DXUT_D3D10_DEVICE: m_Dialog.GetControl( DXUTSETTINGSDLG_ADAPTER_FORMAT )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_ADAPTER_FORMAT_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_RESOLUTION )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_RESOLUTION_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_REFRESH_RATE )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_REFRESH_RATE_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_DEPTH_STENCIL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_DEPTH_STENCIL_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_TYPE )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_TYPE_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_VERTEX_PROCESSING )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_VERTEX_PROCESSING_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_PRESENT_INTERVAL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_PRESENT_INTERVAL_LABEL )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_DEVICECLIP )->SetVisible( false ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_ADAPTER_OUTPUT )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_ADAPTER_OUTPUT_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_RESOLUTION )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_RESOLUTION_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_REFRESH_RATE )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_REFRESH_RATE_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_BACK_BUFFER_FORMAT )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_BACK_BUFFER_FORMAT_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_COUNT )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_COUNT_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_QUALITY )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_QUALITY_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_PRESENT_INTERVAL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_PRESENT_INTERVAL_LABEL )->SetVisible( true ); m_Dialog.GetControl( DXUTSETTINGSDLG_D3D10_DEBUG_DEVICE )->SetVisible( true ); break; } } //-------------------------------------------------------------------------------------- void WINAPI CD3DSettingsDlg::StaticOnEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserData ) { CD3DSettingsDlg* pD3DSettings = (CD3DSettingsDlg*) pUserData; if( pD3DSettings ) pD3DSettings->OnEvent( nEvent, nControlID, pControl ); } //-------------------------------------------------------------------------------------- // Name: CD3DSettingsDlg::StaticOnModeChangeTimer() // Desc: Timer callback registered by a call to DXUTSetTimer. It is called each second // until mode change timeout limit. //-------------------------------------------------------------------------------------- void WINAPI CD3DSettingsDlg::StaticOnModeChangeTimer( UINT nIDEvent, void* pUserContext ) { CD3DSettingsDlg* pD3DSettings = ( CD3DSettingsDlg* ) pUserContext; assert( pD3DSettings ); assert( pD3DSettings->m_pActiveDialog == &pD3DSettings->m_RevertModeDialog ); assert( pD3DSettings->m_nIDEvent == nIDEvent ); if( 0 == --pD3DSettings->m_nRevertModeTimeout ) { CDXUTControl* pControl = pD3DSettings->m_RevertModeDialog.GetControl( DXUTSETTINGSDLG_MODE_CHANGE_REVERT ); assert( pControl ); pD3DSettings->m_RevertModeDialog.SendEvent( EVENT_BUTTON_CLICKED, false, pControl ); } pD3DSettings->UpdateModeChangeTimeoutText( pD3DSettings->m_nRevertModeTimeout ); } //-------------------------------------------------------------------------------------- void CD3DSettingsDlg::OnEvent( UINT nEvent, int nControlID, CDXUTControl* pControl ) { switch( nControlID ) { case DXUTSETTINGSDLG_ADAPTER: OnAdapterChanged(); break; case DXUTSETTINGSDLG_DEVICE_TYPE: OnDeviceTypeChanged(); break; case DXUTSETTINGSDLG_WINDOWED: OnWindowedFullScreenChanged(); break; case DXUTSETTINGSDLG_FULLSCREEN: OnWindowedFullScreenChanged(); break; case DXUTSETTINGSDLG_ADAPTER_FORMAT: OnAdapterFormatChanged(); break; case DXUTSETTINGSDLG_RESOLUTION_SHOW_ALL: { if( g_DeviceSettings.ver == DXUT_D3D9_DEVICE ) { OnAdapterFormatChanged(); } else { OnBackBufferFormatChanged(); } break; } case DXUTSETTINGSDLG_RESOLUTION: OnResolutionChanged(); break; case DXUTSETTINGSDLG_REFRESH_RATE: OnRefreshRateChanged(); break; case DXUTSETTINGSDLG_BACK_BUFFER_FORMAT: OnBackBufferFormatChanged(); break; case DXUTSETTINGSDLG_DEPTH_STENCIL: OnDepthStencilBufferFormatChanged(); break; case DXUTSETTINGSDLG_MULTISAMPLE_TYPE: OnMultisampleTypeChanged(); break; case DXUTSETTINGSDLG_MULTISAMPLE_QUALITY: OnMultisampleQualityChanged(); break; case DXUTSETTINGSDLG_VERTEX_PROCESSING: OnVertexProcessingChanged(); break; case DXUTSETTINGSDLG_PRESENT_INTERVAL: OnPresentIntervalChanged(); break; case DXUTSETTINGSDLG_DEVICECLIP: OnDeviceClipChanged(); break; case DXUTSETTINGSDLG_API_VERSION: OnAPIVersionChanged(); break; case DXUTSETTINGSDLG_D3D10_ADAPTER_OUTPUT: OnAdapterOutputChanged(); break; case DXUTSETTINGSDLG_D3D10_RESOLUTION: OnD3D10ResolutionChanged(); break; case DXUTSETTINGSDLG_D3D10_REFRESH_RATE: OnRefreshRateChanged(); break; case DXUTSETTINGSDLG_D3D10_BACK_BUFFER_FORMAT: OnBackBufferFormatChanged(); break; case DXUTSETTINGSDLG_D3D10_MULTISAMPLE_COUNT: OnMultisampleTypeChanged(); break; case DXUTSETTINGSDLG_D3D10_MULTISAMPLE_QUALITY: OnMultisampleQualityChanged(); break; case DXUTSETTINGSDLG_D3D10_PRESENT_INTERVAL: OnPresentIntervalChanged(); break; case DXUTSETTINGSDLG_D3D10_DEBUG_DEVICE: OnDebugDeviceChanged(); break; case DXUTSETTINGSDLG_OK: { bool bFullScreenModeChange = false; DXUTDeviceSettings currentSettings = DXUTGetDeviceSettings(); if( g_DeviceSettings.ver == DXUT_D3D9_DEVICE ) { if( g_DeviceSettings.d3d9.pp.Windowed ) { g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz = 0; RECT rcClient; if( DXUTIsWindowed() ) GetClientRect( DXUTGetHWND(), &rcClient ); else rcClient = DXUTGetWindowClientRectAtModeChange(); DWORD dwWindowWidth = rcClient.right - rcClient.left; DWORD dwWindowHeight = rcClient.bottom - rcClient.top; g_DeviceSettings.d3d9.pp.BackBufferWidth = dwWindowWidth; g_DeviceSettings.d3d9.pp.BackBufferHeight = dwWindowHeight; } else { // Check for fullscreen mode change bFullScreenModeChange = g_DeviceSettings.d3d9.pp.BackBufferWidth != currentSettings.d3d9.pp.BackBufferWidth || g_DeviceSettings.d3d9.pp.BackBufferHeight != currentSettings.d3d9.pp.BackBufferHeight || g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz != currentSettings.d3d9.pp.FullScreen_RefreshRateInHz; } if( g_DeviceSettings.d3d9.pp.MultiSampleType != D3DMULTISAMPLE_NONE ) { g_DeviceSettings.d3d9.pp.Flags &= ~D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; } } else { if( g_DeviceSettings.d3d10.sd.Windowed ) { g_DeviceSettings.d3d10.sd.BufferDesc.RefreshRate.Denominator = g_DeviceSettings.d3d10.sd.BufferDesc.RefreshRate.Numerator = 0; RECT rcClient; if( DXUTIsWindowed() ) GetClientRect( DXUTGetHWND(), &rcClient ); else rcClient = DXUTGetWindowClientRectAtModeChange(); DWORD dwWindowWidth = rcClient.right - rcClient.left; DWORD dwWindowHeight = rcClient.bottom - rcClient.top; g_DeviceSettings.d3d10.sd.BufferDesc.Width = dwWindowWidth; g_DeviceSettings.d3d10.sd.BufferDesc.Height = dwWindowHeight; } else { // Check for fullscreen mode change bFullScreenModeChange = g_DeviceSettings.d3d10.sd.BufferDesc.Width != currentSettings.d3d10.sd.BufferDesc.Width || g_DeviceSettings.d3d10.sd.BufferDesc.Height != currentSettings.d3d10.sd.BufferDesc.Height || g_DeviceSettings.d3d10.sd.BufferDesc.RefreshRate.Denominator != currentSettings.d3d10.sd.BufferDesc.RefreshRate.Denominator || g_DeviceSettings.d3d10.sd.BufferDesc.RefreshRate.Numerator != currentSettings.d3d10.sd.BufferDesc.RefreshRate.Numerator; } } if( bFullScreenModeChange ) { // set appropriate global device settings to that of the current device // settings. These will get set to the user-defined settings once the // user accepts the mode change DXUTDeviceSettings tSettings = g_DeviceSettings; if( g_DeviceSettings.ver == DXUT_D3D9_DEVICE ) { g_DeviceSettings.d3d9.pp.BackBufferWidth = currentSettings.d3d9.pp.BackBufferWidth; g_DeviceSettings.d3d9.pp.BackBufferHeight = currentSettings.d3d9.pp.BackBufferHeight; g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz = currentSettings.d3d9.pp.FullScreen_RefreshRateInHz; g_DeviceSettings.d3d9.pp.Windowed = currentSettings.d3d9.pp.Windowed; } else { g_DeviceSettings.d3d10.sd.BufferDesc.Width = currentSettings.d3d10.sd.BufferDesc.Width; g_DeviceSettings.d3d10.sd.BufferDesc.Height = currentSettings.d3d10.sd.BufferDesc.Height; g_DeviceSettings.d3d10.sd.BufferDesc.RefreshRate.Denominator = currentSettings.d3d10.sd.BufferDesc.RefreshRate.Denominator; g_DeviceSettings.d3d10.sd.BufferDesc.RefreshRate.Numerator = currentSettings.d3d10.sd.BufferDesc.RefreshRate.Numerator; g_DeviceSettings.d3d10.sd.Windowed = currentSettings.d3d10.sd.Windowed; } // apply the user-defined settings DXUTCreateDeviceFromSettings( &tSettings ); // create the mode change timeout dialog m_pActiveDialog = &m_RevertModeDialog; m_nRevertModeTimeout = 15; UpdateModeChangeTimeoutText( m_nRevertModeTimeout ); // activate a timer for 1-second updates DXUTSetTimer( StaticOnModeChangeTimer, 1.0f, &m_nIDEvent, (void*) this ); } else { DXUTCreateDeviceFromSettings( &g_DeviceSettings ); SetActive( false ); } break; } case DXUTSETTINGSDLG_CANCEL: { SetActive( false ); break; } case DXUTSETTINGSDLG_MODE_CHANGE_ACCEPT: { DXUTKillTimer( m_nIDEvent ); g_DeviceSettings = DXUTGetDeviceSettings(); m_pActiveDialog = &m_Dialog; SetActive( false ); break; } case DXUTSETTINGSDLG_MODE_CHANGE_REVERT: { DXUTKillTimer( m_nIDEvent ); m_pActiveDialog = &m_Dialog; m_nIDEvent = 0; m_nRevertModeTimeout = 0; DXUTCreateDeviceFromSettings( &g_DeviceSettings ); Refresh(); break; } } } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::SetDeviceSettingsFromUI() { CDXUTComboBox* pComboBox; CDXUTRadioButton* pRadioButton; // DXUTSETTINGSDLG_DEVICE_TYPE pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEVICE_TYPE ); g_DeviceSettings.d3d9.DeviceType = (D3DDEVTYPE) PtrToUlong( pComboBox->GetSelectedData() ); // DXUTSETTINGSDLG_WINDOWED pRadioButton = m_Dialog.GetRadioButton( DXUTSETTINGSDLG_WINDOWED ); g_DeviceSettings.d3d9.pp.Windowed = pRadioButton->GetChecked(); // DXUTSETTINGSDLG_ADAPTER_FORMAT pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER_FORMAT ); g_DeviceSettings.d3d9.AdapterFormat = (D3DFORMAT) PtrToUlong( pComboBox->GetSelectedData() ); if( g_DeviceSettings.d3d9.pp.Windowed ) { g_DeviceSettings.d3d9.pp.BackBufferFormat = D3DFMT_UNKNOWN; g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz = 0; } else { // DXUTSETTINGSDLG_BACK_BUFFER_FORMAT pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT ); g_DeviceSettings.d3d9.pp.BackBufferFormat = (D3DFORMAT) PtrToUlong( pComboBox->GetSelectedData() ); // DXUTSETTINGSDLG_RESOLUTION pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_RESOLUTION ); DWORD dwResolution = PtrToUlong( pComboBox->GetSelectedData() ); g_DeviceSettings.d3d9.pp.BackBufferWidth = HIWORD( dwResolution ); g_DeviceSettings.d3d9.pp.BackBufferHeight = LOWORD( dwResolution ); // DXUTSETTINGSDLG_REFRESH_RATE pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_REFRESH_RATE ); g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz = PtrToUlong( pComboBox->GetSelectedData() ); } // DXUTSETTINGSDLG_DEPTH_STENCIL pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEPTH_STENCIL ); g_DeviceSettings.d3d9.pp.AutoDepthStencilFormat = (D3DFORMAT) PtrToUlong( pComboBox->GetSelectedData() ); return S_OK; } //------------------------------------------------------------------------------------- CD3D9EnumAdapterInfo* CD3DSettingsDlg::GetCurrentAdapterInfo() { CD3D9Enumeration* pD3DEnum = DXUTGetD3D9Enumeration(); return pD3DEnum->GetAdapterInfo( g_DeviceSettings.d3d9.AdapterOrdinal ); } //------------------------------------------------------------------------------------- CD3D9EnumDeviceInfo* CD3DSettingsDlg::GetCurrentDeviceInfo() { CD3D9Enumeration* pD3DEnum = DXUTGetD3D9Enumeration(); return pD3DEnum->GetDeviceInfo( g_DeviceSettings.d3d9.AdapterOrdinal, g_DeviceSettings.d3d9.DeviceType ); } //------------------------------------------------------------------------------------- CD3D10EnumAdapterInfo* CD3DSettingsDlg::GetCurrentD3D10AdapterInfo() { CD3D10Enumeration* pD3DEnum = DXUTGetD3D10Enumeration(); return pD3DEnum->GetAdapterInfo( g_DeviceSettings.d3d10.AdapterOrdinal ); } //------------------------------------------------------------------------------------- CD3D10EnumDeviceInfo* CD3DSettingsDlg::GetCurrentD3D10DeviceInfo() { CD3D10Enumeration* pD3DEnum = DXUTGetD3D10Enumeration(); return pD3DEnum->GetDeviceInfo( g_DeviceSettings.d3d10.AdapterOrdinal, g_DeviceSettings.d3d10.DriverType ); } //------------------------------------------------------------------------------------- CD3D10EnumOutputInfo* CD3DSettingsDlg::GetCurrentD3D10OutputInfo() { CD3D10Enumeration* pD3DEnum = DXUTGetD3D10Enumeration(); return pD3DEnum->GetOutputInfo( g_DeviceSettings.d3d10.AdapterOrdinal, g_DeviceSettings.d3d10.Output ); } //------------------------------------------------------------------------------------- CD3D9EnumDeviceSettingsCombo* CD3DSettingsDlg::GetCurrentDeviceSettingsCombo() { CD3D9Enumeration* pD3DEnum = DXUTGetD3D9Enumeration(); return pD3DEnum->GetDeviceSettingsCombo( g_DeviceSettings.d3d9.AdapterOrdinal, g_DeviceSettings.d3d9.DeviceType, g_DeviceSettings.d3d9.AdapterFormat, g_DeviceSettings.d3d9.pp.BackBufferFormat, (g_DeviceSettings.d3d9.pp.Windowed == TRUE) ); } //------------------------------------------------------------------------------------- CD3D10EnumDeviceSettingsCombo* CD3DSettingsDlg::GetCurrentD3D10DeviceSettingsCombo() { CD3D10Enumeration* pD3DEnum = DXUTGetD3D10Enumeration(); return pD3DEnum->GetDeviceSettingsCombo( g_DeviceSettings.d3d10.AdapterOrdinal, g_DeviceSettings.d3d10.DriverType, g_DeviceSettings.d3d10.Output, g_DeviceSettings.d3d10.sd.BufferDesc.Format, (g_DeviceSettings.d3d10.sd.Windowed == TRUE) ); } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnAPIVersionChanged( bool bRefresh ) { HRESULT hr; // Store the API version g_DeviceSettings.ver = GetSelectedAPIVersion(); // Show/hide appropriate dialog controls based on version. ShowControlSet( g_DeviceSettings.ver ); switch( g_DeviceSettings.ver ) { case DXUT_D3D9_DEVICE: { if( !bRefresh ) { // Obtain a set of valid D3D9 device settings. UINT CreateFlags = g_DeviceSettings.d3d10.CreateFlags; ZeroMemory( &g_DeviceSettings, sizeof(g_DeviceSettings) ); g_DeviceSettings.d3d10.CreateFlags = CreateFlags; g_DeviceSettings.ver = DXUT_D3D9_DEVICE; // We want a specific API version, so set up match option to preserve it. DXUTMatchOptions MatchOptions; ZeroMemory( &MatchOptions, sizeof( MatchOptions ) ); MatchOptions.eAPIVersion = DXUTMT_PRESERVE_INPUT; DXUTFindValidDeviceSettings( &g_DeviceSettings, &g_DeviceSettings, &MatchOptions ); } CD3D9Enumeration* pD3DEnum = DXUTGetD3D9Enumeration(); CGrowableArray
*pAdapterInfoList = pD3DEnum->GetAdapterInfoList(); CDXUTComboBox* pAdapterComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER ); pAdapterComboBox->RemoveAllItems(); for( int iAdapter = 0; iAdapter < pAdapterInfoList->GetSize(); ++iAdapter ) { CD3D9EnumAdapterInfo* pAdapterInfo = pAdapterInfoList->GetAt(iAdapter); AddAdapter( pAdapterInfo->szUniqueDescription, pAdapterInfo->AdapterOrdinal ); } pAdapterComboBox->SetSelectedByData( ULongToPtr(g_DeviceSettings.d3d9.AdapterOrdinal) ); hr = OnAdapterChanged(); if( FAILED(hr) ) return hr; break; } case DXUT_D3D10_DEVICE: { if( !bRefresh ) { // Obtain a set of valid D3D10 device settings. UINT CreateFlags = g_DeviceSettings.d3d10.CreateFlags; ZeroMemory( &g_DeviceSettings, sizeof(g_DeviceSettings) ); g_DeviceSettings.d3d10.CreateFlags = CreateFlags; g_DeviceSettings.ver = DXUT_D3D10_DEVICE; // We want a specific API version, so set up match option to preserve it. DXUTMatchOptions MatchOptions; ZeroMemory( &MatchOptions, sizeof( MatchOptions ) ); MatchOptions.eAPIVersion = DXUTMT_PRESERVE_INPUT; DXUTFindValidDeviceSettings( &g_DeviceSettings, &g_DeviceSettings, &MatchOptions ); } CD3D10Enumeration* pD3DEnum = DXUTGetD3D10Enumeration(); CGrowableArray
*pAdapterInfoList = pD3DEnum->GetAdapterInfoList(); CDXUTComboBox* pAdapterComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER ); pAdapterComboBox->RemoveAllItems(); for( int iAdapter = 0; iAdapter < pAdapterInfoList->GetSize(); ++iAdapter ) { CD3D10EnumAdapterInfo* pAdapterInfo = pAdapterInfoList->GetAt(iAdapter); AddAdapter( pAdapterInfo->szUniqueDescription, pAdapterInfo->AdapterOrdinal ); } pAdapterComboBox->SetSelectedByData( ULongToPtr(g_DeviceSettings.d3d10.AdapterOrdinal) ); CDXUTCheckBox* pCheckBox = m_Dialog.GetCheckBox( DXUTSETTINGSDLG_D3D10_DEBUG_DEVICE ); pCheckBox->SetChecked( 0 != (g_DeviceSettings.d3d10.CreateFlags & D3D10_CREATE_DEVICE_DEBUG) ); hr = OnAdapterChanged(); if( FAILED(hr) ) return hr; break; } } return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnAdapterChanged() { HRESULT hr = S_OK; switch( g_DeviceSettings.ver ) { case DXUT_D3D9_DEVICE: { // Store the adapter index g_DeviceSettings.d3d9.AdapterOrdinal = GetSelectedAdapter(); // DXUTSETTINGSDLG_DEVICE_TYPE CDXUTComboBox* pDeviceTypeComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEVICE_TYPE ); pDeviceTypeComboBox->RemoveAllItems(); CD3D9EnumAdapterInfo* pAdapterInfo = GetCurrentAdapterInfo(); if( pAdapterInfo == NULL ) return E_FAIL; for( int iDeviceInfo=0; iDeviceInfo < pAdapterInfo->deviceInfoList.GetSize(); iDeviceInfo++ ) { CD3D9EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt(iDeviceInfo); AddDeviceType( pDeviceInfo->DeviceType ); } pDeviceTypeComboBox->SetSelectedByData( ULongToPtr(g_DeviceSettings.d3d9.DeviceType) ); hr = OnDeviceTypeChanged(); if( FAILED(hr) ) return hr; break; } case DXUT_D3D10_DEVICE: { // Store the adapter index g_DeviceSettings.d3d10.AdapterOrdinal = GetSelectedAdapter(); // DXUTSETTINGSDLG_DEVICE_TYPE CDXUTComboBox* pDeviceTypeComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEVICE_TYPE ); pDeviceTypeComboBox->RemoveAllItems(); CD3D10EnumAdapterInfo* pAdapterInfo = GetCurrentD3D10AdapterInfo(); if( pAdapterInfo == NULL ) return E_FAIL; for( int iDeviceInfo=0; iDeviceInfo < pAdapterInfo->deviceInfoList.GetSize(); iDeviceInfo++ ) { CD3D10EnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt(iDeviceInfo); AddD3D10DeviceType( pDeviceInfo->DeviceType ); } pDeviceTypeComboBox->SetSelectedByData( ULongToPtr(g_DeviceSettings.d3d10.DriverType) ); hr = OnDeviceTypeChanged(); if( FAILED(hr) ) return hr; break; } } return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnDeviceTypeChanged() { HRESULT hr = S_OK; switch( g_DeviceSettings.ver ) { case DXUT_D3D9_DEVICE: { g_DeviceSettings.d3d9.DeviceType = GetSelectedDeviceType(); // Update windowed/full screen radio buttons bool bHasWindowedDeviceCombo = false; bool bHasFullScreenDeviceCombo = false; CD3D9EnumDeviceInfo* pDeviceInfo = GetCurrentDeviceInfo(); if( pDeviceInfo == NULL ) return E_FAIL; for( int idc = 0; idc < pDeviceInfo->deviceSettingsComboList.GetSize(); idc++ ) { CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo = pDeviceInfo->deviceSettingsComboList.GetAt( idc ); if( pDeviceSettingsCombo->Windowed ) bHasWindowedDeviceCombo = true; else bHasFullScreenDeviceCombo = true; } // DXUTSETTINGSDLG_WINDOWED, DXUTSETTINGSDLG_FULLSCREEN m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_WINDOWED, bHasWindowedDeviceCombo ); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_FULLSCREEN, bHasFullScreenDeviceCombo ); SetWindowed( g_DeviceSettings.d3d9.pp.Windowed && bHasWindowedDeviceCombo ); hr = OnWindowedFullScreenChanged(); if( FAILED(hr) ) return hr; break; } case DXUT_D3D10_DEVICE: { g_DeviceSettings.d3d10.DriverType = GetSelectedD3D10DeviceType(); // DXUTSETTINGSDLG_WINDOWED, DXUTSETTINGSDLG_FULLSCREEN m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_WINDOWED, true ); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_FULLSCREEN, true ); SetWindowed( g_DeviceSettings.d3d10.sd.Windowed != 0 ); hr = OnWindowedFullScreenChanged(); if( FAILED(hr) ) return hr; break; } } return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnWindowedFullScreenChanged() { HRESULT hr = S_OK; bool bWindowed = IsWindowed(); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_ADAPTER_FORMAT_LABEL, !bWindowed ); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_RESOLUTION_LABEL, !bWindowed ); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_REFRESH_RATE_LABEL, !bWindowed ); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_D3D10_ADAPTER_OUTPUT_LABEL, !bWindowed ); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_D3D10_RESOLUTION_LABEL, !bWindowed ); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_D3D10_REFRESH_RATE_LABEL, !bWindowed ); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_ADAPTER_FORMAT, !bWindowed ); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_RESOLUTION, !bWindowed ); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_RESOLUTION_SHOW_ALL, !bWindowed ); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_REFRESH_RATE, !bWindowed ); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_DEVICECLIP, bWindowed ); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_D3D10_ADAPTER_OUTPUT, !bWindowed ); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_D3D10_RESOLUTION, !bWindowed ); m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_D3D10_REFRESH_RATE, !bWindowed ); switch( g_DeviceSettings.ver ) { case DXUT_D3D9_DEVICE: { g_DeviceSettings.d3d9.pp.Windowed = bWindowed; bool bDeviceClip = ( 0x0 != (g_DeviceSettings.d3d9.pp.Flags & D3DPRESENTFLAG_DEVICECLIP) ); // If windowed, get the appropriate adapter format from Direct3D if( g_DeviceSettings.d3d9.pp.Windowed ) { IDirect3D9* pD3D = DXUTGetD3D9Object(); if( pD3D == NULL ) return DXTRACE_ERR( L"DXUTGetD3DObject", E_FAIL ); D3DDISPLAYMODE mode; hr = pD3D->GetAdapterDisplayMode( g_DeviceSettings.d3d9.AdapterOrdinal, &mode ); if( FAILED(hr) ) return DXTRACE_ERR( L"GetAdapterDisplayMode", hr ); // Default resolution to the fullscreen res that was last used RECT rc = DXUTGetFullsceenClientRectAtModeChange(); if( rc.right == 0 || rc.bottom == 0 ) { // If nothing last used, then default to the adapter desktop res g_DeviceSettings.d3d9.pp.BackBufferWidth = mode.Width; g_DeviceSettings.d3d9.pp.BackBufferHeight = mode.Height; } else { g_DeviceSettings.d3d9.pp.BackBufferWidth = rc.right; g_DeviceSettings.d3d9.pp.BackBufferHeight = rc.bottom; } g_DeviceSettings.d3d9.AdapterFormat = mode.Format; g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz = mode.RefreshRate; } const D3DFORMAT adapterFormat = g_DeviceSettings.d3d9.AdapterFormat; const DWORD dwWidth = g_DeviceSettings.d3d9.pp.BackBufferWidth; const DWORD dwHeight = g_DeviceSettings.d3d9.pp.BackBufferHeight; const DWORD dwRefreshRate = g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz; // DXUTSETTINGSDLG_DEVICECLIP SetDeviceClip( bDeviceClip ); // DXUTSETTINGSDLG_ADAPTER_FORMAT CDXUTComboBox* pAdapterFormatComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER_FORMAT ); if( pAdapterFormatComboBox == NULL ) return E_FAIL; pAdapterFormatComboBox->RemoveAllItems(); CD3D9EnumDeviceInfo* pDeviceInfo = GetCurrentDeviceInfo(); if( pDeviceInfo == NULL ) return E_FAIL; if( bWindowed ) { AddAdapterFormat( adapterFormat ); } else { for( int iSettingsCombo=0; iSettingsCombo < pDeviceInfo->deviceSettingsComboList.GetSize(); iSettingsCombo++ ) { CD3D9EnumDeviceSettingsCombo* pSettingsCombo = pDeviceInfo->deviceSettingsComboList.GetAt(iSettingsCombo); AddAdapterFormat( pSettingsCombo->AdapterFormat ); } } pAdapterFormatComboBox->SetSelectedByData( ULongToPtr(adapterFormat) ); hr = OnAdapterFormatChanged(); if( FAILED(hr) ) return hr; // DXUTSETTINGSDLG_RESOLUTION CDXUTComboBox* pResolutionComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_RESOLUTION ); if( bWindowed ) { pResolutionComboBox->RemoveAllItems(); AddResolution( dwWidth, dwHeight ); } pResolutionComboBox->SetSelectedByData( ULongToPtr( MAKELONG(dwWidth, dwHeight) ) ); hr = OnResolutionChanged(); if( FAILED(hr) ) return hr; // DXUTSETTINGSDLG_REFRESH_RATE CDXUTComboBox* pRefreshRateComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_REFRESH_RATE ); if( bWindowed ) { pRefreshRateComboBox->RemoveAllItems(); AddRefreshRate( dwRefreshRate ); } pRefreshRateComboBox->SetSelectedByData( ULongToPtr(dwRefreshRate) ); hr = OnRefreshRateChanged(); if( FAILED(hr) ) return hr; break; } case DXUT_D3D10_DEVICE: { g_DeviceSettings.d3d10.sd.Windowed = bWindowed; // Get available adapter output CD3D10Enumeration *pD3DEnum = DXUTGetD3D10Enumeration(); CDXUTComboBox *pOutputComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_ADAPTER_OUTPUT ); pOutputComboBox->RemoveAllItems(); CD3D10EnumAdapterInfo *pAdapterInfo = pD3DEnum->GetAdapterInfo( g_DeviceSettings.d3d10.AdapterOrdinal ); for( int ioutput = 0; ioutput < pAdapterInfo->outputInfoList.GetSize(); ++ioutput ) { CD3D10EnumOutputInfo *pOutputInfo = pAdapterInfo->outputInfoList.GetAt(ioutput); AddD3D10AdapterOutput( pOutputInfo->Desc.DeviceName, pOutputInfo->Output ); } pOutputComboBox->SetSelectedByData( ULongToPtr(g_DeviceSettings.d3d10.Output) ); hr = OnAdapterOutputChanged(); if( FAILED(hr) ) return hr; break; } } return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnAdapterOutputChanged() { HRESULT hr; bool bWindowed = IsWindowed(); g_DeviceSettings.d3d10.sd.Windowed = bWindowed; // If windowed, get the appropriate adapter format from Direct3D if( g_DeviceSettings.d3d10.sd.Windowed ) { DXGI_MODE_DESC mode; hr = DXUTGetD3D10AdapterDisplayMode( g_DeviceSettings.d3d10.AdapterOrdinal, g_DeviceSettings.d3d10.Output, &mode ); if( FAILED(hr) ) return DXTRACE_ERR( L"GetD3D10AdapterDisplayMode", hr ); // Default resolution to the fullscreen res that was last used RECT rc = DXUTGetFullsceenClientRectAtModeChange(); if( rc.right == 0 || rc.bottom == 0 ) { // If nothing last used, then default to the adapter desktop res g_DeviceSettings.d3d10.sd.BufferDesc.Width = mode.Width; g_DeviceSettings.d3d10.sd.BufferDesc.Height = mode.Height; } else { g_DeviceSettings.d3d10.sd.BufferDesc.Width = rc.right; g_DeviceSettings.d3d10.sd.BufferDesc.Height = rc.bottom; } g_DeviceSettings.d3d10.sd.BufferDesc.RefreshRate = mode.RefreshRate; } const DXGI_RATIONAL RefreshRate = g_DeviceSettings.d3d10.sd.BufferDesc.RefreshRate; CD3D10EnumAdapterInfo* pAdapterInfo = GetCurrentD3D10AdapterInfo(); if( pAdapterInfo == NULL ) return E_FAIL; // DXUTSETTINGSDLG_D3D10_RESOLUTION hr = UpdateD3D10Resolutions(); if( FAILED(hr) ) return hr; // DXUTSETTINGSDLG_D3D10_BACK_BUFFER_FORMAT CDXUTComboBox* pBackBufferFormatComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_BACK_BUFFER_FORMAT ); pBackBufferFormatComboBox->RemoveAllItems(); for( int idc = 0; idc < pAdapterInfo->deviceSettingsComboList.GetSize(); idc++ ) { CD3D10EnumDeviceSettingsCombo* pDeviceCombo = pAdapterInfo->deviceSettingsComboList.GetAt( idc ); if( ( pDeviceCombo->Windowed == TRUE ) == bWindowed ) { AddD3D10BackBufferFormat( pDeviceCombo->BackBufferFormat ); } } pBackBufferFormatComboBox->SetSelectedByData( ULongToPtr(g_DeviceSettings.d3d10.sd.BufferDesc.Format) ); hr = OnBackBufferFormatChanged(); if( FAILED(hr) ) return hr; // DXUTSETTINGSDLG_D3D10_REFRESH_RATE if( bWindowed ) { CDXUTComboBox* pRefreshRateComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_REFRESH_RATE ); for( UINT i = 0; i < pRefreshRateComboBox->GetNumItems(); ++i ) { DXGI_RATIONAL *pRefreshRate = reinterpret_cast
( pRefreshRateComboBox->GetItemData( i ) ); delete pRefreshRate; } pRefreshRateComboBox->RemoveAllItems(); AddD3D10RefreshRate( RefreshRate ); } SetSelectedD3D10RefreshRate( RefreshRate ); hr = OnRefreshRateChanged(); if( FAILED(hr) ) return hr; return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnAdapterFormatChanged() { HRESULT hr = S_OK; switch( g_DeviceSettings.ver ) { case DXUT_D3D9_DEVICE: { // DXUTSETTINGSDLG_ADAPTER_FORMAT D3DFORMAT adapterFormat = GetSelectedAdapterFormat(); g_DeviceSettings.d3d9.AdapterFormat = adapterFormat; // DXUTSETTINGSDLG_RESOLUTION CDXUTComboBox* pResolutionComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_RESOLUTION ); pResolutionComboBox->RemoveAllItems(); CD3D9EnumAdapterInfo* pAdapterInfo = GetCurrentAdapterInfo(); if( pAdapterInfo == NULL ) return E_FAIL; bool bShowAll = m_Dialog.GetCheckBox( DXUTSETTINGSDLG_RESOLUTION_SHOW_ALL )->GetChecked(); // Get the desktop aspect ratio D3DDISPLAYMODE dmDesktop; DXUTGetDesktopResolution( g_DeviceSettings.d3d9.AdapterOrdinal, &dmDesktop.Width, &dmDesktop.Height ); float fDesktopAspectRatio = dmDesktop.Width / (float)dmDesktop.Height; for( int idm = 0; idm < pAdapterInfo->displayModeList.GetSize(); idm++ ) { D3DDISPLAYMODE DisplayMode = pAdapterInfo->displayModeList.GetAt( idm ); float fAspect = (float)DisplayMode.Width / (float)DisplayMode.Height; if( DisplayMode.Format == g_DeviceSettings.d3d9.AdapterFormat ) { // If "Show All" is not checked, then hide all resolutions // that don't match the aspect ratio of the desktop resolution if( bShowAll || (!bShowAll && fabsf(fDesktopAspectRatio - fAspect) < 0.05f) ) { AddResolution( DisplayMode.Width, DisplayMode.Height ); } } } const DWORD dwCurResolution = MAKELONG( g_DeviceSettings.d3d9.pp.BackBufferWidth, g_DeviceSettings.d3d9.pp.BackBufferHeight ); pResolutionComboBox->SetSelectedByData( ULongToPtr(dwCurResolution) ); hr = OnResolutionChanged(); if( FAILED(hr) ) return hr; // DXUTSETTINGSDLG_BACK_BUFFER_FORMAT CDXUTComboBox* pBackBufferFormatComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT ); pBackBufferFormatComboBox->RemoveAllItems(); CD3D9EnumDeviceInfo* pDeviceInfo = GetCurrentDeviceInfo(); if( pDeviceInfo == NULL ) return E_FAIL; const BOOL bWindowed = IsWindowed(); bool bHasWindowedBackBuffer = false; for( int idc = 0; idc < pDeviceInfo->deviceSettingsComboList.GetSize(); idc++ ) { CD3D9EnumDeviceSettingsCombo* pDeviceCombo = pDeviceInfo->deviceSettingsComboList.GetAt( idc ); if( pDeviceCombo->Windowed == bWindowed && pDeviceCombo->AdapterFormat == g_DeviceSettings.d3d9.AdapterFormat ) { AddBackBufferFormat( pDeviceCombo->BackBufferFormat ); bHasWindowedBackBuffer = true; } } pBackBufferFormatComboBox->SetSelectedByData( ULongToPtr(g_DeviceSettings.d3d9.pp.BackBufferFormat) ); hr = OnBackBufferFormatChanged(); if( FAILED(hr) ) return hr; if( !bHasWindowedBackBuffer ) { m_Dialog.SetControlEnabled( DXUTSETTINGSDLG_WINDOWED, false ); if( g_DeviceSettings.d3d9.pp.Windowed ) { SetWindowed( false ); hr = OnWindowedFullScreenChanged(); if( FAILED(hr) ) return hr; } } break; } } return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnResolutionChanged() { HRESULT hr = S_OK; CD3D9EnumAdapterInfo* pAdapterInfo = GetCurrentAdapterInfo(); if( pAdapterInfo == NULL ) return E_FAIL; // Set resolution DWORD dwWidth, dwHeight; GetSelectedResolution( &dwWidth, &dwHeight ); g_DeviceSettings.d3d9.pp.BackBufferWidth = dwWidth; g_DeviceSettings.d3d9.pp.BackBufferHeight = dwHeight; DWORD dwRefreshRate = g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz; // Update the refresh rate list CDXUTComboBox* pRefreshRateComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_REFRESH_RATE ); pRefreshRateComboBox->RemoveAllItems(); D3DFORMAT adapterFormat = g_DeviceSettings.d3d9.AdapterFormat; for( int idm = 0; idm < pAdapterInfo->displayModeList.GetSize(); idm++ ) { D3DDISPLAYMODE displayMode = pAdapterInfo->displayModeList.GetAt( idm ); if( displayMode.Format == adapterFormat && displayMode.Width == dwWidth && displayMode.Height == dwHeight ) { AddRefreshRate( displayMode.RefreshRate ); } } pRefreshRateComboBox->SetSelectedByData( ULongToPtr(dwRefreshRate) ); hr = OnRefreshRateChanged(); if( FAILED(hr) ) return hr; return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnD3D10ResolutionChanged() { HRESULT hr = S_OK; CD3D10EnumOutputInfo* pOutputInfo = GetCurrentD3D10OutputInfo(); if( pOutputInfo == NULL ) return E_FAIL; // Set resolution DWORD dwWidth, dwHeight; GetSelectedD3D10Resolution( &dwWidth, &dwHeight ); g_DeviceSettings.d3d10.sd.BufferDesc.Width = dwWidth; g_DeviceSettings.d3d10.sd.BufferDesc.Height = dwHeight; DXGI_RATIONAL RefreshRate = g_DeviceSettings.d3d10.sd.BufferDesc.RefreshRate; // Update the refresh rate list CDXUTComboBox* pRefreshRateComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_REFRESH_RATE ); for( UINT i = 0; i < pRefreshRateComboBox->GetNumItems(); ++i ) { DXGI_RATIONAL *pRefreshRate = reinterpret_cast
( pRefreshRateComboBox->GetItemData( i ) ); delete pRefreshRate; } pRefreshRateComboBox->RemoveAllItems(); DXGI_FORMAT Format = g_DeviceSettings.d3d10.sd.BufferDesc.Format; for( int idm = 0; idm < pOutputInfo->displayModeList.GetSize(); idm++ ) { DXGI_MODE_DESC displayMode = pOutputInfo->displayModeList.GetAt( idm ); if( displayMode.Format == Format && displayMode.Width == dwWidth && displayMode.Height == dwHeight ) { AddD3D10RefreshRate( displayMode.RefreshRate ); } } SetSelectedD3D10RefreshRate( RefreshRate ); hr = OnRefreshRateChanged(); if( FAILED(hr) ) return hr; return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnRefreshRateChanged() { // Set refresh rate switch( g_DeviceSettings.ver ) { case DXUT_D3D9_DEVICE: g_DeviceSettings.d3d9.pp.FullScreen_RefreshRateInHz = GetSelectedRefreshRate(); break; case DXUT_D3D10_DEVICE: g_DeviceSettings.d3d10.sd.BufferDesc.RefreshRate = GetSelectedD3D10RefreshRate(); break; } return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnBackBufferFormatChanged() { HRESULT hr = S_OK; switch( g_DeviceSettings.ver ) { case DXUT_D3D9_DEVICE: { g_DeviceSettings.d3d9.pp.BackBufferFormat = GetSelectedBackBufferFormat(); D3DFORMAT adapterFormat = g_DeviceSettings.d3d9.AdapterFormat; D3DFORMAT backBufferFormat = g_DeviceSettings.d3d9.pp.BackBufferFormat; CD3D9EnumDeviceInfo* pDeviceInfo = GetCurrentDeviceInfo(); if( pDeviceInfo == NULL ) return E_FAIL; bool bAllowSoftwareVP, bAllowHardwareVP, bAllowPureHardwareVP, bAllowMixedVP; DXUTGetD3D9Enumeration()->GetPossibleVertexProcessingList( &bAllowSoftwareVP, &bAllowHardwareVP, &bAllowPureHardwareVP, &bAllowMixedVP ); for( int idc=0; idc < pDeviceInfo->deviceSettingsComboList.GetSize(); idc++ ) { CD3D9EnumDeviceSettingsCombo* pDeviceCombo = pDeviceInfo->deviceSettingsComboList.GetAt( idc ); if( pDeviceCombo->Windowed == (g_DeviceSettings.d3d9.pp.Windowed == TRUE) && pDeviceCombo->AdapterFormat == adapterFormat && pDeviceCombo->BackBufferFormat == backBufferFormat ) { CDXUTComboBox* pDepthStencilComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEPTH_STENCIL ); pDepthStencilComboBox->RemoveAllItems(); pDepthStencilComboBox->SetEnabled( (g_DeviceSettings.d3d9.pp.EnableAutoDepthStencil == TRUE) ); if( g_DeviceSettings.d3d9.pp.EnableAutoDepthStencil ) { for( int ifmt=0; ifmt < pDeviceCombo->depthStencilFormatList.GetSize(); ifmt++ ) { D3DFORMAT fmt = pDeviceCombo->depthStencilFormatList.GetAt( ifmt ); AddDepthStencilBufferFormat( fmt ); } pDepthStencilComboBox->SetSelectedByData( ULongToPtr(g_DeviceSettings.d3d9.pp.AutoDepthStencilFormat) ); } else { if( !pDepthStencilComboBox->ContainsItem( L"(not used)" ) ) pDepthStencilComboBox->AddItem( L"(not used)", NULL ); } hr = OnDepthStencilBufferFormatChanged(); if( FAILED(hr) ) return hr; CDXUTComboBox* pVertexProcessingComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_VERTEX_PROCESSING ); pVertexProcessingComboBox->RemoveAllItems(); // Add valid vertex processing types if( bAllowSoftwareVP ) AddVertexProcessingType( D3DCREATE_SOFTWARE_VERTEXPROCESSING ); if( bAllowHardwareVP && pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) AddVertexProcessingType( D3DCREATE_HARDWARE_VERTEXPROCESSING ); if( bAllowPureHardwareVP && pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_PUREDEVICE ) AddVertexProcessingType( D3DCREATE_PUREDEVICE ); if( bAllowMixedVP && pDeviceInfo->Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) AddVertexProcessingType( D3DCREATE_MIXED_VERTEXPROCESSING ); if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_PUREDEVICE ) pVertexProcessingComboBox->SetSelectedByData( ULongToPtr(D3DCREATE_PUREDEVICE) ); else if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING ) pVertexProcessingComboBox->SetSelectedByData( ULongToPtr(D3DCREATE_SOFTWARE_VERTEXPROCESSING) ); else if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING ) pVertexProcessingComboBox->SetSelectedByData( ULongToPtr(D3DCREATE_HARDWARE_VERTEXPROCESSING) ); else if( g_DeviceSettings.d3d9.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING ) pVertexProcessingComboBox->SetSelectedByData( ULongToPtr(D3DCREATE_MIXED_VERTEXPROCESSING) ); hr = OnVertexProcessingChanged(); if( FAILED(hr) ) return hr; CDXUTComboBox* pPresentIntervalComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_PRESENT_INTERVAL ); pPresentIntervalComboBox->RemoveAllItems(); pPresentIntervalComboBox->AddItem( L"On", ULongToPtr(D3DPRESENT_INTERVAL_DEFAULT) ); pPresentIntervalComboBox->AddItem( L"Off", ULongToPtr(D3DPRESENT_INTERVAL_IMMEDIATE) ); pPresentIntervalComboBox->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d9.pp.PresentationInterval ) ); hr = OnPresentIntervalChanged(); if( FAILED(hr) ) return hr; } } break; } case DXUT_D3D10_DEVICE: { g_DeviceSettings.d3d10.sd.BufferDesc.Format = GetSelectedD3D10BackBufferFormat(); DXGI_FORMAT backBufferFormat = g_DeviceSettings.d3d10.sd.BufferDesc.Format; CD3D10EnumAdapterInfo* pAdapterInfo = GetCurrentD3D10AdapterInfo(); if( pAdapterInfo == NULL ) return E_FAIL; for( int idc=0; idc < pAdapterInfo->deviceSettingsComboList.GetSize(); idc++ ) { CD3D10EnumDeviceSettingsCombo* pDeviceCombo = pAdapterInfo->deviceSettingsComboList.GetAt( idc ); if( pDeviceCombo->Windowed == (g_DeviceSettings.d3d10.sd.Windowed == TRUE) && pDeviceCombo->BackBufferFormat == backBufferFormat && pDeviceCombo->DeviceType == g_DeviceSettings.d3d10.DriverType ) { CDXUTComboBox* pMultisampleCountCombo = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_COUNT ); pMultisampleCountCombo->RemoveAllItems(); for( int i = 0; i < pDeviceCombo->multiSampleCountList.GetSize(); ++i ) AddD3D10MultisampleCount( pDeviceCombo->multiSampleCountList.GetAt(i) ); pMultisampleCountCombo->SetSelectedByData( ULongToPtr(g_DeviceSettings.d3d10.sd.SampleDesc.Count) ); hr = OnMultisampleTypeChanged(); if( FAILED(hr) ) return hr; CDXUTComboBox* pPresentIntervalComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_PRESENT_INTERVAL ); pPresentIntervalComboBox->RemoveAllItems(); pPresentIntervalComboBox->AddItem( L"On", ULongToPtr(1) ); pPresentIntervalComboBox->AddItem( L"Off", ULongToPtr(0) ); pPresentIntervalComboBox->SetSelectedByData( ULongToPtr( g_DeviceSettings.d3d10.SyncInterval ) ); hr = OnPresentIntervalChanged(); if( FAILED(hr) ) return hr; hr = UpdateD3D10Resolutions(); if( FAILED(hr) ) return hr; } } break; } } return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnDepthStencilBufferFormatChanged() { HRESULT hr = S_OK; D3DFORMAT depthStencilBufferFormat = GetSelectedDepthStencilBufferFormat(); if( g_DeviceSettings.d3d9.pp.EnableAutoDepthStencil ) g_DeviceSettings.d3d9.pp.AutoDepthStencilFormat = depthStencilBufferFormat; CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo = GetCurrentDeviceSettingsCombo(); if( pDeviceSettingsCombo == NULL ) return E_FAIL; CDXUTComboBox* pMultisampleTypeCombo = m_Dialog.GetComboBox( DXUTSETTINGSDLG_MULTISAMPLE_TYPE ); pMultisampleTypeCombo->RemoveAllItems(); for( int ims=0; ims < pDeviceSettingsCombo->multiSampleTypeList.GetSize(); ims++ ) { D3DMULTISAMPLE_TYPE msType = pDeviceSettingsCombo->multiSampleTypeList.GetAt( ims ); bool bConflictFound = false; for( int iConf = 0; iConf < pDeviceSettingsCombo->DSMSConflictList.GetSize(); iConf++ ) { CD3D9EnumDSMSConflict DSMSConf = pDeviceSettingsCombo->DSMSConflictList.GetAt( iConf ); if( DSMSConf.DSFormat == depthStencilBufferFormat && DSMSConf.MSType == msType ) { bConflictFound = true; break; } } if( !bConflictFound ) AddMultisampleType( msType ); } CDXUTComboBox* pMultisampleQualityCombo = m_Dialog.GetComboBox( DXUTSETTINGSDLG_MULTISAMPLE_TYPE ); pMultisampleQualityCombo->SetSelectedByData( ULongToPtr(g_DeviceSettings.d3d9.pp.MultiSampleType) ); hr = OnMultisampleTypeChanged(); if( FAILED(hr) ) return hr; return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnMultisampleTypeChanged() { HRESULT hr = S_OK; switch( g_DeviceSettings.ver ) { case DXUT_D3D9_DEVICE: { D3DMULTISAMPLE_TYPE multisampleType = GetSelectedMultisampleType(); g_DeviceSettings.d3d9.pp.MultiSampleType = multisampleType; CD3D9EnumDeviceSettingsCombo* pDeviceSettingsCombo = GetCurrentDeviceSettingsCombo(); if( pDeviceSettingsCombo == NULL ) return E_FAIL; DWORD dwMaxQuality = 0; for( int iType = 0; iType < pDeviceSettingsCombo->multiSampleTypeList.GetSize(); iType++ ) { D3DMULTISAMPLE_TYPE msType = pDeviceSettingsCombo->multiSampleTypeList.GetAt( iType ); if( msType == multisampleType ) { dwMaxQuality = pDeviceSettingsCombo->multiSampleQualityList.GetAt( iType ); break; } } // DXUTSETTINGSDLG_MULTISAMPLE_QUALITY CDXUTComboBox* pMultisampleQualityCombo = m_Dialog.GetComboBox( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY ); pMultisampleQualityCombo->RemoveAllItems(); for( UINT iQuality = 0; iQuality < dwMaxQuality; iQuality++ ) { AddMultisampleQuality( iQuality ); } pMultisampleQualityCombo->SetSelectedByData( ULongToPtr(g_DeviceSettings.d3d9.pp.MultiSampleQuality) ); hr = OnMultisampleQualityChanged(); if( FAILED(hr) ) return hr; break; } case DXUT_D3D10_DEVICE: { UINT multisampleCount = GetSelectedD3D10MultisampleCount(); g_DeviceSettings.d3d10.sd.SampleDesc.Count = multisampleCount; CD3D10EnumDeviceSettingsCombo* pDeviceSettingsCombo = GetCurrentD3D10DeviceSettingsCombo(); if( pDeviceSettingsCombo == NULL ) return E_FAIL; UINT MaxQuality = 0; for( int iCount = 0; iCount < pDeviceSettingsCombo->multiSampleCountList.GetSize(); iCount++ ) { UINT Count = pDeviceSettingsCombo->multiSampleCountList.GetAt( iCount ); if( Count == multisampleCount ) { MaxQuality = pDeviceSettingsCombo->multiSampleQualityList.GetAt( iCount ); break; } } // DXUTSETTINGSDLG_D3D10_MULTISAMPLE_QUALITY CDXUTComboBox* pMultisampleQualityCombo = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_QUALITY ); pMultisampleQualityCombo->RemoveAllItems(); for( UINT iQuality = 0; iQuality < MaxQuality; iQuality++ ) { AddD3D10MultisampleQuality( iQuality ); } pMultisampleQualityCombo->SetSelectedByData( ULongToPtr(g_DeviceSettings.d3d10.sd.SampleDesc.Quality) ); hr = OnMultisampleQualityChanged(); if( FAILED(hr) ) return hr; break; } } return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnMultisampleQualityChanged() { switch( g_DeviceSettings.ver ) { case DXUT_D3D9_DEVICE: g_DeviceSettings.d3d9.pp.MultiSampleQuality = GetSelectedMultisampleQuality(); break; case DXUT_D3D10_DEVICE: g_DeviceSettings.d3d10.sd.SampleDesc.Quality = GetSelectedD3D10MultisampleQuality(); break; } return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnVertexProcessingChanged() { DWORD dwBehavior = g_DeviceSettings.d3d9.BehaviorFlags; // Clear vertex processing flags dwBehavior &= ~D3DCREATE_HARDWARE_VERTEXPROCESSING; dwBehavior &= ~D3DCREATE_SOFTWARE_VERTEXPROCESSING; dwBehavior &= ~D3DCREATE_MIXED_VERTEXPROCESSING; dwBehavior &= ~D3DCREATE_PUREDEVICE; // Determine new flags DWORD dwNewFlags = GetSelectedVertexProcessingType(); if( dwNewFlags & D3DCREATE_PUREDEVICE ) dwNewFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING; // Make changes g_DeviceSettings.d3d9.BehaviorFlags = dwBehavior | dwNewFlags; return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnPresentIntervalChanged() { switch( g_DeviceSettings.ver ) { case DXUT_D3D9_DEVICE: g_DeviceSettings.d3d9.pp.PresentationInterval = GetSelectedPresentInterval(); break; case DXUT_D3D10_DEVICE: g_DeviceSettings.d3d10.SyncInterval = GetSelectedD3D10PresentInterval(); break; } return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnDebugDeviceChanged() { bool bDebugDevice = GetSelectedDebugDeviceValue(); if( bDebugDevice ) g_DeviceSettings.d3d10.CreateFlags |= D3D10_CREATE_DEVICE_DEBUG; else g_DeviceSettings.d3d10.CreateFlags &= ~D3D10_CREATE_DEVICE_DEBUG; return S_OK; } //------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::OnDeviceClipChanged() { if( IsDeviceClip() ) g_DeviceSettings.d3d9.pp.Flags |= D3DPRESENTFLAG_DEVICECLIP; else g_DeviceSettings.d3d9.pp.Flags &= ~D3DPRESENTFLAG_DEVICECLIP; return S_OK; } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddAPIVersion( DXUTDeviceVersion version ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_API_VERSION ); if( !pComboBox->ContainsItem( DXUTAPIVersionToString(version) ) ) pComboBox->AddItem( DXUTAPIVersionToString(version), ULongToPtr(version) ); } //------------------------------------------------------------------------------------- DXUTDeviceVersion CD3DSettingsDlg::GetSelectedAPIVersion() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_API_VERSION ); return (DXUTDeviceVersion) PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddAdapter( const WCHAR* strDescription, UINT iAdapter ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER ); if( !pComboBox->ContainsItem( strDescription ) ) pComboBox->AddItem( strDescription, ULongToPtr(iAdapter) ); } //------------------------------------------------------------------------------------- UINT CD3DSettingsDlg::GetSelectedAdapter() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER ); return PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddDeviceType( D3DDEVTYPE devType ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEVICE_TYPE ); if( !pComboBox->ContainsItem( DXUTD3DDeviceTypeToString(devType) ) ) pComboBox->AddItem( DXUTD3DDeviceTypeToString(devType), ULongToPtr(devType) ); } //------------------------------------------------------------------------------------- D3DDEVTYPE CD3DSettingsDlg::GetSelectedDeviceType() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEVICE_TYPE ); return (D3DDEVTYPE) PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::SetWindowed( bool bWindowed ) { CDXUTRadioButton* pRadioButton = m_Dialog.GetRadioButton( DXUTSETTINGSDLG_WINDOWED ); pRadioButton->SetChecked( bWindowed ); pRadioButton = m_Dialog.GetRadioButton( DXUTSETTINGSDLG_FULLSCREEN ); pRadioButton->SetChecked( !bWindowed ); } //------------------------------------------------------------------------------------- bool CD3DSettingsDlg::IsWindowed() { CDXUTRadioButton* pRadioButton = m_Dialog.GetRadioButton( DXUTSETTINGSDLG_WINDOWED ); return pRadioButton->GetChecked(); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddAdapterFormat( D3DFORMAT format ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER_FORMAT ); if( !pComboBox->ContainsItem( DXUTD3DFormatToString(format, TRUE) ) ) pComboBox->AddItem( DXUTD3DFormatToString(format, TRUE), ULongToPtr( format ) ); } //------------------------------------------------------------------------------------- D3DFORMAT CD3DSettingsDlg::GetSelectedAdapterFormat() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_ADAPTER_FORMAT ); return (D3DFORMAT) PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddD3D10AdapterOutput( const WCHAR* strName, UINT Output ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_ADAPTER_OUTPUT ); if( !pComboBox->ContainsItem( strName ) ) pComboBox->AddItem( strName, ULongToPtr(Output) ); } //------------------------------------------------------------------------------------- UINT CD3DSettingsDlg::GetSelectedD3D10AdapterOutput() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_ADAPTER_OUTPUT ); return PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddResolution( DWORD dwWidth, DWORD dwHeight ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_RESOLUTION ); DWORD dwResolutionData; WCHAR strResolution[50]; dwResolutionData = MAKELONG( dwWidth, dwHeight ); StringCchPrintf( strResolution, 50, L"%d by %d", dwWidth, dwHeight ); if( !pComboBox->ContainsItem( strResolution ) ) pComboBox->AddItem( strResolution, ULongToPtr( dwResolutionData ) ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::GetSelectedResolution( DWORD* pdwWidth, DWORD* pdwHeight ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_RESOLUTION ); DWORD dwResolution = PtrToUlong( pComboBox->GetSelectedData() ); *pdwWidth = LOWORD( dwResolution ); *pdwHeight = HIWORD( dwResolution ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddD3D10Resolution( DWORD dwWidth, DWORD dwHeight ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_RESOLUTION ); DWORD dwResolutionData; WCHAR strResolution[50]; dwResolutionData = MAKELONG( dwWidth, dwHeight ); StringCchPrintf( strResolution, 50, L"%d by %d", dwWidth, dwHeight ); if( !pComboBox->ContainsItem( strResolution ) ) pComboBox->AddItem( strResolution, ULongToPtr( dwResolutionData ) ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::GetSelectedD3D10Resolution( DWORD* pdwWidth, DWORD* pdwHeight ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_RESOLUTION ); DWORD dwResolution = PtrToUlong( pComboBox->GetSelectedData() ); *pdwWidth = LOWORD( dwResolution ); *pdwHeight = HIWORD( dwResolution ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddRefreshRate( DWORD dwRate ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_REFRESH_RATE ); WCHAR strRefreshRate[50]; if( dwRate == 0 ) StringCchCopy( strRefreshRate, 50, L"Default Rate" ); else StringCchPrintf( strRefreshRate, 50, L"%d Hz", dwRate ); if( !pComboBox->ContainsItem( strRefreshRate ) ) pComboBox->AddItem( strRefreshRate, ULongToPtr(dwRate) ); } //------------------------------------------------------------------------------------- DWORD CD3DSettingsDlg::GetSelectedRefreshRate() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_REFRESH_RATE ); return PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddD3D10RefreshRate( DXGI_RATIONAL RefreshRate ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_REFRESH_RATE ); WCHAR strRefreshRate[50]; if( RefreshRate.Numerator == 0 && RefreshRate.Denominator == 0 ) StringCchCopy( strRefreshRate, 50, L"Default Rate" ); else StringCchPrintf( strRefreshRate, 50, L"%d Hz", RefreshRate.Numerator / RefreshRate.Denominator ); if( !pComboBox->ContainsItem( strRefreshRate ) ) { DXGI_RATIONAL *pNewRate = new DXGI_RATIONAL; if( pNewRate ) { *pNewRate = RefreshRate; pComboBox->AddItem( strRefreshRate, pNewRate ); } } } //------------------------------------------------------------------------------------- DXGI_RATIONAL CD3DSettingsDlg::GetSelectedD3D10RefreshRate() { DXGI_RATIONAL dxgiR; dxgiR.Numerator = 0; dxgiR.Denominator = 1; return dxgiR; /* CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_REFRESH_RATE ); return *reinterpret_cast
( pComboBox->GetSelectedData() ); */ } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddBackBufferFormat( D3DFORMAT format ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT ); if( !pComboBox->ContainsItem( DXUTD3DFormatToString(format, TRUE) ) ) pComboBox->AddItem( DXUTD3DFormatToString(format, TRUE), ULongToPtr( format ) ); } //------------------------------------------------------------------------------------- D3DFORMAT CD3DSettingsDlg::GetSelectedBackBufferFormat() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_BACK_BUFFER_FORMAT ); return (D3DFORMAT) PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddD3D10BackBufferFormat( DXGI_FORMAT format ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_BACK_BUFFER_FORMAT ); if( !pComboBox->ContainsItem( DXUTDXGIFormatToString(format, TRUE) ) ) pComboBox->AddItem( DXUTDXGIFormatToString(format, TRUE), ULongToPtr( format ) ); } //------------------------------------------------------------------------------------- DXGI_FORMAT CD3DSettingsDlg::GetSelectedD3D10BackBufferFormat() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_BACK_BUFFER_FORMAT ); return (DXGI_FORMAT) PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddDepthStencilBufferFormat( D3DFORMAT format ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEPTH_STENCIL ); if( !pComboBox->ContainsItem( DXUTD3DFormatToString(format, TRUE) ) ) pComboBox->AddItem( DXUTD3DFormatToString(format, TRUE), ULongToPtr(format) ); } //------------------------------------------------------------------------------------- D3DFORMAT CD3DSettingsDlg::GetSelectedDepthStencilBufferFormat() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEPTH_STENCIL ); return (D3DFORMAT) PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddMultisampleType( D3DMULTISAMPLE_TYPE type ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_MULTISAMPLE_TYPE ); if( !pComboBox->ContainsItem( DXUTMultisampleTypeToString(type) ) ) pComboBox->AddItem( DXUTMultisampleTypeToString(type), ULongToPtr(type) ); } //------------------------------------------------------------------------------------- D3DMULTISAMPLE_TYPE CD3DSettingsDlg::GetSelectedMultisampleType() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_MULTISAMPLE_TYPE ); return (D3DMULTISAMPLE_TYPE) PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddMultisampleQuality( DWORD dwQuality ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY ); WCHAR strQuality[50]; StringCchPrintf( strQuality, 50, L"%d", dwQuality ); if( !pComboBox->ContainsItem( strQuality ) ) pComboBox->AddItem( strQuality, ULongToPtr(dwQuality) ); } //------------------------------------------------------------------------------------- DWORD CD3DSettingsDlg::GetSelectedMultisampleQuality() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_MULTISAMPLE_QUALITY ); return PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddD3D10MultisampleCount( UINT Count ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_COUNT ); WCHAR str[50]; StringCchPrintf( str, 50, L"%u", Count ); if( !pComboBox->ContainsItem( str ) ) pComboBox->AddItem( str, ULongToPtr(Count) ); } //------------------------------------------------------------------------------------- UINT CD3DSettingsDlg::GetSelectedD3D10MultisampleCount() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_COUNT ); return (UINT) PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddD3D10MultisampleQuality( UINT Quality ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_QUALITY ); WCHAR strQuality[50]; StringCchPrintf( strQuality, 50, L"%d", Quality ); if( !pComboBox->ContainsItem( strQuality ) ) pComboBox->AddItem( strQuality, ULongToPtr(Quality) ); } //------------------------------------------------------------------------------------- UINT CD3DSettingsDlg::GetSelectedD3D10MultisampleQuality() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_MULTISAMPLE_QUALITY ); return (UINT)PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddVertexProcessingType( DWORD dwType ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_VERTEX_PROCESSING ); if( !pComboBox->ContainsItem( DXUTVertexProcessingTypeToString(dwType) ) ) pComboBox->AddItem( DXUTVertexProcessingTypeToString(dwType), ULongToPtr(dwType) ); } //------------------------------------------------------------------------------------- DWORD CD3DSettingsDlg::GetSelectedVertexProcessingType() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_VERTEX_PROCESSING ); return PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- DWORD CD3DSettingsDlg::GetSelectedPresentInterval() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_PRESENT_INTERVAL ); return PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- DWORD CD3DSettingsDlg::GetSelectedD3D10PresentInterval() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_PRESENT_INTERVAL ); return PtrToUlong( pComboBox->GetSelectedData() ); } //------------------------------------------------------------------------------------- bool CD3DSettingsDlg::GetSelectedDebugDeviceValue() { CDXUTCheckBox* pCheckBox = m_Dialog.GetCheckBox( DXUTSETTINGSDLG_D3D10_DEBUG_DEVICE ); return pCheckBox->GetChecked(); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::SetDeviceClip( bool bDeviceClip ) { CDXUTCheckBox* pCheckBox = m_Dialog.GetCheckBox( DXUTSETTINGSDLG_DEVICECLIP ); pCheckBox->SetChecked( bDeviceClip ); } //------------------------------------------------------------------------------------- bool CD3DSettingsDlg::IsDeviceClip() { CDXUTCheckBox* pCheckBox = m_Dialog.GetCheckBox( DXUTSETTINGSDLG_DEVICECLIP ); return pCheckBox->GetChecked(); } //------------------------------------------------------------------------------------- void CD3DSettingsDlg::AddD3D10DeviceType( D3D10_DRIVER_TYPE devType ) { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEVICE_TYPE ); if( !pComboBox->ContainsItem( DXUTD3DX10DeviceTypeToString(devType) ) ) pComboBox->AddItem( DXUTD3DX10DeviceTypeToString(devType), ULongToPtr(devType) ); } //------------------------------------------------------------------------------------- D3D10_DRIVER_TYPE CD3DSettingsDlg::GetSelectedD3D10DeviceType() { CDXUTComboBox* pComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_DEVICE_TYPE ); return (D3D10_DRIVER_TYPE) PtrToUlong( pComboBox->GetSelectedData() ); } //-------------------------------------------------------------------------------------- void CD3DSettingsDlg::SetSelectedD3D10RefreshRate( DXGI_RATIONAL RefreshRate ) { CDXUTComboBox* pRefreshRateComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_REFRESH_RATE ); for( UINT i = 0; i < pRefreshRateComboBox->GetNumItems(); ++i ) { DXGI_RATIONAL *pRate = (DXGI_RATIONAL *)pRefreshRateComboBox->GetItemData( i ); if( pRate && pRate->Numerator == RefreshRate.Numerator && pRate->Denominator == RefreshRate.Denominator ) { pRefreshRateComboBox->SetSelectedByIndex( i ); return; } } } //-------------------------------------------------------------------------------------- // Updates the resolution list for D3D10 //-------------------------------------------------------------------------------------- HRESULT CD3DSettingsDlg::UpdateD3D10Resolutions() { HRESULT hr; const DWORD dwWidth = g_DeviceSettings.d3d10.sd.BufferDesc.Width; const DWORD dwHeight = g_DeviceSettings.d3d10.sd.BufferDesc.Height; // DXUTSETTINGSDLG_D3D10_RESOLUTION CDXUTComboBox* pResolutionComboBox = m_Dialog.GetComboBox( DXUTSETTINGSDLG_D3D10_RESOLUTION ); pResolutionComboBox->RemoveAllItems(); CD3D10EnumOutputInfo* pOutputInfo = GetCurrentD3D10OutputInfo(); if( pOutputInfo == NULL ) return E_FAIL; bool bShowAll = m_Dialog.GetCheckBox( DXUTSETTINGSDLG_RESOLUTION_SHOW_ALL )->GetChecked(); // Get the desktop aspect ratio DXGI_MODE_DESC dmDesktop; DXUTGetDesktopResolution( g_DeviceSettings.d3d10.AdapterOrdinal, &dmDesktop.Width, &dmDesktop.Height ); float fDesktopAspectRatio = dmDesktop.Width / (float)dmDesktop.Height; for( int idm = 0; idm < pOutputInfo->displayModeList.GetSize(); idm++ ) { DXGI_MODE_DESC DisplayMode = pOutputInfo->displayModeList.GetAt( idm ); float fAspect = (float)DisplayMode.Width / (float)DisplayMode.Height; if( DisplayMode.Format == g_DeviceSettings.d3d10.sd.BufferDesc.Format ) { // If "Show All" is not checked, then hide all resolutions // that don't match the aspect ratio of the desktop resolution if( bShowAll || (!bShowAll && fabsf(fDesktopAspectRatio - fAspect) < 0.05f) ) { AddD3D10Resolution( DisplayMode.Width, DisplayMode.Height ); } } } const DWORD dwCurResolution = MAKELONG( g_DeviceSettings.d3d10.sd.BufferDesc.Width, g_DeviceSettings.d3d10.sd.BufferDesc.Height ); pResolutionComboBox->SetSelectedByData( ULongToPtr(dwCurResolution) ); hr = OnD3D10ResolutionChanged(); if( FAILED(hr) ) return hr; bool bWindowed = IsWindowed(); if( bWindowed ) { pResolutionComboBox->RemoveAllItems(); AddD3D10Resolution( dwWidth, dwHeight ); pResolutionComboBox->SetSelectedByData( ULongToPtr( MAKELONG(dwWidth, dwHeight) ) ); hr = OnD3D10ResolutionChanged(); if( FAILED(hr) ) return hr; } return S_OK; } void CD3DSettingsDlg::UpdateModeChangeTimeoutText( int nSecRemaining ) { const WCHAR StrTimeout[] = L"Reverting to previous display settings in %d seconds"; const DWORD CchBuf = sizeof( StrTimeout ) / sizeof( WCHAR ) + 16; WCHAR buf[CchBuf]; StringCchPrintfW( buf, CchBuf, StrTimeout, nSecRemaining ); CDXUTStatic* pStatic = m_RevertModeDialog.GetStatic( DXUTSETTINGSDLG_STATIC_MODE_CHANGE_TIMEOUT ); pStatic->SetText( buf ); } //-------------------------------------------------------------------------------------- // Returns the string for the given DXUTDeviceVersion. //-------------------------------------------------------------------------------------- WCHAR* DXUTAPIVersionToString( DXUTDeviceVersion version ) { switch( version ) { case DXUT_D3D9_DEVICE: return L"Direct3D 9"; case DXUT_D3D10_DEVICE: return L"Direct3D 10"; default: return L"Unknown version"; } } //-------------------------------------------------------------------------------------- // Returns the string for the given D3DDEVTYPE. //-------------------------------------------------------------------------------------- WCHAR* DXUTD3DDeviceTypeToString(D3DDEVTYPE devType) { switch (devType) { case D3DDEVTYPE_HAL: return L"D3DDEVTYPE_HAL"; case D3DDEVTYPE_SW: return L"D3DDEVTYPE_SW"; case D3DDEVTYPE_REF: return L"D3DDEVTYPE_REF"; default: return L"Unknown devType"; } } //-------------------------------------------------------------------------------------- // Returns the string for the given D3DDEVTYPE. //-------------------------------------------------------------------------------------- WCHAR* DXUTD3DX10DeviceTypeToString(D3D10_DRIVER_TYPE devType) { switch (devType) { case D3D10_DRIVER_TYPE_HARDWARE: return L"D3D10_DRIVER_TYPE_HARDWARE"; case D3D10_DRIVER_TYPE_REFERENCE: return L"D3D10_DRIVER_TYPE_REFERENCE"; case D3D10_DRIVER_TYPE_NULL: return L"D3D10_DRIVER_TYPE_NULL"; case D3D10_DRIVER_TYPE_SOFTWARE: return L"D3D10_DRIVER_TYPE_SOFTWARE"; default: return L"Unknown devType"; } } //-------------------------------------------------------------------------------------- // Returns the string for the given D3DMULTISAMPLE_TYPE. //-------------------------------------------------------------------------------------- WCHAR* DXUTMultisampleTypeToString(D3DMULTISAMPLE_TYPE MultiSampleType) { switch (MultiSampleType) { case D3DMULTISAMPLE_NONE: return L"D3DMULTISAMPLE_NONE"; case D3DMULTISAMPLE_NONMASKABLE: return L"D3DMULTISAMPLE_NONMASKABLE"; case D3DMULTISAMPLE_2_SAMPLES: return L"D3DMULTISAMPLE_2_SAMPLES"; case D3DMULTISAMPLE_3_SAMPLES: return L"D3DMULTISAMPLE_3_SAMPLES"; case D3DMULTISAMPLE_4_SAMPLES: return L"D3DMULTISAMPLE_4_SAMPLES"; case D3DMULTISAMPLE_5_SAMPLES: return L"D3DMULTISAMPLE_5_SAMPLES"; case D3DMULTISAMPLE_6_SAMPLES: return L"D3DMULTISAMPLE_6_SAMPLES"; case D3DMULTISAMPLE_7_SAMPLES: return L"D3DMULTISAMPLE_7_SAMPLES"; case D3DMULTISAMPLE_8_SAMPLES: return L"D3DMULTISAMPLE_8_SAMPLES"; case D3DMULTISAMPLE_9_SAMPLES: return L"D3DMULTISAMPLE_9_SAMPLES"; case D3DMULTISAMPLE_10_SAMPLES: return L"D3DMULTISAMPLE_10_SAMPLES"; case D3DMULTISAMPLE_11_SAMPLES: return L"D3DMULTISAMPLE_11_SAMPLES"; case D3DMULTISAMPLE_12_SAMPLES: return L"D3DMULTISAMPLE_12_SAMPLES"; case D3DMULTISAMPLE_13_SAMPLES: return L"D3DMULTISAMPLE_13_SAMPLES"; case D3DMULTISAMPLE_14_SAMPLES: return L"D3DMULTISAMPLE_14_SAMPLES"; case D3DMULTISAMPLE_15_SAMPLES: return L"D3DMULTISAMPLE_15_SAMPLES"; case D3DMULTISAMPLE_16_SAMPLES: return L"D3DMULTISAMPLE_16_SAMPLES"; default: return L"Unknown Multisample Type"; } } //-------------------------------------------------------------------------------------- // Returns the string for the given vertex processing type //-------------------------------------------------------------------------------------- WCHAR* DXUTVertexProcessingTypeToString(DWORD vpt) { switch (vpt) { case D3DCREATE_SOFTWARE_VERTEXPROCESSING: return L"Software vertex processing"; case D3DCREATE_MIXED_VERTEXPROCESSING: return L"Mixed vertex processing"; case D3DCREATE_HARDWARE_VERTEXPROCESSING: return L"Hardware vertex processing"; case D3DCREATE_PUREDEVICE: return L"Pure hardware vertex processing"; default: return L"Unknown vertex processing type"; } } //-------------------------------------------------------------------------------------- // Returns the string for the given present interval. //-------------------------------------------------------------------------------------- WCHAR* DXUTPresentIntervalToString( UINT pi ) { switch( pi ) { case D3DPRESENT_INTERVAL_IMMEDIATE: return L"D3DPRESENT_INTERVAL_IMMEDIATE"; case D3DPRESENT_INTERVAL_DEFAULT: return L"D3DPRESENT_INTERVAL_DEFAULT"; case D3DPRESENT_INTERVAL_ONE: return L"D3DPRESENT_INTERVAL_ONE"; case D3DPRESENT_INTERVAL_TWO: return L"D3DPRESENT_INTERVAL_TWO"; case D3DPRESENT_INTERVAL_THREE: return L"D3DPRESENT_INTERVAL_THREE"; case D3DPRESENT_INTERVAL_FOUR: return L"D3DPRESENT_INTERVAL_FOUR"; default: return L"Unknown PresentInterval"; } }
DXUTsettingsdlg.cpp
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