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GameEngine.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\GameEngine\GameEngine.h
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#pragma once //#include "DXUT\Core\DXUT.h" #include "btBulletDynamicsCommon.h" #include "d3dx9mesh.h" #include "GameScreen.h" #include "GameLevel.h" #include "GameUI.h" #include "ScriptEngine.h" namespace DarkBattle{ IDirect3DDevice9* GetD3DDevice(); class GameEngine: public GameScreen{//tolua_export public: struct Mouse{ float x,y; bool leftButtonDown,rightButtonDown; bool leftOld,rightOld; Mouse(){ x=y=0; leftButtonDown=rightButtonDown=false; leftOld = rightOld = false; } }; private: static CRITICAL_SECTION cs_mousePos; //D3DXVECTOR3 mousePos; static Mouse storedMouse; GameScreen* pCurrentScreen; GameScreen* pOverlayUI; ScriptEngine* myEngine; static GameEngine* theGameEngine; #ifdef _DEBUG void initConsole(); #endif // _DEBUG public: GameEngine(IDirect3DDevice9* pd3dDevice); ~GameEngine(); void OnResetDevice(IDirect3DDevice9* pd3dDevice); void OnFrameMove(float elapsedTime); void OnRender(IDirect3DDevice9* pd3dDevice); void OnLostDevice(); void SetNewScreen(GameScreen* newScreen); void KeyboardProc( UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext ); void MouseProc( bool bLeftButtonDown, bool bRightButtonDown, bool bMiddleButtonDown, bool bSideButton1Down, bool bSideButton2Down, int nMouseWheelDelta, int xPos, int yPos, void* pUserContext ); static Mouse GameEngine::GetMouseState(); inline static GameEngine* GetInstance(){return theGameEngine;}; //tolua_begin //all the default values static float SpotLightRange; static float SpotLightRadius; static float PointLightRange; static float RunVelocity; static float RunVelocityEpsilon; static float RunAcceleration; static void LightDirectionalDir(float vals[3]); static float RangeEpsilon; static double PreferedFrameRate; //tolua_end static float lightDirectionalDir[3];//three members array };//tolua_export }
GameEngine.h
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