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lzio.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\lua\lzio.h
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/* ** $Id: lzio.h,v 1.21.1.1 2007/12/27 13:02:25 roberto Exp $ ** Buffered streams ** See Copyright Notice in lua.h */ #ifndef lzio_h #define lzio_h #include "lua.h" #include "lmem.h" #define EOZ (-1) /* end of stream */ typedef struct Zio ZIO; #define char2int(c) cast(int, cast(unsigned char, (c))) #define zgetc(z) (((z)->n--)>0 ? char2int(*(z)->p++) : luaZ_fill(z)) typedef struct Mbuffer { char *buffer; size_t n; size_t buffsize; } Mbuffer; #define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0) #define luaZ_buffer(buff) ((buff)->buffer) #define luaZ_sizebuffer(buff) ((buff)->buffsize) #define luaZ_bufflen(buff) ((buff)->n) #define luaZ_resetbuffer(buff) ((buff)->n = 0) #define luaZ_resizebuffer(L, buff, size) \ (luaM_reallocvector(L, (buff)->buffer, (buff)->buffsize, size, char), \ (buff)->buffsize = size) #define luaZ_freebuffer(L, buff) luaZ_resizebuffer(L, buff, 0) LUAI_FUNC char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n); LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader, void *data); LUAI_FUNC size_t luaZ_read (ZIO* z, void* b, size_t n); /* read next n bytes */ LUAI_FUNC int luaZ_lookahead (ZIO *z); /* --------- Private Part ------------------ */ struct Zio { size_t n; /* bytes still unread */ const char *p; /* current position in buffer */ lua_Reader reader; void* data; /* additional data */ lua_State *L; /* Lua state (for reader) */ }; LUAI_FUNC int luaZ_fill (ZIO *z); #endif
lzio.h
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