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make1.c - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\jam-2.5\make1.c
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/* * Copyright 1993-2002 Christopher Seiwald and Perforce Software, Inc. * * This file is part of Jam - see jam.c for Copyright information. */ /* * make1.c - execute command to bring targets up to date * * This module contains make1(), the entry point called by make() to * recursively decend the dependency graph executing update actions as * marked by make0(). * * External routines: * * make1() - execute commands to update a TARGET and all its dependents * * Internal routines, the recursive/asynchronous command executors: * * make1a() - recursively traverse target tree, calling make1b() * make1b() - dependents of target built, now build target with make1c() * make1c() - launch target's next command, call make1b() when done * make1d() - handle command execution completion and call back make1c() * * Internal support routines: * * make1cmds() - turn ACTIONS into CMDs, grouping, splitting, etc * make1list() - turn a list of targets into a LIST, for $(<) and $(>) * make1settings() - for vars that get bound, build up replacement lists * make1bind() - bind targets that weren't bound in dependency analysis * * 04/16/94 (seiwald) - Split from make.c. * 04/21/94 (seiwald) - Handle empty "updated" actions. * 05/04/94 (seiwald) - async multiprocess (-j) support * 06/01/94 (seiwald) - new 'actions existing' does existing sources * 12/20/94 (seiwald) - NOTIME renamed NOTFILE. * 01/19/95 (seiwald) - distinguish between CANTFIND/CANTMAKE targets. * 01/22/94 (seiwald) - pass per-target JAMSHELL down to execcmd(). * 02/28/95 (seiwald) - Handle empty "existing" actions. * 03/10/95 (seiwald) - Fancy counts. * 02/07/01 (seiwald) - Fix jam -d0 return status. * 01/21/02 (seiwald) - new -q to quit quickly on build failure * 02/28/02 (seiwald) - don't delete 'actions updated' targets on failure * 02/28/02 (seiwald) - merge EXEC_xxx flags in with RULE_xxx * 07/17/02 (seiwald) - TEMPORARY sources for headers now get built * 09/23/02 (seiwald) - "...using temp..." only displayed on -da now. * 10/22/02 (seiwald) - list_new() now does its own newstr()/copystr() * 11/04/02 (seiwald) - const-ing for string literals * 12/03/02 (seiwald) - fix odd includes support by grafting them onto depends */ # include "jam.h" # include "lists.h" # include "parse.h" # include "variable.h" # include "rules.h" # include "search.h" # include "newstr.h" # include "make.h" # include "command.h" # include "execcmd.h" static void make1a( TARGET *t, TARGET *parent ); static void make1b( TARGET *t ); static void make1c( TARGET *t ); static void make1d( void *closure, int status ); static CMD *make1cmds( ACTIONS *a0 ); static LIST *make1list( LIST *l, TARGETS *targets, int flags ); static SETTINGS *make1settings( LIST *vars ); static void make1bind( TARGET *t, int warn ); /* Ugly static - it's too hard to carry it through the callbacks. */ static struct { int failed; int skipped; int total; int made; } counts[1] ; /* * make1() - execute commands to update a TARGET and all its dependents */ static int intr = 0; int make1( TARGET *t ) { memset( (char *)counts, 0, sizeof( *counts ) ); /* Recursively make the target and its dependents */ make1a( t, (TARGET *)0 ); /* Wait for any outstanding commands to finish running. */ while( execwait() ) ; /* Talk about it */ if( DEBUG_MAKE && counts->failed ) printf( "...failed updating %d target(s)...\n", counts->failed ); if( DEBUG_MAKE && counts->skipped ) printf( "...skipped %d target(s)...\n", counts->skipped ); if( DEBUG_MAKE && counts->made ) printf( "...updated %d target(s)...\n", counts->made ); return counts->total != counts->made; } /* * make1a() - recursively traverse target tree, calling make1b() */ static void make1a( TARGET *t, TARGET *parent ) { TARGETS *c; /* If the parent is the first to try to build this target */ /* or this target is in the make1c() quagmire, arrange for the */ /* parent to be notified when this target is built. */ if( parent ) switch( t->progress ) { case T_MAKE_INIT: case T_MAKE_ACTIVE: case T_MAKE_RUNNING: t->parents = targetentry( t->parents, parent ); parent->asynccnt++; } if( t->progress != T_MAKE_INIT ) return; /* Asynccnt counts the dependents preventing this target from */ /* proceeding to make1b() for actual building. We start off with */ /* a count of 1 to prevent anything from happening until we can */ /* call all dependents. This 1 is accounted for when we call */ /* make1b() ourselves, below. */ t->asynccnt = 1; /* Recurse on our dependents, manipulating progress to guard */ /* against circular dependency. */ t->progress = T_MAKE_ONSTACK; for( c = t->depends; c && !intr; c = c->next ) make1a( c->target, t ); t->progress = T_MAKE_ACTIVE; /* Now that all dependents have bumped asynccnt, we now allow */ /* decrement our reference to asynccnt. */ make1b( t ); } /* * make1b() - dependents of target built, now build target with make1c() */ static void make1b( TARGET *t ) { TARGETS *c; const char *failed = "dependents"; /* If any dependents are still outstanding, wait until they */ /* call make1b() to signal their completion. */ if( --t->asynccnt ) return; /* Now ready to build target 't'... if dependents built ok. */ /* Collect status from dependents */ for( c = t->depends; c; c = c->next ) if( c->target->status > t->status ) { failed = c->target->name; t->status = c->target->status; } /* If actions on deps have failed, bail. */ /* Otherwise, execute all actions to make target */ if( t->status == EXEC_CMD_FAIL && t->actions ) { ++counts->skipped; printf( "...skipped %s for lack of %s...\n", t->name, failed ); } if( t->status == EXEC_CMD_OK ) switch( t->fate ) { case T_FATE_INIT: case T_FATE_MAKING: /* shouldn't happen */ case T_FATE_STABLE: case T_FATE_NEWER: break; case T_FATE_CANTFIND: case T_FATE_CANTMAKE: t->status = EXEC_CMD_FAIL; break; case T_FATE_ISTMP: if( DEBUG_MAKEQ ) printf( "...using %s...\n", t->name ); break; case T_FATE_TOUCHED: case T_FATE_MISSING: case T_FATE_NEEDTMP: case T_FATE_OUTDATED: case T_FATE_UPDATE: /* Set "on target" vars, build actions, unset vars */ /* Set "progress" so that make1c() counts this target among */ /* the successes/failures. */ if( t->actions ) { ++counts->total; if( DEBUG_MAKE && !( counts->total % 100 ) ) printf( "...on %dth target...\n", counts->total ); pushsettings( t->settings ); t->cmds = (char *)make1cmds( t->actions ); popsettings( t->settings ); t->progress = T_MAKE_RUNNING; } break; } /* Call make1c() to begin the execution of the chain of commands */ /* needed to build target. If we're not going to build target */ /* (because of dependency failures or because no commands need to */ /* be run) the chain will be empty and make1c() will directly */ /* signal the completion of target. */ make1c( t ); } /* * make1c() - launch target's next command, call make1b() when done */ static void make1c( TARGET *t ) { CMD *cmd = (CMD *)t->cmds; /* If there are (more) commands to run to build this target */ /* (and we haven't hit an error running earlier comands) we */ /* launch the command with execcmd(). */ /* If there are no more commands to run, we collect the status */ /* from all the actions then report our completion to all the */ /* parents. */ if( cmd && t->status == EXEC_CMD_OK ) { if( DEBUG_MAKE ) if( DEBUG_MAKEQ || ! ( cmd->rule->flags & RULE_QUIETLY ) ) { printf( "%s ", cmd->rule->name ); list_print( lol_get( &cmd->args, 0 ) ); printf( "\n" ); } if( DEBUG_EXEC ) printf( "%s\n", cmd->buf ); if( globs.cmdout ) fprintf( globs.cmdout, "%s", cmd->buf ); if( globs.noexec ) { make1d( t, EXEC_CMD_OK ); } else { fflush( stdout ); execcmd( cmd->buf, make1d, t, cmd->shell ); } } else { TARGETS *c; ACTIONS *actions; /* Collect status from actions, and distribute it as well */ for( actions = t->actions; actions; actions = actions->next ) if( actions->action->status > t->status ) t->status = actions->action->status; for( actions = t->actions; actions; actions = actions->next ) if( t->status > actions->action->status ) actions->action->status = t->status; /* Tally success/failure for those we tried to update. */ if( t->progress == T_MAKE_RUNNING ) switch( t->status ) { case EXEC_CMD_OK: ++counts->made; break; case EXEC_CMD_FAIL: ++counts->failed; break; } /* Tell parents dependent has been built */ t->progress = T_MAKE_DONE; for( c = t->parents; c; c = c->next ) make1b( c->target ); } } /* * make1d() - handle command execution completion and call back make1c() */ static void make1d( void *closure, int status ) { TARGET *t = (TARGET *)closure; CMD *cmd = (CMD *)t->cmds; /* Execcmd() has completed. All we need to do is fiddle with the */ /* status and signal our completion so make1c() can run the next */ /* command. On interrupts, we bail heavily. */ if( status == EXEC_CMD_FAIL && ( cmd->rule->flags & RULE_IGNORE ) ) status = EXEC_CMD_OK; /* On interrupt, set intr so _everything_ fails */ if( status == EXEC_CMD_INTR ) ++intr; if( status == EXEC_CMD_FAIL && DEBUG_MAKE ) { /* Print command text on failure */ if( !DEBUG_EXEC ) printf( "%s\n", cmd->buf ); printf( "...failed %s ", cmd->rule->name ); list_print( lol_get( &cmd->args, 0 ) ); printf( "...\n" ); if( globs.quitquick ) ++intr; } /* If the command was interrupted or failed and the target */ /* is not "precious", remove the targets. */ /* Precious == 'actions updated' -- the target maintains state. */ if( status != EXEC_CMD_OK && !( cmd->rule->flags & RULE_UPDATED ) ) { LIST *targets = lol_get( &cmd->args, 0 ); for( ; targets; targets = list_next( targets ) ) if( !unlink( targets->string ) ) printf( "...removing %s\n", targets->string ); } /* Free this command and call make1c() to move onto next command. */ t->status = status; t->cmds = (char *)cmd_next( cmd ); cmd_free( cmd ); make1c( t ); } /* * make1cmds() - turn ACTIONS into CMDs, grouping, splitting, etc * * Essentially copies a chain of ACTIONs to a chain of CMDs, * grouping RULE_TOGETHER actions, splitting RULE_PIECEMEAL actions, * and handling RULE_UPDATED actions. The result is a chain of * CMDs which can be expanded by var_string() and executed with * execcmd(). */ static CMD * make1cmds( ACTIONS *a0 ) { CMD *cmds = 0; LIST *shell = var_get( "JAMSHELL" ); /* shell is per-target */ /* Step through actions */ /* Actions may be shared with other targets or grouped with */ /* RULE_TOGETHER, so actions already seen are skipped. */ for( ; a0; a0 = a0->next ) { RULE *rule = a0->action->rule; SETTINGS *boundvars; LIST *nt, *ns; ACTIONS *a1; CMD *cmd; int start, chunk, length, maxline; /* Only do rules with commands to execute. */ /* If this action has already been executed, use saved status */ if( !rule->actions || a0->action->running ) continue; a0->action->running = 1; /* Make LISTS of targets and sources */ /* If `execute together` has been specified for this rule, tack */ /* on sources from each instance of this rule for this target. */ nt = make1list( L0, a0->action->targets, 0 ); ns = make1list( L0, a0->action->sources, rule->flags ); if( rule->flags & RULE_TOGETHER ) for( a1 = a0->next; a1; a1 = a1->next ) if( a1->action->rule == rule && !a1->action->running ) { ns = make1list( ns, a1->action->sources, rule->flags ); a1->action->running = 1; } /* If doing only updated (or existing) sources, but none have */ /* been updated (or exist), skip this action. */ if( !ns && ( rule->flags & ( RULE_UPDATED | RULE_EXISTING ) ) ) { list_free( nt ); continue; } /* If we had 'actions xxx bind vars' we bind the vars now */ boundvars = make1settings( rule->bindlist ); pushsettings( boundvars ); /* * Build command, starting with all source args. * * If cmd_new returns 0, it's because the resulting command * length is > MAXLINE. In this case, we'll slowly reduce * the number of source arguments presented until it does * fit. This only applies to actions that allow PIECEMEAL * commands. * * While reducing slowly takes a bit of compute time to get * things just right, it's worth it to get as close to MAXLINE * as possible, because launching the commands we're executing * is likely to be much more compute intensive! * * Note we loop through at least once, for sourceless actions. * * Max line length is the action specific maxline or, if not * given or bigger than MAXLINE, MAXLINE. */ start = 0; chunk = length = list_length( ns ); maxline = rule->flags / RULE_MAXLINE; maxline = maxline && maxline < MAXLINE ? maxline : MAXLINE; do { /* Build cmd: cmd_new consumes its lists. */ CMD *cmd = cmd_new( rule, list_copy( L0, nt ), list_sublist( ns, start, chunk ), list_copy( L0, shell ), maxline ); if( cmd ) { /* It fit: chain it up. */ if( !cmds ) cmds = cmd; else cmds->tail->next = cmd; cmds->tail = cmd; start += chunk; } else if( ( rule->flags & RULE_PIECEMEAL ) && chunk > 1 ) { /* Reduce chunk size slowly. */ chunk = chunk * 9 / 10; } else { /* Too long and not splittable. */ printf( "%s actions too long (max %d)!\n", rule->name, maxline ); exit( EXITBAD ); } } while( start < length ); /* These were always copied when used. */ list_free( nt ); list_free( ns ); /* Free the variables whose values were bound by */ /* 'actions xxx bind vars' */ popsettings( boundvars ); freesettings( boundvars ); } return cmds; } /* * make1list() - turn a list of targets into a LIST, for $(<) and $(>) */ static LIST * make1list( LIST *l, TARGETS *targets, int flags ) { for( ; targets; targets = targets->next ) { TARGET *t = targets->target; /* Sources to 'actions existing' are never in the dependency */ /* graph (if they were, they'd get built and 'existing' would */ /* be superfluous, so throttle warning message about independent */ /* targets. */ if( t->binding == T_BIND_UNBOUND ) make1bind( t, !( flags & RULE_EXISTING ) ); if( ( flags & RULE_EXISTING ) && t->binding != T_BIND_EXISTS ) continue; if( ( flags & RULE_UPDATED ) && t->fate <= T_FATE_STABLE ) continue; /* Prohibit duplicates for RULE_TOGETHER */ if( flags & RULE_TOGETHER ) { LIST *m; for( m = l; m; m = m->next ) if( !strcmp( m->string, t->boundname ) ) break; if( m ) continue; } /* Build new list */ l = list_new( l, t->boundname, 1 ); } return l; } /* * make1settings() - for vars that get bound values, build up replacement lists */ static SETTINGS * make1settings( LIST *vars ) { SETTINGS *settings = 0; for( ; vars; vars = list_next( vars ) ) { LIST *l = var_get( vars->string ); LIST *nl = 0; for( ; l; l = list_next( l ) ) { TARGET *t = bindtarget( l->string ); /* Make sure the target is bound, warning if it is not in the */ /* dependency graph. */ if( t->binding == T_BIND_UNBOUND ) make1bind( t, 1 ); /* Build new list */ nl = list_new( nl, t->boundname, 1 ); } /* Add to settings chain */ settings = addsettings( settings, 0, vars->string, nl ); } return settings; } /* * make1bind() - bind targets that weren't bound in dependency analysis * * Spot the kludge! If a target is not in the dependency tree, it didn't * get bound by make0(), so we have to do it here. Ugly. */ static void make1bind( TARGET *t, int warn ) { if( t->flags & T_FLAG_NOTFILE ) return; /* Sources to 'actions existing' are never in the dependency */ /* graph (if they were, they'd get built and 'existing' would */ /* be superfluous, so throttle warning message about independent */ /* targets. */ if( warn ) printf( "warning: using independent target %s\n", t->name ); pushsettings( t->settings ); t->boundname = search( t->name, &t->time ); t->binding = t->time ? T_BIND_EXISTS : T_BIND_MISSING; popsettings( t->settings ); }
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