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btVehicleRaycaster.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_src\BulletDynamics\Vehicle\btVehicleRaycaster.h
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/* * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies. * Erwin Coumans makes no representations about the suitability * of this software for any purpose. * It is provided "as is" without express or implied warranty. */ #ifndef VEHICLE_RAYCASTER_H #define VEHICLE_RAYCASTER_H #include "LinearMath/btVector3.h" /// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting struct btVehicleRaycaster { virtual ~btVehicleRaycaster() { } struct btVehicleRaycasterResult { btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){}; btVector3 m_hitPointInWorld; btVector3 m_hitNormalInWorld; btScalar m_distFraction; }; virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0; }; #endif //VEHICLE_RAYCASTER_H
btVehicleRaycaster.h
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