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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\dae.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __DAE__ #define __DAE__ #include
#include
#include
#include
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class daeIDRefResolver; class domCOLLADA; /** * The @c DAE class implements a standard interface to the * COLLADA runtime database. * * @c DAE serves as a wrapper for the entire pipeline ensuring * a consistent interface, regardless of extensions to or replacements * for the various API components. It provides methods to load, store, * translate and query COLLADA elements. A @c DAE object automatically creates * and initializes default versions of the COLLADA backend, the COLLADA * runtime database, and registered integration libraries. */ class DAE : public daeInterface { public: /** * Constructor. */ DLLSPEC DAE(); /** * Destructor. */ virtual DLLSPEC ~DAE(); /** * Releases all static meta information associated with the COLLADA DOM. * Ff there are no remaining instances of a @c DAE cleanup happens automatically. * @note This function is useless if called by the application in a non-static * context. */ static DLLSPEC void cleanup(); // Abstract Interface Class for the daeDatabase front end public: // Database setup virtual DLLSPEC daeDatabase* getDatabase(); virtual DLLSPEC daeInt setDatabase(daeDatabase* database); // IO Plugin setup virtual DLLSPEC daeIOPlugin* getIOPlugin(); virtual DLLSPEC daeInt setIOPlugin(daeIOPlugin* plugin); // Integration Library Setup virtual DLLSPEC daeIntegrationLibraryFunc getIntegrationLibrary(); virtual DLLSPEC daeInt setIntegrationLibrary(daeIntegrationLibraryFunc regFunc); // batch file operations virtual DLLSPEC daeInt load(daeString name, daeString docBuffer = NULL); virtual DLLSPEC daeInt save(daeString documentName, daeBool replace=true); virtual DLLSPEC daeInt save(daeUInt documentIndex, daeBool replace=true); virtual DLLSPEC daeInt saveAs(daeString name, daeString documentName, daeBool replace=true); virtual DLLSPEC daeInt saveAs(daeString name, daeUInt documentIndex=0, daeBool replace=true); virtual DLLSPEC daeInt unload(daeString name); virtual DLLSPEC daeInt clear(); // Load/Save Progress virtual DLLSPEC void getProgress(daeInt* bytesParsed, daeInt* lineNumber, daeInt* totalBytes, daeBool reset = false ); // Simple Query virtual DLLSPEC domCOLLADA* getDom(daeString name); virtual DLLSPEC daeString getDomVersion(); virtual DLLSPEC daeInt setDom(daeString name, domCOLLADA* dom); private: daeDatabase *database; daeIOPlugin *plugin; daeURIResolver* resolver; daeIDRefResolver* idResolver; bool defaultDatabase; bool defaultPlugin; daeIntegrationLibraryFunc registerFunc; static daeMetaElement *topMeta; }; #endif // __DAE_INTERFACE__
dae.h
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