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btPoint2PointConstraint.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\src\BulletDynamics\ConstraintSolver\btPoint2PointConstraint.h
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef POINT2POINTCONSTRAINT_H #define POINT2POINTCONSTRAINT_H #include "LinearMath/btVector3.h" #include "btJacobianEntry.h" #include "btTypedConstraint.h" class btRigidBody; struct btConstraintSetting { btConstraintSetting() : m_tau(btScalar(0.3)), m_damping(btScalar(1.)) { } btScalar m_tau; btScalar m_damping; }; /// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space class btPoint2PointConstraint : public btTypedConstraint { #ifdef IN_PARALLELL_SOLVER public: #endif btJacobianEntry m_jac[3]; //3 orthogonal linear constraints btVector3 m_pivotInA; btVector3 m_pivotInB; public: btConstraintSetting m_setting; btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB); btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA); btPoint2PointConstraint(); virtual void buildJacobian(); virtual void solveConstraint(btScalar timeStep); void updateRHS(btScalar timeStep); void setPivotA(const btVector3& pivotA) { m_pivotInA = pivotA; } void setPivotB(const btVector3& pivotB) { m_pivotInB = pivotB; } const btVector3& getPivotInA() const { return m_pivotInA; } const btVector3& getPivotInB() const { return m_pivotInB; } }; #endif //POINT2POINTCONSTRAINT_H
btPoint2PointConstraint.h
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