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daeErrorHandler.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\dae\daeErrorHandler.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef _DAE_ERROR_HANDLER_ #define _DAE_ERROR_HANDLER_ #include
/** * The @c daeErrorHandler class is a plugin that allows the use to overwrite how error and warning * messages get handled in the client application. An example of this would be a class that reports * the message to a gui front end instead of just printing on stdout. */ class DLLSPEC daeErrorHandler { public: /** * Constructor. */ daeErrorHandler(); /** * Destructor. */ virtual ~daeErrorHandler(); /** * This function is called when there is an error and a string needs to be sent to the user. * You must overwrite this function in your plugin. * @param msg Error message. */ virtual void handleError( daeString msg ) = 0; /** * This function is called when there is a warning and a string needs to be sent to the user. * You must overwrite this function in your plugin. * @param msg Warning message. */ virtual void handleWarning( daeString msg ) = 0; /** * Sets the daeErrorHandler to the one specified. * @param eh The new daeErrorHandler to use. Passing in NULL results in the default plugin being used. */ static void setErrorHandler( daeErrorHandler *eh ); /** * Returns the current daeErrorHandlerPlugin. DaeErrorHandler implements a singleton design pattern * so you can get the current daeErrorHandler statically. * @return The current daeErrorHandler. */ static daeErrorHandler *get(); private: static daeErrorHandler *_instance; static daeBool _default; }; #endif
daeErrorHandler.h
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