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daeSIDResolver.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\dae\daeSIDResolver.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __DAE_SIDRESOLVER_H__ #define __DAE_SIDRESOLVER_H__ #include
#include
/** * The daeSIDResolver class is designed to resolve sid references within a COLLADA document. * The rules for sid resolution are set forth by the Addressing Syntax section in Chapter 3 of the * COLLADA specification which can be found at https://www.khronos.org/collada . * This resolver always attempts to resolve to the daeElement which is referenced. If the element contains * a daeDoubleArray (domFloatArray) value, the resolver will set the pointer to that array. The * resolver will also do this if the sid target points to a
element which has a
as * a child. If the sid target specifies a value, i.e. blah.X or blah(6), the resolver will attempt to * get a pointer to that specific value. The resolver only attempts to resolve to that level for values which * are defined in the COMMON profile glossary of the COLLADA specification, or values reference with the (#) * syntax. You can check the return value from getState() to see which level of resolution is possible. */ class daeSIDResolver { public: /** * An enum describing the status of the SID resolution process. */ DLLSPEC enum ResolveState{ /** No target specified */ target_empty, /** target specified but not resolved */ target_loaded, /** Resolution failed because target was not found */ sid_failed_not_found, /** Resolution successful to the Element level */ sid_success_element, /** Resolution successful to the Double Array level */ sid_success_array, /** Resolution successful to the Double level */ sid_success_double }; /** * Constructor. * @param container The element which contains the target that you want to resolve. * @param target The target string which needs to be resolved. * @param platform The platform name of the technique to use. A NULL value indicates the common platform. */ DLLSPEC daeSIDResolver( daeElement *container, daeString target, daeString platform = NULL ); /** * Destructor. */ DLLSPEC ~daeSIDResolver(); /** * Gets the target string. * @return Returns the target string of this SID resolver. */ daeString getTarget() const { return target; } /** * Sets the target string. * @param t The new target string for this resolver. */ DLLSPEC void setTarget( daeString t ); /** * Gets the name of the profile to use when resolving. * @return Returns the name of the profile or NULL for the common profile. */ daeString getProfile() const { return profile; } /** * Sets the profile to use when resolving. * @param p The profile name of the technique to use. A NULL value indicates the common profile. */ DLLSPEC void setProfile( daeString p ); /** * Gets a pointer to the @c daeElement that contains the target to resolve. * @return Returns the pointer to the containing daeElmement. */ daeElement* getContainer() const { return container; } /** * Sets the pointer to the @c daeElement that contains the target to resolve. * @param element Pointer to the containing @c daeElmement. */ DLLSPEC void setContainer(daeElement* element); /** * Gets the resolution state. * @return Returns the current state of SID resolution. */ ResolveState getState() const { return state; } /** * Gets the element that this SID resolves to. * @return Returns the element that the URI resolves to. */ DLLSPEC daeElementRef getElement(); /** * Gets the value array of the element that the SID resolves to. * @return Returns a pointer to the value array that the SID resolves to * @note The daeSIDResolver can only resolve to this level for daeDoubleArray values. */ DLLSPEC daeDoubleArray *getDoubleArray(); /** * Gets a pointer to the particle this target resolved to. * @return Returns a pointer to a double value which is the fully resolved target. * @note The daeSIDResolver can only resolve to this level for domDouble values and only if the * final symbolic name is from the COMMON profile or a cardinal value is specified. * @note The daeSIDResolver assumes the value is a 4x4 matrix if there are 2 cardinal values specified. */ DLLSPEC daeDouble *getDouble(); private: void resolve(); /** * Recursive function which will find an element with specified sid in the subtree of el. */ daeElement *findSID( daeElement *el, daeString sid ); private: daeString target; daeString profile; daeElement *container; ResolveState state; daeElement *element; daeDoubleArray *doubleArray; daeDouble *doublePtr; }; #endif
daeSIDResolver.h
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