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daeStringRef.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\dae\daeStringRef.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __DAE_STRING_REF_H__ #define __DAE_STRING_REF_H__ #include
#include
/** *Defines the @c daeStringRef class. */ class daeStringRef { public: /** * Macro that defines new and delete overrides for this class */ DAE_ALLOC; private: daeString _string; static daeStringTable &_stringTable(); public: /** * Destructor */ inline ~daeStringRef() { _string = NULL; } /** * Constructor */ inline daeStringRef() { _string = NULL; } /** * Constructor that copies from another @c daeStringRef. * @param other Reference to copy from. */ inline daeStringRef(const daeStringRef& other) { _string = other._string; } /** * Constructor that creates from a
const char *.
* @param string External string to create from. */ DLLSPEC daeStringRef(daeString string); /** * Assignment operator. * @param other The daeStringRef to copy. * @return A reference to this object. */ inline const daeStringRef& operator= (const daeStringRef& other) { _string = other._string; return *this; } /** * Sets a string from an external
const char *.
* @param string The daeString to copy. * @return A reference to this object. */ DLLSPEC const daeStringRef& set(daeString string); /** * Assignment operator from an external
const char *.
* @param string The daeString to copy. * @return A reference to this object. */ DLLSPEC const daeStringRef& operator= (daeString string); /** * Cast operator that returns a
const char *.
*/ inline operator daeString() const { return _string; } /** * Comparison operator, the comparison is done via pointers as both * strings will have same pointer if they are the same address * @param other The daeStringRef to compare * @return True if strings are equal. False otherwise. */ inline bool operator==(const daeStringRef& other) const{ //return (other._string == _string); } return (!strcmp(other._string, _string)); } //Contributed by Nus - Wed, 08 Nov 2006 /** * Release string table... */ static void releaseStringTable(void); //-------------------- }; typedef daeTArray
daeStringRefArray; typedef daeTArray
daeStringRefArrayArray; #endif //__DAE_STRING_REF_H__
daeStringRef.h
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